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TaeoG

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Posts posted by TaeoG


  1. well this mod isn't finished! But there is quite a few others that are. 

    Speaking of this mod not being finished, I've just released 0.7.8, which is a small change. Namely, there is now a hammer recipe to allow players to break the larger elemental  shards into a stack of their small counterpart, to use as a seed in the production of more.

    Thanks to Grimkor and his users for the suggestion. 

    Also there is a new version of TTFCMAT, which is just a bug fix for the prospector's pick and a few of my ores that nobody uses. 

    0

  2. On 5/29/2017 at 4:02 PM, ZAKHAD said:
      Reveal hidden contents

    cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: taeo/ttfcmat/block/BlockTinkersConstructOre
        at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
        at cpw.mods.fml.common.Loader.initializeMods(Loader.java:739)
        at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
        at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
        at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
        at net.minecraft.client.main.Main.main(SourceFile:148)
        at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
        at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
        at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
        at java.lang.reflect.Method.invoke(Unknown Source)
        at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
        at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.NoClassDefFoundError: taeo/ttfcmat/block/BlockTinkersConstructOre
        at taeo.ttfcmat.init.TMatBlocks.init(TMatBlocks.java:59)
        at taeo.ttfcmat.proxy.CommonProxy.initBlocks(CommonProxy.java:126)
        at taeo.ttfcmat.TMat.init(TMat.java:76)
        at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
        at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
        at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
        at java.lang.reflect.Method.invoke(Unknown Source)
        at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
        at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
        at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
        at java.lang.reflect.Method.invoke(Unknown Source)
        at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
        at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
        at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
        at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
        at com.google.common.eventbus.EventBus.post(EventBus.java:275)
        at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
        at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
        at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
        at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
        at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
        at java.lang.reflect.Method.invoke(Unknown Source)
        at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
        at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
        at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
        at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
        at com.google.common.eventbus.EventBus.post(EventBus.java:275)
        at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
        at cpw.mods.fml.common.Loader.initializeMods(Loader.java:737)
        ... 10 more
    Caused by: java.lang.ClassNotFoundException: taeo.ttfcmat.block.BlockTinkersConstructOre
        at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
        at java.lang.ClassLoader.loadClass(Unknown Source)
        at java.lang.ClassLoader.loadClass(Unknown Source)
        ... 39 more
    Caused by: java.lang.NoClassDefFoundError: taeo/ttfcapi/api/CoreSampleable
        at java.lang.ClassLoader.defineClass1(Native Method)
        at java.lang.ClassLoader.defineClass(Unknown Source)
        at java.security.SecureClassLoader.defineClass(Unknown Source)
        at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
        ... 41 more
    Caused by: java.lang.ClassNotFoundException: taeo.ttfcapi.api.CoreSampleable
        at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101)
        at java.lang.ClassLoader.loadClass(Unknown Source)
        at java.lang.ClassLoader.loadClass(Unknown Source)
        ... 45 more

     

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
        Minecraft Version: 1.7.10
        Operating System: Windows 7 (amd64) version 6.1
        Java Version: 1.8.0_121, Oracle Corporation
        Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
        Memory: 213639992 bytes (203 MB) / 496680960 bytes (473 MB) up to 7502823424 bytes (7155 MB)
        JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx7G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
        AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
        IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
        FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 Optifine OptiFine_1.7.10_HD_U_D1 49 mods loaded, 49 mods active
        States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
        UCHI    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) 
        UCHI    FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar) 
        UCHI    Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar) 
        UCHI    tfc_coremod{0.79.29} [TFC[coremod]] (minecraft.jar) 
        UCHI    CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar) 
        UCHI    NotEnoughItems{1.0.5.111} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.111-universal.jar) 
        UCHI    PlayerAPI{1.4} [Player API] (minecraft.jar) 
        UCHI    SmartCore{1.0.3} [Smart Core] (minecraft.jar) 
        UCHI    SomniaCore{1.4.1.5} [SomniaCore] (minecraft.jar) 
        UCHI    FastCraft{1.23} [FastCraft] (fastcraft-1.23.jar) 
        UCHI    terrafirmacraft{0.79.29} [TerraFirmaCraft] ([1.7.10]TerraFirmaCraft-0.79.29.922.jar) 
        UCHI    tfcadditions{@MODVERSION@} [TFC-Additions] ([1.7.10][0.79.23+]TFC-Additions-1.0.3.jar) 
        UCHI    bspkrsCore{6.16} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.16.jar) 
        UCHI    ArmorStatusHUD{1.28} [ArmorStatusHUD] ([1.7.10]ArmorStatusHUD-client-1.28.jar) 
        UCHI    DamageIndicatorsMod{3.2.3} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.3.jar) 
        UCHI    DecorationsTFC{1.0.20} [Decorations] ([1.7.10]Decorations-1.0.20.jar) 
        UCHI    lwstfc{3.9.B79} [Leather Water Sac] ([1.7.10]LeatherWaterSac-3.9.B79.jar) 
        UCHI    StatusEffectHUD{1.27} [StatusEffectHUD] ([1.7.10]StatusEffectHUD-client-1.27.jar) 
        UCHI    tfcm{0.13.0} [TerraMisc] ([1.7.10]TerraMisc-0.13.0.jar) 
        UCHI    tfcautomatedbellows{1.03} [AutomatedBellowsAddon] ([1.7.10]TFCAutomatedBellowsAddon-1.03.jar) 
        UCHI    tfccellars{1.1} [CellarsAddon] ([1.7.10]TFCCellarsAddon-1.1.jar) 
        UCHI    weightingscales{1.0} [TFC Scales] ([1.7.10]TFCScales-1.0.2.jar) 
        UCHI    tfcudarymod{0.2.31} [TFC Udary Mod] ([1.7.10]TFCUdaryMod-0.2.31.jar) 
        UCHI    animalcrate{0.01} [AnimalCrate] (animalcrate-0.1.jar) 
        UCHI    DynamicLights{1.3.9a} [Dynamic Lights] (Dynamic Lights-1.3.9a-MC1.7.10.jar) 
        UCHI    endercore{1.7.10-0.2.0.39_beta} [EnderCore] (EnderCore-1.7.10-0.2.0.39_beta.jar) 
        UCHI    farseek{1.0.11} [Farseek] (Farseek-1.0.11.jar) 
        UCHI    inventorytweaks{1.59-dev-156-af3bc68} [Inventory Tweaks] (InventoryTweaks-1.59-dev-156.jar) 
        UCHI    journeymap{5.1.4p2} [JourneyMap] (journeymap-1.7.10-5.1.4p2-unlimited.jar) 
        UCHI    MineTweaker3{3.0.10} [MineTweaker 3] (MineTweaker3-1.7.10-3.0.10B.jar) 
        UCHI    Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar) 
        UCHI    Thaumcraft{4.2.3.5} [Thaumcraft] (Thaumcraft-1.7.10-4.2.3.5.jar) 
        UCHI    Railcraft{9.12.2.0} [Railcraft] (Railcraft_1.7.10-9.12.2.0.jar) 
        UCHI    SmartMoving{15.6} [Smart Moving] (SmartMoving-1.7.10-15.6.jar) 
        UCHI    SmartRender{2.1} [Smart Render] (SmartRender-1.7.10-2.1.jar) 
        UCHI    Somnia{-au} [Somnia] (Somnia-1.5.1.5.jar) 
        UCHI    streams{0.2} [Streams] (Streams-0.2.jar) 
        UCHI    TerraFirmaCraftNEIplugin{1.5.3.25} [TerraFirmaCraftNEIplugin] (TerraFirmaCraftNEIplugin-1.7.10-1.5.3.25.jar) 
        UCHI    ttfcapi{1.0} [Taeo's TerraFirmaCraft API] (ttfcapi-a0.8.3.jar) 
        UCHI    terrathaumcraft{a0.7.7} [TerraThaumcraft] (terrathaumcraft-a0.7.7.jar) 
        UCHI    tfcrailcraft{0.2.0} [TFC Railcraft Compatibility] (tfcrailcraft-0.2.0.jar) 
        UCHI    TFCTweaker{1.1.4.0} [TFC Tweaker] (TFCTweaker-1.7.10-1.1.4.0.jar) 
        UCHI    TooMuchTime{2.4.0} [TooMuchTime] (TooMuchTime-1.7.10-2.4.0.tnfc-4-universal.jar) 
        UCHE    ttfcmat{1.0} [Taeo's TFC Materials] (ttfcmat-a0.7.jar) 
        UCHI    AS_UpdateCheck{1.1.6} [AtomicStryker Update Check Mod] (UpdateCheckerMod-1.7.10.jar) 
        UCHI    Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar) 
        UCHI    WailaHarvestability{1.1.6} [Waila Harvestability] (WailaHarvestability-mc1.7.10-1.1.6.jar) 
        UCHI    wailaplugins{MC1.7.10-0.2.0-25} [WAILA Plugins] (WAILAPlugins-MC1.7.10-0.2.0-25.jar) 
        UCHI    wawla{1.3.1} [What Are We Looking At] (Wawla-1.0.5.120.jar) 
        GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 378.57' Renderer: 'GeForce GTX 770/PCIe/SSE2'
        OptiFine Version: OptiFine_1.7.10_HD_U_D1
        Render Distance Chunks: 32
        Mipmaps: 4
        Anisotropic Filtering: 1
        Antialiasing: 0
        Multitexture: false
        OpenGlVersion: 4.5.0 NVIDIA 378.57
        OpenGlRenderer: GeForce GTX 770/PCIe/SSE2
        OpenGlVendor: NVIDIA Corporation
        CpuCount: 8

    Does the mod require tinkers construct? I'm clearly doing something wrong with the installation, as I can play without this mod/s perhaps its getting confused with another mod hmm, but i don't believe I have tinkers construct in my mod listing.

    hmm, that's a weird one. NoClassDefFoundError don't really happen often, and this case it seems most likely that your download was corrupted in some way. Tinker's construct is not required, I just have a port in the works to make it compatible with TFC, which will have ttfcmat as a prerequisite.

    0

  3. 10 hours ago, Bunsan said:

    The issue isn't so much other dimensions working. It is that they server client inventory syncing gets really broken when changing dimensions in TFC. 

    yes, your inventory gui desyncs, but your inventory still works. 

    0

  4. I don't know if anyone has been working on it. I can tell you from my tinkering that the spirit dimension actually does work, and I've created a mod that converts the witch and goblin huts into TFC blocks. But all the mob hitpoints/damage still need to be balanced, the various seeds need to be given a way to be obtained, and I'm sure a bunch of recipes likely need tweaking.

    0

  5. Luck of the Sea and Lure now work and will be in the next alpha release.

    • There is now a base 1% chance to catch something other than a fish while fishing. Doing so will not lower the fish population in the area.
    • Possible treasure is divided into 5 categories, Terrible, bad, normal, good and great
    • Greater levels of Luck of the Sea increase the chance to get a treasure drop, and the quality of the treasure, Without the enchant, only terrible, bad and good items will be found, with a heavy emphasis on the lower end. LotS III minimum is needed for Great treasure. 
    • Lure decreases the time for a fish to show up by increasing the chance of a fish biting every second. Unlike the vanilla enchantment, it doesn't stop working at higher levels, but is still capped at III without commands/mods
    0

  6. Luck of the sea is going to be tricky. I don't think you can catch anything other than fish with the TFC hook, and trying to find a place in the code to add that is difficult.

    EDIT: That being said, I found a way and am nearly done. Turns out Lure is gonna be worse, since I have to replace some TFC code, which I hate doing

    0

  7. Fiddling with the Fortune enchantment. Its very situational. For many blocks it does nothing, for some it multiplies the amount, and some others it just adds a flat amount to what drops. Some get an increased chance of a rare drop. Haven't even gotten around to what it does when you kill an entity with it .

    Currently for the block version of the enchantment my plan is to simplify it a bit. Coal will get an additive bonus, instead of a multiplicative one, since coal in TFC already has the potential of dropping multiples. Most everything else will get a better version of whatever it drops. So poor quality ores will have a chance of dropping normal quality ore, normal could drop rich, and rich could drop an extra piece of poor quality ore. kimberlite will have better chance of dropping diamonds, and raw stone will not only have an increased chance of randomly dropping a gem, but the quality of gem will likely be better. 

    0

  8. On 4/21/2017 at 9:08 AM, wormzjl said:

    Thanks for the fix, the sever launches fine now, however the client crashes on startup

    https://pastebin.com/KbLg6cxR

    There we go, fixed the error handling code to deal with this properly, ttfcapi 0.8.3 should solve the client launch issue

    9 hours ago, ExAdventurer said:

    You've come a VERY long way since I last checked on your project. Keep up the great work.

    I appreciate the encouragement, I wish I had more time to work on this than I do.

    0

  9. On 4/17/2017 at 0:38 PM, wormzjl said:

     

    Alright, I believe I've added compatibility for Thermos (and potentially other KCauldron/Bukkit/Whatever crossovers that use the same enchantment code) to TTFCAPI a0.8.2

    Unfortunately I don't have time to test it past making sure that the server can launch, but if you feel like tinkering with it, its in the Mega I linked in the OP.

    0

  10. 3 hours ago, wormzjl said:

    It's a forge-spigot hybrid server software https://github.com/CyberdyneCC/Thermos/

     

    I think the crash is probably caused by your modification of vanilla enchantments, maybe you can just add new ones instead of modifying the existing ones?

     

     

    maybe, but then I'd have to add some means of swapping the enchantments after the fact, which would have a lot of edge cases to catch, or else just leave people with crappy vanilla enchantments as a possible outcome of the random-roll enchantment system, which is the last thing I'd want.

    When I get a chance I'll see what I can do about Thermos compatibility, the hack I use for normal forge clearly doesn't work but I may be able to work around the bukkit code they got hidden in there.

    0

  11. Just now, wormzjl said:

    Instead of hard coding the world gen, add something like this in TFCOre.cfg on the first run to allow player adjust you oregen

    I think TFCTech has done this


    bismuthinite {
        I:"Horizontal Density"=60
        I:"Maximum Height"=128
        I:"Minimum Height"=5
        I:"Vertical Density"=80
        S:baseRocks <
            igneous extrusive
            sedimentary
         >
        I:oreMeta=7
        S:oreName=terrafirmacraft:Ore1
        I:rarity=80
    # default 100
        S:size=medium
        S:type=veins
    }
     

    Ah, no thanks. I don't believe there is a benefit to doing that. I can add most of those configurations to my own cfg file if I chose to, as I use the same code TFC uses to generate a vein of ore once its position is determined. However the determining of said positions in my world gen doesn't  work the same way as TFC's. TFC generates Ores based on the rock type in the area, mine takes into account everything from volcanic activity, tree types, average temperature and rain, biome, etc. Not to mention magic biomes, silverwood trees and such.

    Also the world gen is pretty much done aside from possible bugs. Not much point in changing it now :)

    0

  12. 5 hours ago, wormzjl said:

    Just checking the mod, could you add a config option for ttfcmat defining the nugget-per-ingot ratio? 

    I would like to keep it 9:1 for the sake of compatibility with many other mods

     

    Also it seems that the propick does not work for infused ores and other added ores except quartz

    Alright, I've added 3 config options to Taeo's TFC Materials. You can now configure:

    • how much metal a nugget melts into,
    • how many nuggets are received from the cast or anvil recipe, and
    • which nuggets you'd like to be in the ore dictionary.

    This should give you a lot of control over how compatible it will be. The reason I used a 1:10 ingot to nugget ratio for my recipes is because you can only use whole numbers for the amount of metal per nugget. Meaning you'd either be short 1 unit, or have 8 extra units of metal if you reconstituted nuggets into an ingot. This would lead to either disappointment or metal duplicating, respectively. Maybe I should also add a config option to just turn off nuggets' capability of being smelted, for those who would rather just throw 9 into a crafting grid.

    I've also fixed the propick for my ores. Now 3 types of ore should show up with the propick - TerraFirmaCraft defaults, any ore that uses the TerraFirmaCraft generator, and any block that uses the Prospectable interface I've added to my API. (As a note, for those modders that want their ore to work without using my API or the TFC generator, you could conceivably just add your ore to the TFC generator with conditions for spawning that are impossible. )

    The propick shows the quality of my ores regardless of your prospecting skill at this point, however. I'll fix that in a future release. You can find the current newest versions in the link in the OP. Make sure you have the newest of all 3 for compatibility

    1

  13. 3 hours ago, YaibaToKen said:

    Hey, so I have no idea if you're still working on this but.. just to let you know I read the thread from start to finish in one sitting, just to show you how interesting this is :D
    Any chance you could post the source somewhere like github later on, I'd like to be able to help with PR and cleaning up the code (which is actually something I enjoy).

    Always good to see I'm not posting into the void. Yes, when this is more or less feature complete I'll throw the source up on github. I'm still actively working on it as part of an overarching project that also includes ports for Forestry, Applied Energistics, Tinkers' Construct, as well as a few other things.

    0