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transcengopher

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Everything posted by transcengopher

  1. How hard would it be...

    Also, good thing while learning is to find someone experienced with enough time, and show him your stuff so he can review and point out ways to improve your style and logic.
  2. Everyone do you part to bug test the new build!

    I feel like beaches are due to some minor smoothing. Completely flat wall that is sipposed to be naturally formed doesn't look that good, and it becomes more apparent as its height increases. Also such walls tend to have some gravel piling up right underneath them, which is also a thing that can make beaches even better.
  3. Make Stone Age Longer.

    This means nothing. Pipes were considered enough to have a placeholder, then they were discarded.
  4. Punkin's an Watarmeloans

    But does each of his animal classes have method along the lines of getBearSize()? Because that's exactly what MC code has on several occasions.
  5. Shelf in plank.

    Yes, fixing that one check to return true on occasion is exactly what I was talking about. Surely there's a way to see if at least one orientation of two possible ones conforms to the clause I described, or any other clause you'll be comfortable with, for that matter. Note that I'm not asking your code to check each of 256 squares on each side to see if some percentage is filled, since this task can be greatly simplified.
  6. Realistic Mining and Metal Extraction

    I did, in fact, meant fusion. Though I seem to recall reading somewhere that forced nuclear fission in general (not specifically the one we as a race are using, that would be too narrow of reference to it as a process) also has iron as one of its more common results. Or rather this: Nuclear fussion stops yielding energy when producing elements heavier than iron. Nuclear fission stops yielding energy when producing elements lighter than iron. But since I can't remember where I read it, I won't really hold onto my words here.
  7. Millanarie/TerraFirmacraft Crossover

    Millanarie has too long of a history of development for someone to just unzip his pants and flip out something "like Millanarie, but not and for TFC". I assure you that bridging existing gaps with existing mods would be much easier than writing one from the vary start.
  8. Shelf in plank.

    Speaking of. Forge has blockSolidOnSide check, if I understand it correctly. How about returning true if particular side has at least 4 planks placed with at least one gap (5/8 of the side or more is filled) between those planks? Not that I'm defending anyone, but I feel like that could be a descent equalizer to both stances, allowing players to do more nice things. Having some blocks inside each other would still be out of the question obviously. (I didn't poke around in pottery TE code, or any TE code for that matter, enough to have my own opinion)
  9. Punkin's an Watarmeloans

    It can't be worse than Notch's.
  10. Realistic Mining and Metal Extraction

    Why don't we just build fission reactors then? Iron is the most common final product of those, you know.
  11. Ingots glowing (spoilers for 79)

    Noone said we couldn't,
  12. Ingots glowing (spoilers for 79)

    This is exactly the thing where realism could be thrown out in favour of user interface usability. Background image that tells the temperature at a glance is more convenient than a tooltip. Although the tooltip itself is far more reliable since it allows to tell apart 0.25 of color scale instead of just 1.
  13. Ingots glowing (spoilers for 79)

    Or you could not do complete texture change and add faint colored background instead, so it's not a huge deal to balance textures for texture packs and the like.
  14. Localized weather integration

    Still don't really see a reason to invent your own bycicle over it. Vanilla rain can fill cauldrons too, by the way.
  15. Localized weather integration

    I'm guessing noname_42 wasn't talking about copying the code - more like bridging the gap with integration patches so two teams could work on their thing, and these two things combined were making both things more awesome - the usual thing with most compatible mods out there. I really don't see what's so special should be about TFC's own weather system compared to LW one, given proper compatibility.
  16. Corpses, Food, and Butchering

    I want them to occasionally stand up again and walk around (all dem corpses, not just monster ones).
  17. Slow down on animal model details

    What the title says - as time goes on, I see more and more steps towards making animal models closer to how they are looking in the real world. I thought about this and realized this isn't as amazing an option as that might sound. Reasons: 1. Style compromising. Minecraft has quite distinct blocky style to it. Mostly. More often than not shapes are parallel or perpendicular to each other, which fits well with the looks of the rest of this world. Higher model quality looks out of place in this. 2. Animation quality. There seems to be a great deal of compromises done in the engine's innate animation handlers and providers - models do not have turning, jumping, falling animation states, walking animation triggers on any movement, including entity being moved via minecart. I bet there's no real hooks for resolving these problems either. Now, for simplified default models that isn't a problem. However, as detail count increases, it starts to look more and more stupid. There's a reason "big" developers are starting to rely on motion capture as graphics get better. 3. AI. Not that it is an insolvable problem, but I myself will actually expect more detailed entities to behave more life-like. As far as I understand, these things are a massive PITA to code into minecraft, which is the reason we had so little in terms of mods that add and/or improve this particular aspect of the game as opposed to mods that simply add some plain blocks with "magic" machines and some tools (no matter the actual mechanics of said blocks and tools), and considering that most of aggressive mobs just charge the player head on, occassionally taking detours for navigating pits and walls. 4. Performance. This one is miniscule and the least of a concern out of all three, but I just felt like having three bullets to my point, so it's in there too. I'm not saying I don't like models Dunk is making, mind. All I'm saying is these models are far better being used somewhere else, and for TFC we need to have simplified ones with a not a lot more details than in current vanilla minecraft models have. I'd say twice as much body parts (that would make 12-18 pieces) should be a max number.
  18. Torch Discussion

    The "ugly jack'o lantern" option is only here because, as I can understand, they aren't really considered replenishable and/or bothered to taken care of yet. From what I understand from Bioxx's posts lately, TFC will not have any craftable permanent light sources eventually.
  19. Snowberries

    Considering that peat is not that common, I'm doubting there is a need for requirement of spawning on peat grass. I think it's better to assign new actual terrain biome type 'Swamp' and make those berries spawn there. My parents live north where there's a lot of swamps, I can assure you that no biome in TFC is flat enough to resemble a big swamp to begin with.
  20. Localized weather integration

    If compatibility with other mod would've lied on TFC developers, I wouldn't write that post implying responsibility on LW devs. However, that's not the case. You are terribly wrong by trying to generalize my opinion based on a single instance where I'm right to have the exact one I stated. It's not TFC devs responsibility to gut the LW mod and make its cloud height adjustable. Nor is't their responsibility to add config options for LW mod to make it recognize other mods' blocks. Compatibility with other mods is more tricky thing and would have to have its own thread, tbh. And even though I'm no TFC dev, I'm pretty sure I can easily explain why the < modname> is incompatible on case-by-case basis, and what steps should be taken to ensure compatibility.
  21. Make Stone Age Longer.

    I haven't really read what came down here, so my only input for now would be: No, you can't, in fact, make glass bottles in stone age. For one, I'm not sure firepit can support the temperature required, but even if it can, bottle is crafted in 3x3 grid, which requires metal. All my other concerns I expressed initially.
  22. Localized weather integration

    There's no integration required, and, frankly, compatibility addon is required not from TFC, really, but from Weather2 developers. About the only thing TFC can do in this scenario is provide some information on current temperature and moisture - things that weather mods seems to have hardcoded in (I didn't research so I might be wrong on that one), but even then it's mostly a common-API- and/or reflective-callable-type thing, and a bulk of work should still be done from the weather mod side of thing. Another thing I would very like you guys to understand: The beauty of a system we currently have with Minecraft modding is in its modular nature. YOU decide what will build your Minecraft playtime experience, not some other guy who thinks he knows better than you what kind of stuff you'll like - the part that made me not like Flower Child as a designer, but that's beyond the point. By suggesting TFC devs to incorporate this and this and that too you not only demand them doing way more work than is required to have "this and this and that too" in your game of Minecraft (which is the main reason for them not doing these sorts of thing, if you look from their perspective), but also denying the very best thing Minecraft modding has going for it. Also, is it just me, or weather effects look too detailed for Minecraft?
  23. The weird side of YouTube

    Today I went on a little youtube exploring trip. Enjoy. Though you probably saw at least half of them.
  24. Make Stone Age Longer.

    That would mean at least an in-game season of doing pretty much nothing but farming plants. More if you didn't manage to get any grain seeds by the end of your first spring. Farming animals would mosly be out of the question since you have nothing to take them closer to your home. As is building quality of life improvements. Drinking would be just plain annoying for how much time it would take every morning. And you'd HAVE to settle as soon as possinble, because the earlier you plant seeds, the better your chances of surviving the winter. I might take this thing out on a date in my next attempt, but I'm in an extreme doubt this will be the one. There's just too much factors that can completely ruin the run, so I don't really see this as a base game feature, but rather as a configurable thing for "veretans" and the like.
  25. The Night

    I would welcome everyone welcoming the inability to skip nighttime to post some videos of them doing some amazing emergent gameplay on hardcore without using beds or covering in a dugouts (proper built house is acceptable to cover in, however). Also, please take note of changes coming in b79 and don't build torchfields.