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itsthatbobguy

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Posts posted by itsthatbobguy


  1. On 4/11/2017 at 5:48 PM, Peffern said:

    Alright I think I got it working. As they're now TFC plants, they always drop one seed (more with agriculture skill) but since RotaryCraft is balanced around you getting more of them, I made the principal drop of the crop (I.E. the item you get when it's fully harvested) a stack of 7 additional seeds, so you get 8 per plant. If you put the seeds into the RotaryCraft Grinder you get out lubricant and Canola Seed Husks. I believe that's everything. If this is weird for balance, I can add an item that you get from the canola plants instead of the seeds, and then grind that, it's up to you. The mod will be up on my GitHub in a sec.


    Also, RotaryCraft is amazingly impossible to set up. Just, ugh. I had to do some terrible hacks.

    Perfect! Many thanks, once again.

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  2. Conflict with Mekanism over an ID

    source: disappears with bellows disabled

     

    Description: Initializing game



    java.lang.IllegalArgumentException: Duplicate id: SteamBoiler
    at net.minecraft.tileentity.TileEntity.func_145826_a(TileEntity.java:43)
    at cpw.mods.fml.common.registry.GameRegistry.registerTileEntity(GameRegistry.java:281)
    at mekanism.common.Mekanism.addEntities(Mekanism.java:1026)
    at mekanism.common.Mekanism.init(Mekanism.java:1198)

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  3. Capturing and releasing animals are both done using the right click. Releasing can be a little tricky, best way to release is to walk to the position you want to release, look upwards (so not straight ahead) and then right click when the bag is in your hand.It takes a little practise but I do a check if there is something in the way of you and about 1m in front, in your viewing direction, then the release fails. That is why if you look up a little you should be good to release.Remember to release the tucker bag must be equipped in your hand.

    You, sir, are a gentleman and a scholar.

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