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    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

      Any questions or comments can be directed to Claycorp on either platform.

Infinityx00

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About Infinityx00

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  1. Official Death Penalty Discussion

    The problem with death is that it doesn’t fit when trying to play Minecraft realistically. Death is a necessary thing that arises when a creeper comes too close, but realistic (permanent) death is simply an annoying gameplay mechanic when you’ve spent thirty hours advancing to the Bronze Age. My solution for the TFC is inspired by a Game Boy Advance game I remember, called: “Tom and Jerry: Infurnal Escapeâ€. I remember the game being terrible for a ten-year old accustomed to Pokemon Sapphire Edition, but the gameplay mechanic I distinctly remember is how it dealt with death. ChickenBot on gamefaqs.com explained: “An interesting thing about this game is that when you die, you appear in the Underworld and have to locate Tom's spirits. You find all three, and you get the chance to continue your progress through the game.†My solution for TFC’s death problem is to re-appropriate the Nether and turn it into a randomly generating obstacle course where three “Keys†have to be found before you can respawn in the real world. I don’t really see how the Nether would serve any other purpose in this mod—portals aren’t very realistic. This solution would make the game harder and encourage people to be careful, but not be as ridiculous as waiting ten minutes or deleting your save file. This solution would explain death as an illusion where you never truly die; rather you make like Ash Ketchum and scurry to the closest Pokemon Center… or bed, dropping your items along the way. The Hellish world you travel through is simply a nightmare that haunts you into taking life more seriously and watching your back more cautiously.