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Vlad

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Posts posted by Vlad


  1. Why some animals can't be named? (the animal won't let you do that)

    I named the cows, horses and donkeys, but I can't name the sheep nor the pigs.

    They all have white border in familiarity.

     

    EDIT:

    also the cows names are not disappearing at any distance, while horses names are.

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  2. Is there a way to tell what the satisfaction level of a food item is, other than eating it and manually timing how fast hunger decays?

    once your cooking is up to expert you will see how much like like the food when viewing the tastes of the food.

    Instead of showing "very salty", it will show "very salty (+-XX)" where the XX is the distance from your more favorable taste.

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  3. You are just clearly demonstrating you have no understanding of this. No one said it would corrupt your computer and talk of virus is silly. So instead of implying we are talking out of our asses and you'll just "have to believe us" maybe realising others might know more than you. Especially Kitty, who from her role and post clearly understands Java programming and the TFC code very well.An entity is part of the data MC must save when unloading a chunk. If the entity is corrupted (ie some of its data is messed up in some way (a byte went wrong). When saving the chunk data it tries to save the entity information, but if the entity data is corrupted in a particular way it can cause the chunk save to abort. This means that MC falls back to the chunk data that was saved in last unload. It is rare for corrupt entity data to do this, but very possible. Worse is if it does manage to save the corrupt data as that can mean when the chunk reloads it can't use the saved data and has to regenerate the chunk based on seed as it has no other data it can use. There is a response not for you but for others reading who may not understand how this could work and are open minded and wish to learn.As for what I mean by your responses. This topic is a fine example and your second last post is no different.

    You completely ignored what I said and reserved to saying "you don't know stuff like programming so shut up", and explained some trivial irrelevant stuff.

    It's not your fault, I may really have used some concepts that a simple mind like you could not understand, sorry about that.

    But just for your information, I have B.S in computer science and over 5 year of experience in JAVA, C/C++ and other languages, so I do understand what I was talking about, and you can't impress me with kitty having JAVA experience..

     

    About me being rude, this post is an example, but it is what you deserve.

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  4. I've explored about 8000 blocks in the z direction (from 10k to 2k) and have been going for a while in the z direciton. The rain isn't high enough to spawn jungles so its just making endless acacia forest. Am I looking in the wrong spot? I can't find any jungles.

    Had the exact same problem, just a bad luck.

    I found 1000 rain area on my map, after my map was about ~100000 chunks (~300mb)

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  5. The corruption is not "magical" and it does actually transfer from entities to chunks. If you don't believe us, go watch this, the chunk related mob corruption stuff starts at 24:52:

     

    I have no choice but to believe you, but why it happens still stay very magical on my side..

    From my point of view the entity should have some data about that entity (hunger, speed etc.), and even when somehow this data gets corrupted, it can only cause some weird entity behavior but never something bigger like other entities or chunks and your computer.

     

    Is it possible for it to happen? Of course! But that would require some really horrible/unnecessary programming, you could even make the entities hold an entire program, that is being run on your computer with admin rights, and when it gets corrupted you might end up with a virus.. But why on earth would you do that? Why not simply make the entity hold data about it's traits, and on failed reading throw exception/set default values..

     

    I don't see how data in minecraft gets "corrupted" in the first place, but minecraft bugs always way a matter of weird behavior, like "changelog: feature - added fence, bug - axes now break instantly".

    Guess it have to do with only one guy working on it in JAVA :/

     

     

    It is nice that Etho has video documentation of an issue I've seen a couple of times to show the know it alls.I edited it out of my last response, but I'll put it back now. Vlad your behaviour on this forum, to admins and general users, is rude, condescending and obtuse. So I'm done trying to help you in anyway.

    Appreciate all your help.

    I'd like a quote where I went evil for self improvements please.

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  6. You didn't understand my point or didn't read my full post.

    I meant it's obviously not the chunk. And I pretty sure it's not magical corruption being transferred from animal to chunk..

    Just messed up animal meta.

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  7. Ok full barrels confirmed, I don't know how I managed to pickle in a non full barrel, but in a full barrel it's really takes 4 hours.

     

    So it's a bug with non full barrels. Or is that intended?

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  8. I think I figured it out, once the chunk with the pickling process unloaded, it's corrupted and never finishes.

    Same goes for brining, not sure about the rest like smoking, tanning hides etc.

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  9. Have some questions about how pickling works:

    First from this change log - "The initial process of pickling now takes 4 hours instead of being instant since players kept thinking this was a bug"

    for me it takes days, and still nothing happen, so I reseal the brined food again every day until it works (cause I think there is a bug that causes it to never finish), for now I only managed to make 5 pickled foods, the other still in the process of *pickling* 3+ days..

     

    Once the food is *pickled* can I store it anywhere? Or to have the effect on it must be stored in vinegar?

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  10. I really sounds like a corrupted chunk to me. Basically it can read, but can't save the chunk information. So whenever the chunk unloads it goes back to the last save it successfully did. Test it by altering other things in the chunk with the donkeys and then relogging. If it is corrupted any changes will revert.  If it is a corrupted chunk it may be possible to move the donkeys to an uncorrupted one, but it is also possible that one of the donkeys is corrupted and causing the chunk corruption, so all you would do it move the corruption to a new location.

     

     Why blame the chunk? I traveled all over the world and had the same problem, maybe it's a corrupted world..

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  11. His point is that it would take absolutely forever to heat up that half+ crucible because you're heating up that much more liquid.

    It would take the same time it takes now, if you put 80 ores it will take the time to heat one * 80, now you just heat the whole crucible for every single one all over again which is the same.

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  12. in 79.10, check if the familiarity indicator has a white border when you look at your horses. If the border isn't white, it's possible for it to decay. If it is white, it should not decay.

    It's all black, I will try feeding it again see what happen.

    Still can access it's inventory and duplicate saddles though.

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  13. I don't see a problem, while it's true the temperature of a full crucible should be less affected by one addition, it should also take much longer to heat up a full crucible than an empty one. While the current system does not reflect this reality accurately, the end result is the same. I prefer the consistency of how it is now as opposed to having my crucibles heat up 30x slower when full as well as taking 1/30 the heat drop when adding a full one. If they added this then you would wind up with lots of people min/maxing by using a large battery of 6-7 crucibles to melt down 3 or 4 ingots in each to save time.

    Exactly the opposite, once I have a half+ crucible of high temperature, I can start melting ore almost instantly, instead of a huge temperature drop for each new ore.

     

    It is also the reason why you probably have your blast furnace up to level 5 instead of just 1 level that resets every time..

    It may take time to heat something big, but once done it's a very reliable source of heat.

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  14. Version #: 0.79.10

    SSP/SMP (Single/MultiPlayer): Single

    Suggested Name: Missing recipe

    Suggested Category: Minor

    Description:

     

    You can get the ingot out of the mold, but not to put it back in.

     

    Have you deleted your config files and are still able to reproduce this bug?: Yes

    Do you have any mods other than Forge and TFC installed?: Yes

    If yes, which mods?

     

    map writer

    fastcraft

    damage indicator

    codechickencore

    NEI

    player API

    smart moving

    smart core

    smart render

    tfc nei plugin

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  15.  

    Using the template =/= Giving the expected answer to everything on the template.

     

    I'm only being so specific because you're over-analyzing everything and are just trying to look for a reason for why you think the topic would be locked.

     

    For example, here's a way you can use the template, that doesn't give the expected answers, but it doesn't break the rules, because you are using the template. A topic with this template would not be locked because it follows all of the rules.

     

     

    Edit: To be as clear as absolutely possible, here's why it follows each and every individual rule:

     

    • I had to have read the official bug list in order to get the template, and it is not a duplicate bug report.
    • My bug does not have an answer on the change log.
    • My bug isn't already on the list.
    • The template has been used (even if not as expected)
    • The game didn't crash, so I don't need to provide a crash report
    • My issue hasn't been solved yet, so the title does not contain [solved]

     

    Sorry, I have indeed over analyzed and made up some stuff.

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  16. Exactly what Bunsan said. The temperature drop is a flat % no matter what you throw in, or what the crucible currently contains. This is purely for simplicities sake, because making the system more complicated is a lot of work and it's really not worth the effort.

     

    As for your problem with smelting a nickel bar, I would suggest heating the crucible up to a higher temperature before you throw the nickel in. That way you can melt more pieces before the temperature drops below the melting point.

    At max temperature the first nickel ore already drops you below the melting temperature..

    And it's not a complex change with a lot of code, it's 1 minute change of one line..

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  17. 4. Unless you have a basic question about how a mod feature works, use the template that is provided on the official bug list.

     

    implies you have to use the template => "Failure to do the above will result in the post being locked"

    why we have to be so specific, I know the thread probably won't get closed for a no answer [since my wasn't], but still it says what is says..

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  18. s

     

    From Changelog

    • [*]Redesigned the way that taste interacts with nutrition and how satisfaction affects the player. Taste no longer directly affects the nutrition gained from eating a meal. Instead, it affects only the satisfaction gained, with more satisfaction being added the closer that the meal's taste is to the players preferences. When the player is satisfied, they will gain residual nutrition based upon the player's current nutritional levels with more nutrition gained when the player is malnourished than if he isn't.

    So yes it is worth raising the level of cooking and eating the best food as you will be able to more easily maintain your nutrition levels, especially in a situation when food is scarce.

    Sounds interesting, but I am yet to feel the difference, 20oz is the same it always was. Gonna keep playing and see.

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  19. I'd like to refer you to http://terrafirmacraft.com/f/topic/7045-less-thirst-and-hunger-decrease-while-idling/ in regards to your second argument.

     

    To the first argument: I'm not sure what you mean. Are you saying it's too much effort to make 2 sandwiches per day? Or do you mean that the time it takes to gather all the food is too strongly countered by the rate at which you consume it? Because making sandwiches takes like 20 seconds, and my tiny little farm produces so much food that I still have the stuff from last autumn in my celar and it's now the end of the 2nd winter.

     

    Also, do you only eat one sandwich per day? That's pretty impressive. I eat a sandwich and a couple hours later I'm hungry again.

     

    No, like I said when I was a bad cook I ate 20oz a day of bad low nutrition food, now I eat 20oz a day of a very high nutrition food, so why care about nutrition in the first place if it does not reduce your need for food?

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  20. You're just over-analyzing things. Nowhere does it say "not following the template rules will result in closing your thread," because there really are no "template rules." All I say is to use the template. If you can find me the exact quote location where it says that answering no will result in your thread being locked, please let me know.

     

    "5. For game crashes, follow the provided guide for including your report in the template. Crash reports should be given through either a pastebin.com link, or use of the spoiler tags. Spoiler tags can be applied by clicking on the Special BBCode button Posted Image that is to the left of the Font selector."

     

    and

     

    "Failure to do the above will result in the post being locked."

     

    so failing to follow the template causes your post being locked, and following the template = answering "yes" in the reproduce question.

     

    So... answering no = failing to follow the template = post locked

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