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Posts posted by Mathias Ademar
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Am i the only one who is having issues making sandwiches? Nei says i need uncooked meat, but said meat cant be put on the table. and when i have all the ingredients right but use cooked meat, the recipe button shows no results. Any advice?
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I see. That's cool and thanks for the reply.
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It is not sure why that one guy had so much hell from it,just make sure you use "StellarSky" not "Stellarium" stellar sky is the client mod and stellarium is the server version of it. Otherwise it should run just fine. it will eat a lot of ram though, so make sure your using enough for it and your other mods.
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so how much more work needs done on the core features before you would consider putting out an alpha build? or is there a github repository we can build to test the balancing of the features? (feel free to ignore this post, im just excited and eager to use your addon. )
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I don't see why not. The spawners need to be swapped out for the tfc equivilants and loot swapped. But otherwise it should be groovy.
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Replacing the vanilla loot with tfc stuff.
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I think it would be appropriate. No sense in adding things we can't use.
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The shrooms that tfc gens are vanilla shrooms, but since tfc bone meal is coded differently, they can't be used to grow super shrooms. Also they have no use, since brewing is not possible with out recipe changes and wodden bowls are disabled, never mind tfc hunger and vanilla hunger don't mix. So by all means , if you wanna make them usable, go right ahead.
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Based on the spelling you will get 4 string every day.
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cant wait for a release to come out so i can have an exuse to add thaumcraft to my tfc pack (my personal use only)
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nice job on the fire crystal shard.
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yay for microsoft. lol. i still wont touch an apple product with a 10' pole. lamo
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Also I really hope you guys aren't afraid of Earth Tremors.
am i the only one who noticed this? lol.
EARTHQUAKE!!! lmao
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Yes, I will add it. Probably not the entire mod, but only wires, logic and lamps.
hey sweet. even just adding the logic tile plates and red alloy ingots makes 85% of the mod usable.
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If your adding technical mod compatibility, may I ask for project red to be on that list? Feel free t say no. Lol. Just figured I'd ask.
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*pokes head in* *looks around* *pokes head out*
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From my testing pickiness seems to make it so you can only eat enough of one food to fill a third of your hunger, but eating other foods can raise your ability to continue eating the first food again. So to have full hunger have 2 different types of food to eat long term, like venison and pork, or corn and seaweed. The level of cooking done is irrelevant medium-well venison and rare venison are the same item in regarded to pickiness. Hope this helps.
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Ideally, a chart that shows the metalurgy along with pre-requisites.
i checked in the guide section and looks like one person to the ball and started on a flowchart for TFC. here is the link to his thread: http://terrafirmacraft.com/f/topic/8335-079-progression-flowchart/
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how is the progress of the flow chart going? im saving wiki pages for offline use and i would love to get an updated version of this chart, as i feel it is quite useful.
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Gears and rids might work for some mod support. Also would you be able to make ores for going about and getting pots brewed? I am quote good at t, but t found the system lacking any real way to craft in tfc since the nether is beyond buggy
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how could I forget Etho
Cause etho don't share world seeds?
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Taeo's WIP addons - TerraThaumcraft, TTFCAPI, TTFCMat
in Outdated/Abandoned
Posted
Lmao. Bright side is its getting closer to being done.