Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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LancelotBrown

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About LancelotBrown

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    Freshly Spawned
  • Birthday 01/22/1980

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  • Gender Male
  • Location Iceland / Denmark
  1. Crop growth with increased year length

    Hey Kitty ... thanks for a speedy response Yes, my crops are hydrated with freshwater (hoe water-mode shows blue) ... So that is not the culprit ... But as far as I can gather (from changelogs/wiki/forums) crops should grow (albeit rather slowly) on soil that isn't hydrated at all. I hope there is a fix for this as the long year is really attractive to me ... with the long winters becoming a force to be reckoned with, and it goes without saying that food gathering and harvesting crops is a matter of life and death ... and the mechanics that make the crops grow "normally" in a 96-day long year would be more at home in the 360-day long year, since winter goes by in the blink of an eye on 96 and surviving wasn't even a stuggle in my old world. And since my "home" is a remake of an old Icelandic farm called "Glaumbær" which is an old building style known as "torfbær" or "bustabær" (copy these words into google and take a look at the images, it's a great building style for this mods atmos) ... anyhow, I wan't to have a potato patch up by the house (where there isn't a watersource) and I don't want to wait until i have red steel to make that a feasible option ... and even though I have a Sylvite supply not to far from home, I would like to be able to use that more strategically by helping me achieve more yields or even if remotely possible (haven't tested) making me capable of "speed growing" sugarcane at the "latitude" of ca. 10.000 during the short window of plantable friendly temperature. Do you know what mechanics are behind the crop growth in the mod ?.. Is there a config change I can make that minimizes the nutrients the crops draw from the soil per day or is there code that needs to be worked on for the longer years to work identical to the 96-day long one ? Thanks again.
  2. Crop growth with increased year length

    Hey guys ... I'm playing build 0.79.15, and crop growth in longer years still sucks all nutrients from the soil which grinds its growth to a halt (planted in early spring, on fully hydrated soil and with the required nutrients at top value). Just wanted to hear if there is anything new to report on this "issue" ?.. Or if the use of Sylvite fertilizer is still the only way to have a hope of a crop yield ? I like the thought of having a longer year (360 days) making the winter a longer challenge to survive. I luckily have a decent supply of Sylvite ... yet it would be fantastic if my Sylvite supply could be used to yield more crop-harvests a year (or to bypass crop rotation), rather than to have to use it to get a harvest.