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Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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  1. Have you read, understood, and followed all of the rules listed in large text at the top of the suggestions forum?(Yes/No):yes Answering "no" to the above question will result in your post being deleted. So this is based off of TFC as we know it, I know the wood types changed and as I continue to update the information and change things I'll replace the current wood types with the new ones. but I would like to get this out there now! This is a GUI thing because I couldn't think of a good way to make this happen in open world. but hopefully it has enough detail. >Shavehorse >wooden planks >bow >tiller >string >finished bow --depending on bow crafting skill your bow may fail/break on this step. how this would be calculated is not yet figured out.>Anvil >Recipe >DrawknifeBacking Items can be either. Leather, Sinew, cane, or horn.Where to get backing items** Leather default. Sinew has a small chance being dropped by cows or deer. cane default river cane. Horn has a super small chance being droped by male sheep. Sinew and horn are effected by butcher skill.Leather, Dura 5%/ -15% speed /:/Sinew, Dura 10%, +20% speed, +10% strength /:/ +10% drawspeedCane, +10% speed +10%strength +10% drawspeed /:/ -15% duraHorn, Dura 30%, +30% strength /:/ +50% drawspeedHardwood /:/ Dura ; Strenght ; Speed ; Drawspeed [seconds]Ash** /:/ 400 ; 600 ; 30 m/s ; 3s Acacia* /:/ 200 ; 700 ; 15 m/s ; 3.2s Birch* /:/ 200 ; 400 ; 21 m/s ; 2s Chestnut*** /:/ 600 ; 800 ; 42m/s ; 3s Hickory**** /:/ 1000 ; 700 ; 78m/s ; 3.8s Kapok** /:/ 600 ; 400 ; 32 m/s ; 2.2s Maple** /:/ 500 ; 700 ; 29 m/s ; 1.3s Oak**** /:/ 1000 ; 900 ; 60 m/s ; 4s Sequoia*** /:/ 800 ; 800 ; 48 m/s ; 3.5sSoftwood /:/WIPAspendouglas firPineSpruceSycamoreWhite cedarElmWillow I would also like to add there are glues planned to be added. but not sure how I want to go by adding them. I will also add how the GUI should look. and the model for the shavehorse and tiller.