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Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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CrumpetTaco

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About CrumpetTaco

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    Wood Cutter
  1. Tree Schematic Contributions

    Ferrous sulfate mixed with woods with natural tannins [oak im looking at you.] will produce blue wood... maybe that can be a mod/addon/later feature.
  2. Future of Chisels and planks in TFC2

    dedicated roof blocks anyone?!
  3. Stone Colors - Color of marble changed?

    granite is closest to true pure white, maybe it was that.
  4. Future of Chisels and planks in TFC2

    Cubik Pro... sure it cost $11 USD. but I use it. its features surpass that of mrcrayfish's [free vs paid mind you] and is how I was going to create my TFC2 mod-pack addon [once I have seen what the default mod contains of course.] plus it stays updated [for now...]
  5. Boats and Ships

    while I'm unaware of the newer versions of minecraft.I have indeed in the past run TFC and the small boats mod together on multiplayer without an ounce of issue [older version of TFC, don't know about the newer versions.] I have thought of some ideas on this subject. mainly how to keep smaller in-land boats and larger sea going boats out of each others way and to their respective areas. I'm not sure how the newer TFC2 handles water, but if its at least kept to the basic "fresh water" "sea water" stance. I could possibly see a way, to have smaller inland boats be able to be placed only on fresh water sources and move around on them.. also in another example. fresh water boats can be moved around VIA the player [one river to another?] but once sea going boats where created they can only be de-constructed. neither would have player collision affect the actual movement. and for the smaller freshwater stuff lillys wouldn't clip the boat, you could just float through them. but Ice would effect the boats, and with some "specialized" slots [using metal] outfitted to a larger ship, you could smash through the ice, but lose like %85 of you speed while traveling through it.
  6. Have you read, understood, and followed all of the rules listed in large text at the top of the suggestions forum?(Yes/No):yes Answering "no" to the above question will result in your post being deleted. So this is based off of TFC as we know it, I know the wood types changed and as I continue to update the information and change things I'll replace the current wood types with the new ones. but I would like to get this out there now! This is a GUI thing because I couldn't think of a good way to make this happen in open world. but hopefully it has enough detail. >Shavehorse >wooden planks >bow >tiller >string >finished bow --depending on bow crafting skill your bow may fail/break on this step. how this would be calculated is not yet figured out.>Anvil >Recipe >DrawknifeBacking Items can be either. Leather, Sinew, cane, or horn.Where to get backing items** Leather default. Sinew has a small chance being dropped by cows or deer. cane default river cane. Horn has a super small chance being droped by male sheep. Sinew and horn are effected by butcher skill.Leather, Dura 5%/ -15% speed /:/Sinew, Dura 10%, +20% speed, +10% strength /:/ +10% drawspeedCane, +10% speed +10%strength +10% drawspeed /:/ -15% duraHorn, Dura 30%, +30% strength /:/ +50% drawspeedHardwood /:/ Dura ; Strenght ; Speed ; Drawspeed [seconds]Ash** /:/ 400 ; 600 ; 30 m/s ; 3s Acacia* /:/ 200 ; 700 ; 15 m/s ; 3.2s Birch* /:/ 200 ; 400 ; 21 m/s ; 2s Chestnut*** /:/ 600 ; 800 ; 42m/s ; 3s Hickory**** /:/ 1000 ; 700 ; 78m/s ; 3.8s Kapok** /:/ 600 ; 400 ; 32 m/s ; 2.2s Maple** /:/ 500 ; 700 ; 29 m/s ; 1.3s Oak**** /:/ 1000 ; 900 ; 60 m/s ; 4s Sequoia*** /:/ 800 ; 800 ; 48 m/s ; 3.5sSoftwood /:/WIPAspendouglas firPineSpruceSycamoreWhite cedarElmWillow I would also like to add there are glues planned to be added. but not sure how I want to go by adding them. I will also add how the GUI should look. and the model for the shavehorse and tiller.
  7. Clothing

    Never heard of this method. There is a method of using spanishmoss and retting it for horse blankets. assuming you're talking about retting it, it doesn't work, seems to destroy the fibers I've tried. but spanishmoss would be easy to add to the game and add another fabric type.. but to ret spanish moss packed black trash bag it takes a year to do.. if you can find some more information like a web link or something let me know, I'm interested.
  8. Clothing

    Bark is weak, thecambium layer is stonk. As for cattails. the Fuzz from the seeds is great insulation material I actually still use it while sewing some types of blankets. but I've yet to ever figure out how the fibers from the stalks where extracted in a non modern way
  9. well currently the server is magically down. I was gone for two hours, came back and blamo servers down.. ill give it 24 hours. hopefully its back up tomorrow. Plus... H&Hs new version comes out in like 3 days!!! and I know thats gonna suck up my time a lot.
  10. Bump for server justice. I'm surprised how little people get on...
  11. Elemental damage types & weapons

    as long as the crafting element is there and adventure/exploring, long time fans will be here. Realistically I don't see TFC1 as a "survival" game. But more of an advanced crafting game. [and that I like, more creative freedoms.] As to the OP's response. there needs to be a way to make magic less OP. armor/anti magic clothing. Look at any game with mods that adds magic. Magic always becomes the "go to" because it becomes OP quickly. as long as it can be balanced properly. [you know, a magic caster can shoot fireballs faster then I can shoot arrows, also doing x2 the damage... kinda OP.]
  12. Tree Schematic Contributions

    Use what you want. no hard feelings over it. Also the 4x4 bases are because some chestnut doesn't get very tall, but it gets fat. but okay.
  13. Tree Schematic Contributions

    DOWNLOAD NEWEST, v1.7.10 Added 4 more trees, One "large" Slash medium. Two Small, and one more medium. All chestnut still, I would like to get somevarietysincethey are allschematicbased. Plus, I mean, chestnut reasons.... lol the large is another one of my "artistic" takes. Its basically a large tree that got the top knocked off due to diease, but wasn't dead so started sprouting again, inside is hollow somewhat, but all the blocks should be connected still. not much useable wood, so it can't be abused due to its large base.
  14. Handling your wood, Carpentry and logging.

    Not to argue with you or anything, but just because you have something that's old, and mind you, weathered doesn't mean that's how it always looked.. I'm a knapper myself... I'm also a wood worker using a combination of traditional and new tools [because power tools just make things more EFFICIENT. as such the meaning of a tool to begin with.]but I could show you how to split a log with nothing but a rock, and some sticks... I'll even make a you tube video.
  15. Tree Schematic Contributions

    I was thinking of using the seeds more as a food source for some trees. such as chestnuts. and acorns. [you can actually eat acorns if you boil all the tannins out.] you can also make an acorn flour. but it works better with traditional flour added.But yeah. lets save this space as to not anger the all mighty bioxx with our awesome ideas. [maybe create a different bread?]