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If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
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Posts posted by Verelina
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I was in the process of moving from Texas to California, and getting things settled. I'll check it out now to see why it's offline.
It's operational again.
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Updated to 79.22!
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Everything is good to go!
I'll update to 79.21 in a couple days from now!
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I will upgrade to update 79.21 once everything is settled with the server.
I have it offline for maintenance currently, as I reinstate backups and daily shutdowns.
It should be back up within an hour or two, and I'm sorry for the inconveniences it is causing anyone, but it's very important since this is a public server.
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The server's been upgraded, but unfortunately requires a new IP.
Here's the IP: 167.114.197.167:25565
All progress has been carried over, but anything onwards will not carry over, unless you play on the new server.
The 'old' server will be closing down in about three weeks, and will spam the message to migrate to the new server.
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The server seems to hang on startup. I'll try and get this resolved immediately.
Sorry for any inconveniences and thank you for your patience.
EDIT: The server's back up, but I had to roll it back two days. I'm very sorry for any inconveniences.
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Server updated to 79.20.710.
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Thank you for your reply, Bunsan; I will try as you suggest. Also, you were correct in regards to the mods I was running, and I edited my post -- I made it in haste, so forgive me.
I'm using a host, Miner's Plant, for hosting my server. Do you know if there is a way to get those arguments ran without direct access to the computer's terminal or should I request it from them?
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One of my ops teleported the player in question far away from where he was right before another crash, and the problem seemed to have resolved itself. I'd still like to avoid this from happening again, however.
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Have you read, understood, and followed all of the rules listed in large text at the top of the support forum? (Yes/No): Yes
TFC Version #: 0.79.18 Forge Version #: Server 10.13.3.1408 SSP/SMP (SinglePlayer/MultiPlayer): SMP Description: When one of the players of my server logs in, the server immediately crashes and must be restarted. Sorry for the lack of detail. Have you deleted your config files or are using default configs and are still able to reproduce this bug? (Yes/No): Yes. Do you have any mods other than Forge and TFC installed? (Yes/No): Yes, Dynmap. If you have Optifine or Cauldron installed, can you still reproduce the bug after uninstalling them? (Yes/No): Optifine nor Cauldron are installed. Pastebin.com link of the Crash Report:
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Yeah, it seems to lag a lot when people are exploring -- unfortunately the spawn zone is an island, so when going on a boat, the chunks loading causes a lot of lag.
Outside of that though, I myself haven't seen many issues.
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Just TFC, and nothing more.
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Simply halving both the damage and the full draw time on the current bow and arrows would make archery a lot more palatable without affecting balance too much. Right now it takes around 10 seconds, and you have to draw for 3-4 seconds just to fire an arrow. That's absurd. I mean, Halo's Spartan Laser takes four seconds to charge, to make an over-the-top comparison. I can't think of any game that requires you to charge up a skill or weapon for ten seconds and for good reason, it sucks as a game mechanic.
Resurrecting on WOW has a 10 second base cast time.
Imagine how overpowered it would be if you could rez someone instantly in an arena, instead of having to wait 6 seconds to get out of combat, then cast a 10 second cast.
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With a heavy heart, I'm afraid that I'm going to have to close down the server:
With backups, the server size was about to start reaching the 15GB cap I had for the server, and I simply cannot afford to pay for more space alone.
That being said, I am backing up the server one last time, and will be storing it on my OneDrive that I get alongside my Office subscription, and will be more than happy to distribute out a link to be able to download it, to anyone who would like.
The world in a compressed file is 3.5GB.
If you do want it, send me a message via the forums, and I'll respond to you if I'm on my computer.
Pretty much the only rules are:
Don't be a dick, and respect others. :]
Don't cheat. (Minimaps and NEI are cool.)
If too much griefing or cheating starts going on, I'll either whitelist or take down the server.
167.114.197.167:25565
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What is your ingame name?
Verelina
What is your time zone?
I live in Texas, and my time zone is Central Time.
Do you use any VOIP programs?
I have Mumble, Teamspeak, Skype, and Ventrilo installed.
What is 500/35?
14.28, rounded up would be 15 rich iron ore for 5 bars.
Are you familiar with Terrafirmacraft?
Yes.
Do you do any stream or upload to Youtube?
Not really, no.
Tell us a little bit about yourself.
There's really not much; I enjoy playing games, such as minecraft with TFC, WOW, Heroes of the Storms, Homeworld, Age of Empires, etc.
Thank you for your consideration.
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I'll be on later tonight then. Thanks for accepting me.
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Ign
VerelinaSkype
I'd really rather not disclose this publicly. Thanks for understanding.
Why you wish to play here?The age of a server is a plus. I'm a fan of small servers, and starting new in a new server is always fun.How many hours will you be on weekly?
The amount of time I play is really volatile and may be inconsistant. It could be anywhere from 5 hours a week, to 50.Age
22What are your strengths?
I enjoy farming and smithing, on TFC. Breeding fast horses has proved enjoyable as well.
Edit:
and actually that will be the end of recruitment for now!
I just saw that after the fact. I'd of course like you to still consider my application, but no hurt feelings if you don't accept it.
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Thanks for your suggesstion, Kitty.
I'll do this in a little bit when I get some time.
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Somebody did say that did happen.
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It crashed again immediately upon a player entering the server, with Dynmap uninstalled. Here's the crash report, and I'll edit it into the OP too:
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Beat you to it.
>.>
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Version #: 0.79.7.292SSP/SMP (Single/MultiPlayer): SMP - server-sideSuggested Name: Server Crashing on LaunchSuggested Category: Severe
Description: Server crashes on launch after a player joins it.Have you deleted your config files and are still able to reproduce this bug?: YesDo you have any mods other than Forge and TFC installed?: YesIf yes, which mods? FastCraft, DynmapPastebin.com link of the Crash Report:
Crash report without Dynmap: http://pastebin.com/NcwyGi6E
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Thank you for your fast response, Kitty.
Have a great day.
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Absolutely.
If we made the sluice wrong, then I'm sorry that we wasted your time on the issue.
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[Offline, World DL available][0.79.22.761] Vere's Public Server
in Servers
Posted
With a heavy heart, I'm afraid that I'm going to have to close down the server:
With backups, the server size was about to start reaching the 15GB cap I had for the server, and I simply cannot afford to pay for more space alone.
That being said, I am backing up the server one last time, and will be storing it on my OneDrive that I get alongside my Office subscription, and will be more than happy to distribute out a link to be able to download it, to anyone who would like.
The world in a compressed file is 3.5GB.
If you do want it, send me a message via the forums, and I'll respond to you if I'm on my computer.