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aleksey_t

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Posts posted by aleksey_t


  1. Thank you for crash report.

    From crash report I can see that you have installed following mods (9 mods/addons excluding TerraFirma):

    1) lwstfc{3.6.B79} [Leather Water Sac] ([1.7.10]LeatherWaterSac-3.6.B79.jar)

    2) MerchantsTFC{1.0.33} [Merchants] ([1.7.10]Merchants-1.0.33.jar)

    3) terrafirmacraft{0.79.20} [TerraFirmaCraft] ([1.7.10]TerraFirmaCraft-0.79.20.710.jar)

    4) tfcm{0.4.0} [TerraMisc] ([1.7.10]TerraMisc-0.4.0.jar)

    5) tfccellars{1.08} [CellarsAddon] ([1.7.10]TFCCellarsAddon-1.08.jar)

    6) BiblioCraft{1.10.5} [biblioCraft] (BiblioCraft[v1.10.5][MC1.7.10].jar)

    7) BiblioWoodsTFC{1.1} [biblioWoodsTFC] (BiblioWoods[TerraFirmaCraftV0.79.18][v1.1].jar)

    8) customnpcs{1.7.10c} [CustomNpcs] (CustomNPCs_1.7.10c.jar)

    9) farseek{1.0.8} [Farseek] (Farseek-1.0.8.jar)

    10) streams{0.1.4} [streams] (Streams-0.1.4.jar)

    If you think that problem is with Merchants then could you please delete all mods/addons and leave just TFC and Merchants?

    If you still be able to reproduce problem, then please provide me crash report and game save.

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  2. how would one sell heavy/large items? Like Doors, Anvils, Bellow, etc... or is this not possible directly with TFC?

    The only one listed that would seem necessary to sell is anvil. I would add large vessels to that.

    Ok, I will look on how better to implement this. 

    You could just sell the double ingots, like seven at a time so that once someone buys them they can just craft the anvil.

    Yes, as workaround this will work.But sometimes happen that we want to sell our old anvil instead of smelting it.Therefore I think rarely but "anvil trade" could be. 

    i wonder if it would be possible to work with the cellars addon, allowing the warehouse block to be placed in the cellar, allowing for food to keep longer while up for sale? you might be able to ask them to work with you on that , i believe that would be fantastic...

    I will look how to implement this.And looks like will better to include integration of Stall and Cellar into new crossover library.Idea is to provide interface which allows to add custom containers to Merchants. 

    So many requests, I hate to add one more, but it would solve some problems. We are using NPC crates in our server and it would be really good if we could have them added as a supported container.Is huge, occupy less space and you can literally store everything in it, like doors, anvils, logs, just everything.

    I think if Nyssa's request will be implemented, then I will be able to implement this request as well.
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  3. Thanks.

    Selling of large items is not possible via TFC containers (since there is no container for heavy/large items).

    Yes, vanilla chest is supported and could be used to sell any item, but originally I supposed that vanilla chest could be used only by admin.

    It could be introduced some special block so everything that is placed on it is considered for sell.

    But do we actually need this?

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  4. I was not able to respond yesterday - forum was down for me.

    Proposed improvement is done and I should say it is really looking much better and also it is improving server performance since player is not needing to open Stall every time when he/she wants to know what items are inside.

    New update will be posted at the end of week.

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  5. Have you read, understood, and followed all of the rules listed in large text at the top of the support forum? (Yes/No):Yes

     

    Answering "no" to the above question will result in your post being deleted.

     

    TFC Version #:  0.79.20.710

     

    Forge Version #: 10.13.4.1448

     

    Please note that an actual number must be provided for both of the above fields.

    Simply saying "current" or "latest" will result in your post being locked, due to the fact that in a large number of cases, users who say they are using the "latest" or "current" version are actually using an outdated version.

     

    SSP/SMP (SinglePlayer/MultiPlayer): SSP

     

    Description:

    Block with custom renderer (for ex. Crucible) is not visible in the following case:

    1) Block with custom renderer is placed above sea level (i.e. y >= 144)

    2) All space above sea level (i.e. y >= 144) in the chunk where this block is placed - haven't any "solid" blocks (block without custom renderer)

    I've attached save (test are coords = x:1136; z:-6368) where you can see following:

    1) Chunk surrounded by basalt blocks - crucible is visible here because of this chunk has solid blocks above sea level

    2) Chunk surrounded by schist blocks - crucibles are not visible here because of this chunk haven't any solid block above sea level (try to put here solid block and all crucible will become visible)

    3) Chunk surrounded by chert blocks - crucible is visible here because of placed on the sea level (try to put crucible above - it will not be displayed)

    4) Chunk surrounded by granit blocks - crucible is visible here - because of chunk has one flying solid block above (try to remove this block and crucible will become invisible)

     

    Have you deleted your config files or are using default configs and are still able to reproduce this bug? (Yes/No): Yes

     

    If you answered no to the above question, delete all 3 TFC config files (TFCCrafting, TFCOptions, TFCOre), do NOT edit or add to any of the files, and try to reproduce the bug.

    This question is here because many bugs are caused by mistakes in config files. All bug reports should have an answer of "Yes" to this question.

     

    Do you have any mods other than Forge and TFC installed? (Yes/No): No

    If yes, which mods? 

     

    If you have Optifine or Cauldron installed, can you still reproduce the bug after uninstalling them? (Yes/No): Yes

     

    If you answered no to the above question, uninstall Optifine/Cauldron and try to reproduce the bug.

    Both Optifine and Cauldron edit the base classes of forge that TFC uses. Because of this, we cannot officially support any issues that happen only when these mods are installed. In the majority of cases, TFC is not causing the bug; Optifine/Cauldron is and TFC can do nothing to fix it.

    All bug reports should have an answer of "Yes" to this question.

    If you refuse to uninstall Optifine/Cauldron, and cannot reproduce the bug when the mods are not installed, do not bother making a bug report, as it will be locked and ignored.

     

    Pastebin.com link of the Crash Report: Link to save: https://www.dropbox.com/s/dv5ybdezp3u0gqb/New%20World.zip?dl=0

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