Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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Rgamer

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Posts posted by Rgamer


  1. no I don't know if javelins will be able to damage them at all. You may need a new weapon to hunt them, idk.

    The thing about elephants is they are so tough, they were almost unkillable in ancient times; on the battlefields of the ancient world, the only way to defeat them was to panic them, or to kill the mahout (driver). Today, elephants are hunted using special guns, with fairly large bores. Same thing for rhinoceros.

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  2. Flux + leather = tanned leather

    stick + tanned leather + gem = quality handle

    The rest of it, I agree completely.

    Hold up. We have oak. We have water. The method most commonly used to tan deer hides in the old days was to put oak chips in water and let sit for... quite a while. The oak has tannin in it which, well, tans the leather. So, the water becomes loaded with tannin, the hide is thrown in, and the whole thing soaks for a few days. Usually, you take the hide from a vat of low concentration to higher concentration over several stages, but for gameplay reasons that can be skipped.

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  3. Clay ceramics are not reusable. Trust me I've tried. You have to break the ceramic off the desired metal, and when you fire clay the composition of the Clay changes so you can't recycle clay.

    I have a Ceramics class so ik this stuff :)

    Sand molds can be recollected and re-used, though.

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  4. I'm not sure what you're implying here. I just mentioned stone tools because I figure if you tried to grind a stone tool into a sharper edge it would probably just break pieces off instead, and not in the way you wanted. From what I understand of knapping you're not really sharpening the stone into an edge, just breaking it in such a way that it forms an edge where it breaks.

    Also, as far as the metal tools I was saying that they you'd still be able to create tools without grinding an edge. The grinding would be an additional, optional step to try and make a better edge.

    Knapping a tool is the process of giving it a sharp edge, as well as forming it into the required shape. stone types suitable for knapping (not all, usually stones like chert, obsidian, etc.) easily form sharp edges.

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  5. I like this idea. Metal tools could be the same as they are now, but using a grindstone could give them the related "enchantment", like sharpness for sword, efficiency for axe & pickaxe. Limit it so it could only be done to a tool with more than 75% durability (or another amount), and it would wear off once it got below that durability.

    Having the grindstone require some kind of oil that is difficult to obtain would prevent it from being OP. Also require it to be made of a raw igneous stone (or whatever kind makes sense, I'm not a geologist).

    Edit: Oh and stone tools shouldn't be able to be sharpened like this.

    Considering that the process of making stone tools gives them an edge...

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  6. Because so do politicians and chimp cages at zoos, and all for the same reason

    Hey, hey, let's be fair. We watch politicians because they have the power to decide how much taxes we pay, etc, etc.
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  7. My old strategy was turkey eggs, and feeding the dwarves all my spare male turkeys.But this fort is going well, except for a couple tantrums due to lack of clothing. Oops. Got that one fixed with my clothier churning out clothes, and all my military dwarves armoured. Admittedly, it causes unhappiness while they're refusing to pick up their perfectly good steel armor suits, but better in the long run.

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  8. You should try to, might solve a few of your problems. If you must shut off your brain when you are on the internet, at least use it when you are arguing with people or are mad, otherwise you look like a stupid tween CoD player on youtube.

    How do those tween CoD players get as many views as they do, anyhow?
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  9. I prefer DF-style apiaries, because it requires the player to put in the work of actually maintaining more than one hive at once. Nothing against Forestry, but... A lot against Forestry. It's a good adaptation of bees within vMC, but it definitely wouldn't fit here.

    Also, DF-style apiaries would be much easier to manufacture (player-side. No idea as to the coding aspect of either type of apiary.)

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  10. Speaking of horses, I got lucky in my latest DF fort and got a male horse and a female horse drawing my embark wagon. Needless to say, my dwarves have been eating their offspring ever since :)

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  11. If you know proper English, prove it. Use it. Prove all of them wrong. But you won't. Because you apparently don't know proper English, or have the basic manners required to be polite, and use proper English when attempting to communicate with other people in a pleasant, agreeable fashion.

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  12. Why not make double ingots placeable. Make it so that when you place it, it adds a layer.

    Then you could make a metal block take 10 double ingots, this would allow them to be partial blocks as well.

    Then they would be able to match up heights and maybe widths with chiseled blocks.

    When harvesting them you would need an equal or better pick-axe. (I would say better but then if you only have tin you can't get your placed tin back)

    This would also allow for a storage method for bars.

    And when you harvest them, it would just remove one layer at a time like charcoal, and each layer would drop two regular ingots, you would lose the weld because you are breaking the block, maybe also explains how it stays together in the first place.

    Why would you need a pick to "harvest" something you just laid on the ground? That's like saying you need a pickaxe to pick up loose rocks, or an axe to pick up a log pile, or.... you get the idea.

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  13. doh >.<

    you reminded me about that brewing thread i was going to make, and then promptly forgot about, i'll get to that soon i guess

    On a more related note, I like this suggestion, it seems like we have a use for casting after all. Also, are these solid metal barrels? if not, how do we incorporate the wood into the equation, cause wood is kinda important in the brewing process (again, more on this when i make that thread).

    Not for beer :) But yeah, entirely metal barrels, like those which can be made in Dwarf Fortress.(Waste-of-candy barrels for the win!)

    EDIT: As for wooden barrels, forged reinforcing rings around a bunch of planks, in a carpentry table? Don't like suggesting additional tile entities, but seems the only reasonable way to me.

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  14. I know that... I might be in (drenched) Florida right now, but I lived in (nowhere near as drenched) New Mexico for several years, and then San Francisco for the other 7 years of my life. Not telling you the order of Frisco and New Mexico. I like being minimally mysterious.

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