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Leosallespoli

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Everything posted by Leosallespoli

  1. Artist looking to help out

    There are some people here that keep spamming likes when they really like it.
  2. Geological Events

    Let me give an answer to this topic It depends on how it would be done, the creator of CC made a volcano mod, but it looks, for me at least, awful... Eruptions are huge events, if it would be believable or realistic enough to give the sense of the real thing you would have to first make an earthquake, which can be done server side and cause a LOT of lag from the huge block-update (imagine that the server has to deal with not one player but almost multiply the effects to all players), or on a client side that would just shake your vision(most games do this) but this would need to be really cleaver or change base classes. Anyway tl; dr too much work for little benefit, there are other stuff that could be done, yet there is no actual interest in them now. It would be different, many things would be more accessible like how layers of rock are generated, clients and servers would have less to deal with, but things like huge amounts of block updates would still be a problem. You clearly know a lot about servers, more than me that's for sure, but try to give actual responses and don't laugh at other people's questions. The focus of this mod isn't only game mechanics, actually a huge amount of things that were made don't have any mechanics or usefulness, I wouldn't try to say "this is the focus of the mod"... Many people have failed to.
  3. Cubic Chunks in TFC

    I'll respond to this later, since I have to get to class now, but just as a quick response: Cubic chunks are rendered as normal chunks, the thing is in how they are stored and manipulated, the problem in rendering them is in this manipulation.
  4. Geological Events

    Forgot this two here, I think I'm excused for double posting... http://libnoise.sourceforge.net/ https://sites.google.com/site/letsmakeavoxelengine/home/landcape-creation (If anyone wants to redo minecraft from scratch, a how-to guide)
  5. Cubic Chunks in TFC

    I would appreciate any help! Actually it is in 1.0.0 the last version...
  6. Geological Events

    For 1.4.4 there is hardly any, but wuppy's is a good start, although if you want to get in deep with the code the best way is to read it, tutorials only go so far as to give basic tools for little mods, you know what I would like to do? I'd like to make a big flow chart to figure out where everything is going, I get confused sometimes and forget my train of thoughts so this would help me do it, interested? btw, you want to get on with hardcore world gen, so read http://gamedev.stackexchange.com/questions/12603/how-is-a-3d-perlin-noise-function-used-to-generate-terrain http://notch.tumblr.com/post/3746989361/terrain-generation-part-1 And the best one: http://forums.spout.org/threads/vanilla-terrain-generation-algorithms-explained.5352/#post-68594
  7. Particles

    Just to prove it can. It can access World.class, so for example when leaves fall they form a patch on the ground. This effect is caused by the particles hitting the block.
  8. Cubic Chunks in TFC

    If I make this I'll be my own hero! hehe
  9. Animals!

    I would say that it has to do much more because of the arabic inffluence, both countries were under the dominance of the moors for a real long time, many portuguese have a darker (more red) skin because of that. And their language is filled with nasal sounds
  10. Animals!

    HAHAHAHA Heeeeey, that may be true for portuguese from Portugal. http-~~-//www.youtube.com/watch?v=buTxQ8T3dQ8 It is very different. They sound like they have lisp or something....
  11. Cubic Chunks in TFC

    I think that was what I've said... Not sure... You have to leave anything that is tied to the regular chunks behind and recode it, that was a way that Bioxx implemented to generate TFCs worlds, they don't use regular vanilla code they are custom made for it, but this is way bigger, because it affects much more, it affects how the game behaves (I'm still trying to figure out how much of it has to be changed). I am not a programmer also, I'm a petroleum engineer undergraduate, I do some programming stuff but it is much more because I have interest in it than because I'm good or because I study it, I do study but not in the same way a real programmer would.
  12. Particles

    It is the last one I've send, the changes I've made would not be perceivable even in video, I've made possible to link to a file, so there can be an infinite amount of textures for the particles, with this animation is as near as it can get! I would need someone to make a short gif or a tile so I can animate it! Any other input on the path? Edit: Oh.. and by the way... that thing I told you about, I tested It is unknown the effect on smp... I just don't know... But my guess (Is freaking bold for a good reason) is that it will behave properly as intended because only the rendering is client side... updates are server side, right? So this got me all excited about somethings I want to talk with you about.
  13. Cubic Chunks in TFC

    The anvil was a conversion to allow 256 worlds. It is mandatory as far as I can tell, for tfc to be able to create cc worlds it would have to circumvent regular generation and storage, in short terms, it would have to be another game inside minecraft, so it wouldn't change base classes because it is not using them, got it? well, you can imagine how much work would have to be done for this to happen....... But surely would be cool!
  14. Particles

    Eventually, Bioxx and Dunk are getting ready for the next update, then we will see.
  15. Cubic Chunks in TFC

    If I know a thing or two about the history of MC, shortly after they made the anvil world that made CC stop, spout has ambition to make a cc world but it isn't finished yet. The problem with is that now there are too many classes tied to how chunks are handled, freaking too many... So the people who know how it can be made, make another game entirely, making a voxel game isn't that hard, but there is much content in minecraft now... We will see.. I need to study much more...
  16. Cubic Chunks in TFC

    Haha, yeah, it would be cool, but Notch said "NO F**KING WAY WE WILL SUPPORT IT" maybe not with those words... but close enough. http://forums.spout.org/threads/lighting-at-least-sunlight-and-cubic-chunks.1842/page-3 http://www.reddit.com/r/Minecraft/comments/kq89v/
  17. A wild idea: Corpses and burial.

    For basic coding yes, if you don't want to add things to the code and only handle mc data then yes they have other options of data to handle, but I wouldn't call it more advanced, there are some really advanced code in some blocks... The best use I know for Tile is handling GUIs...
  18. Animals!

    Sur.. haha that's funny, is like a "caipira"(redneck) saying sul...
  19. Cubic Chunks in TFC

    When I look into it I say to myself "Damn, I'm making another game here..."
  20. A wild idea: Corpses and burial.

    You could store the same data in a block... Tile entity work as an entity that looks at the block, they store that data in order to be outside of the block, I don't know a better way to describe it other than saying that they are kindda like the soul of the block.................... a meta block... ah... maybe Dunk can be clearer on this one...
  21. Cubic Chunks in TFC

    If you wanna help and have mcp installed and running......... you coooould help. But Bioxx is not going to look into that, forget it.
  22. Animals!

    you call it sudamerica? Sul da America, right? Its a kind of abbreviation for it.
  23. A wild idea: Corpses and burial.

    Tile entities don't have that purpose... They are mostly used to call for GUIs and blocks that have an interaction with the environment... Like a piston or a chest...
  24. A wild idea: Corpses and burial.

    I don't think this is the real issue, even if you die over and over, a good code could handle it... But making a tomb or corpse, whatever, is just too much for too little... There is no real advantage or feature in having a tomb there with your name... The feature would be having mobs spawn from there, but it is not quite how minecraft handles mobs... well, yet, anyways, and besides, mobs are getting reworked with other features
  25. Cubic Chunks in TFC

    Truth be told I was looking into other stuff, the whole anvilworld had good intent but dampered some good projects in the high worlds side, Bioxx seems to have high projects into forge so that nullifies a couple of options... yet there is hope, let's see what the next months holds...