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Crowen

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Posts posted by Crowen


  1. I just played a bit and it's true. I saw the timer go from zero days (day of growth) back to 7 days on some saplings with direct access to sky and no other obstacles within 1 block radius or more. I don't think my world is corrupted but if there is a way to check, let me know.

     

    I thought that is always the case? I usually have WAILA off, but I am absolutely sure some trees needed 2 ingame weeks where others grew up in 7 days (as they should). And this is true for all 0.79 versions I played as far as I remember.

     

    Cheers

    0

  2. I am a bit sad as well. But why the swansong, Udary? TFC1 is still here and like Terex said, it feels almost feature complete. We have many good mods to choose from and I hope more are coming. And Kitty will hopefully stay around to iron out some leftover bugs. The thing I wish for, Kitty: Give TFC1 a 1.0 version number after you done. Not that it matters for us long time fanboys/girls, its just feels wrong leaving it at beta something.

     

    I'm with you in regards to TFC2, but I am an old grouchy who has always a hard time to adapt.

     

    Anyway, I think a big "Thank You" is in order right now for the countless hours of joy and frustration I had with TFC in the past. So, Bioxx, Kitty, Dunk and ofc Menoch (TFC wouldn't be the same without your music!) - a thousand thanks for your efforts and dedication to our true survival mod. Best of luck for you all.

     

    Cheers

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  3. [...]

    I'm now thinking of setting up an enhanced portals 3 gate to create a wormhole between my base in the north and a huge acacia jungle in the south. Right now, i chop down 3 acacia trees and my inventory is filled with wood. That is pretty insane :D

     Ha! Dis I like! :D

     

    Please chop down a few Acacia/Kapok for me also. For all that awful goddamitwhatthehellf&%$this moments I had in the past with those forests: Getting chased by mobs and killed. Getting chased by lag monster and killed. Not seeing that veeeeery deep ravine because of foliage and getting killed. Spawning on top of a Kapok tree in a fresh map, falling down, getting killed. (That was my shortest TFC game ever, btw.) And the list goes on... Yes I hate jungles! :angry:

     

    Cheers

    0

  4.  

    I would like to know what is the best way to set up a tree farm now and which type of tree to use.

    [...]

     

    I assume you need wood for charcoal, so type/color/burn lenght/heat does not matter. I also assume you need large quantities fast. So, firstly we need fast growing trees: Ash, Birch, Douglas Fir, Chestnut, Spruce, Pine, Maple, White Cedar. Maybe Sycamore or Aspen. Secondly, we want as much wood as possible from our trees: Douglas Fir wins, hands down. Maybe Maple, Sycamore, Chestnut or Ash. All other types can grow very tiny trees, not good. And lastly, we need a tree with enough leaves so that we can get enough saplings with a scythe. Punching leaves with shears or hands takes way to long (shears are instant, but only one block at time - meh. And they need iron & anvil). That disqualifies Pine or Spruce. Both can grow with like five or six leave blocks only, that is not enough.

     

    In the end, Douglas Fir is imho the only wood for a fast, efficient treefarm. Personally, I'll always look for Douglas Fir, thousands of blocks if necessary before even starting with steel. My farm is oldschool:

     

    treefarm1.jpg

     

    Here without trees:

     

    treefarm2.jpg

     

    Sixteen trees, with four spaces between. On the average 17..18 stacks with logs and about 40 saplings. Tons of sticks. Harvesting leaves only every second run required. Downside: You have to cut every tree and need a lot of space. And its kinda ugly, so build it away from your home.

     

    Cheers

    1

  5. What kind of ores are in the vicinity and how far out are other islands?

     

    Unlike vanilla minecraft TFC shuffles the ores around a bit, so same seed ≠ same ore. Its limestone and chert on the top layer, so expect magnetite, malachite, limonite within immediate reach. I found open surface veins of malachite, coal and kaolinite and magnetite nuggets. Copper tools in the first night, heh. I also did not find sheep or pigs, just cows. And a whopping four(!) vegetables. But TFC is all about exploration, so... There is another small island about 30m sw and a big continent maybe 200..300 m north.

     

    After i "won" my old world i was looking for a new, interesting seed. This one is perfect for my tastes. Thanks to Ayyat for sharing this little gem!

     

    Cheers

    0

  6. Have you read, understood, and followed all of the rules listed in large text at the top of the support forum? (Yes/No): Yes
    Answering "no" to the above question will result in your post being deleted.
     
    TFC Version #: 079.26.882
    Forge Version #:  10.13.4.1558
    Please note that an actual number must be provided for both of the above fields.
    Simply saying "current" or "latest" will result in your post being locked, due to the fact that in a large number of cases, users who say they are using the "latest" or "current" version are actually using an outdated version.

     
    SSP/SMP (SinglePlayer/MultiPlayer): SSP
     
    Have you deleted your config files or are using default configs and are still able to reproduce this bug? (Yes/No): Yes
    If you answered no to the above question, delete all 3 TFC config files (TFCCrafting, TFCConfig, TFCOre), do NOT edit or add to any of the files, and try to reproduce the bug.
    This question is here because many bugs are caused by mistakes in config files. If you are unable to delete your edited config files, please provide a list of the config options you have changed.

     
    Do you have any mods other than Forge and TFC installed? (Yes/No): Yes
    If yes, which mods?

     

    Bibliocraft/Bibliowoods

    NEI/CodeChickenCore/NEI TFC Plugin

    Coralmod

    Decorations

    FastCraft

    Journeymap

    Gravestones

    TFC Cellar

    If you have Optifine or Cauldron installed, can you still reproduce the bug after uninstalling them? (Yes/No): No Optifine here
    If you answered no to the above question, uninstall Optifine/Cauldron and try to reproduce the bug.
    Both Optifine and Cauldron edit the base classes of forge that TFC uses. Because of this, we cannot officially support any issues that happen only when these mods are installed. In the majority of cases, TFC is not causing the bug; Optifine/Cauldron is and TFC can do nothing to fix it.
    All bug reports should have an answer of "Yes" to this question. If you refuse to uninstall Optifine/Cauldron, and cannot reproduce the bug when the mods are not installed, do not bother making a bug report, as it will be locked and ignored.

     
    Pastebin.com link of the Crash Report:

     

    http://pastebin.com/R6p74CLQ

    Description: 
     

    First time I got that crash after starting the game. Tried several times, sometimes it works, sometimes crash. Could it be my hardware perhaps? Soundchip about to die?

     

    Cheers and TIA

    0

  7. I just wanted to mention, that I consider fixing this problem a high priority. I don't know about other people, but I don't particularly enjoy a TFC-game, where dying is actually a good thing!Even eating raw ingredients of different classes only (since meals seem to be broken) doesn't seem to stop the constant loss of max HP, partly because your hunger bar is only so long, and eating one bite of this and one bite of that until your hunger bar is full again, won't do very much for your "balanced diet".This whole nutrition system really seems to discourage the "nomadic age" at the moment.So while I have to commit suicide every time I plan to do some exploring to prevent dying from a whimp, I consider this game broken ...

     

    You sum it up pretty good. I'm back to .78 because of this. The interface for creating meals is broken and eating the raw stuff just does not cut it. That build needs a ton of tweaking to be enjoyable/playable. Some design decisions seems a bit rushed and weird to me.

    0