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    • Dries007

      Server Move   09/13/18

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.

TheGreatCornlordofPilaggis

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About TheGreatCornlordofPilaggis

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  1. Need some ideas for a mod I'm making

    I'm making a survival-ish sort of mod for Minecraft and I can't come up with a creative idea of my own on how to make stone-age tools without ripping directly off of TerraFirmaCraft. Basically, I don't want to be able to punch trees down, or break stone with wooden pickaxes, but I can't come up with a hardcoreish system of progression. Could you guys help me brainstorm?
  2. Pagan Religion/Sacrificial System

    Oh, I definitely agree that it should be in item form. Like, say that you've harvested 256 wheat. The game recognizes that you have 256 wheat in total, whether it be in your inventory, in a chest, or a vessel of some sort, so the game knows exactly how much of your store you have to offer up.
  3. Pagan Religion/Sacrificial System

    I'm not saying at all it's a mandatory thing at all; in fact it's kind of risky. It'd be sort of like a deal with the devil. That's why the consequences are so great for entering a covenant with a god. If you want to play regularly that should entirely be an option.
  4. Pagan Religion/Sacrificial System

    Have you read, understood, and followed all of the rules listed in large text at the top of the suggestions forum?(Yes/No):Yes Answering "no" to the above question will result in your post being deleted. Let me preface this by saying KEEP THE IRL RELIGIOUS DISCUSSION TO A ZERO. I remember how quickly the last religious thread turned into a crapshoot over psuedo-intellectual bs. Okay, so I'm super glad to hear that there's going to be a little more wiggle room for the fantastical in TFC2. So my proposal is a very basic animistic style of religion. I'm not sure if I fully understand the new hexagonal worldgen, but perhaps if multiple hexagons happen to be, say, predominantly forested, perhaps in the middle there would be a special tree, or statue possessed by a god. Now again, these gods have nothing to do with real life religion, and are more like the old gods from GoT. The gods are merely primeval protectors or spirits of their territory. Now, TFC could scan how much of a good, wheat perhaps, you have in all of your possession (including inventory, vessels, chests, or any other container that's in TFC2) and if you brought a large percentage, maybe a minimum of 25 or 33%, of that good and sacrificed it to this statue/tree/monolith and you'd get a buff in return. Hopefully, these rewards would be balanced and proportionate: give half of your harvest and your soil is depleted half as quickly, or your crops can survive in wintertime. I'm not talking "give a little and gain a lot", I'm talking "give a lot and gain a little". Perhaps there would be different castes/classes of god that had jurisdiction over different types of livestock/crop. Perhaps also the sacrifices have to be performed by the winter or summer solstices. Gods that offered greater benefits, but greater sacrifices, reside on islands further away. That would make for a cool adventure, trekking over dozens of islands trying to make a specific due date on time. It would be even cooler with the implementation of a punishment system. See, these gods are fickle, and offending them or forgetting to sacrifice to them on time can lead to some nasty effects. If you had already entered into a covenant with a god, and didn't give the god the amount it required, the opposite effect could occur, i.e. crops consume twice as many nutrients, or your crops start to die of cold in the peak of summer. Or, say you started harvesting wood too close to a god's sacred grove, and it summons a small army of forest sprites to attack you. This is just an idea I've been thinking about for a while, and I don't think that would offend the sensibilities of any players, or be too sensitive of a subject for a developer to deal with. Thanks for reading, and feel free to add input!
  5. TFC Build 79/NEI Crash

    So I recently downloaded the latest build for TFC and took bioxx's advice and installed Fastcraft, and I attempted to install NEI/ the TFC plugin. Chickencore, Fastcraft, and TFC itself works, but Minecraft crashes whenever I launch it with NEI. Eventually, I don't know how, I managed to get Minecraft to open without crashing, but whenever I try to open a world, it crashes. I've uninstalled, reinstalled, tried different versions, and nothing happened. Here's the error report: ---- Minecraft Crash Report ----// I bet Cylons wouldn't have this problem.Time: 10/8/14 5:13 PMDescription: Exception in server tick loopjava.lang.RuntimeException: java.io.FileNotFoundException: C:UsersCornlordofPilaggisAppDataRoaming.minecraftsavestestNEIserver.cfg (The requested operation cannot be performed on a file with a user-mapped section open)at codechicken.lib.config.ConfigFile.saveConfig(ConfigFile.java:98)at codechicken.lib.config.ConfigTag.saveConfig(ConfigTag.java:29)at codechicken.lib.config.ConfigTagParent.getTag(ConfigTagParent.java:111)at codechicken.lib.config.ConfigTagParent.getTag(ConfigTagParent.java:116)at codechicken.lib.config.ConfigTagParent.getTag(ConfigTagParent.java:120)at codechicken.nei.NEIServerConfig.setDefaultFeature(NEIServerConfig.java:99)at codechicken.nei.NEIServerConfig.loadConfig(NEIServerConfig.java:75)at codechicken.nei.NEIServerConfig.load(NEIServerConfig.java:45)at codechicken.nei.ServerHandler.loadEvent(ServerHandler.java:45)at cpw.mods.fml.common.eventhandler.ASMEventHandler_30_ServerHandler_loadEvent_Load.invoke(.dynamic)at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:139)at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:73)at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:92)at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)Caused by: java.io.FileNotFoundException: C:UsersCornlordofPilaggisAppDataRoaming.minecraftsavestestNEIserver.cfg (The requested operation cannot be performed on a file with a user-mapped section open)at java.io.FileOutputStream.open(Native Method)at java.io.FileOutputStream.<init>(Unknown Source)at java.io.FileOutputStream.<init>(Unknown Source)at java.io.PrintWriter.<init>(Unknown Source)at codechicken.lib.config.ConfigFile.saveConfig(ConfigFile.java:96)... 15 moreA detailed walkthrough of the error, its code path and all known details is as follows:----------------------------------------------------------------------------------------- System Details --Details:Minecraft Version: 1.7.10Operating System: Windows 8 (amd64) version 6.2Java Version: 1.7.0_67, Oracle CorporationJava VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle CorporationMemory: 313788368 bytes (299 MB) / 522715136 bytes (498 MB) up to 1060372480 bytes (1011 MB)JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128MAABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) usedIntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 17FML: MCP v9.05 FML v7.10.84.1217 Minecraft Forge 10.13.1.1217 9 mods loaded, 9 mods activemcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->AvailableFML{7.10.84.1217} [Forge Mod Loader] (forge-1.7.10-10.13.1.1217.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->AvailableForge{10.13.1.1217} [Minecraft Forge] (forge-1.7.10-10.13.1.1217.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Availabletfc_coremod{0.79.6} [TFC[coremod]] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->AvailableCodeChickenCore{1.0.3.28} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->AvailableNotEnoughItems{1.0.3.60} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.3.60-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Availableterrafirmacraft{0.79.6} [TerraFirmaCraft] ([1.7.10]TerraFirmaCraft-0.79.6.245.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->AvailableFastCraft{1.9} [FastCraft] (fastcraft-1.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->AvailableTerraFirmaCraftNEIplugin{1.0.0} [TerraFirmaCraftNEIplugin] (TerraFirmaCraftNEIplugin-1.7.10-1.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->AvailableProfiler Position: N/A (disabled)Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) usedPlayer Count: 0 / 8; []Type: Integrated Server (map_client.txt)Is Modded: Definitely; Client brand changed to 'fml,forge'