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ATTENTION Forum Database Breach 03/04/2019
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If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again. -
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itsthatbobguy
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Posts posted by itsthatbobguy
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On 4/11/2017 at 5:48 PM, Peffern said:Alright I think I got it working. As they're now TFC plants, they always drop one seed (more with agriculture skill) but since RotaryCraft is balanced around you getting more of them, I made the principal drop of the crop (I.E. the item you get when it's fully harvested) a stack of 7 additional seeds, so you get 8 per plant. If you put the seeds into the RotaryCraft Grinder you get out lubricant and Canola Seed Husks. I believe that's everything. If this is weird for balance, I can add an item that you get from the canola plants instead of the seeds, and then grind that, it's up to you. The mod will be up on my GitHub in a sec.
Also, RotaryCraft is amazingly impossible to set up. Just, ugh. I had to do some terrible hacks.Perfect! Many thanks, once again.
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4 hours ago, Peffern said:Yes. I haven't looked at RotaryCraft, but it should definitely be possible to write a mod similar to IEPlants that incorporates the canola plant. I will take a look shortly.
EDIT: Ugh incorporating RotaryCraft into my dev env is going to be a pain. Will let you know once I've done that.Awesome! Love your mods, thanks.
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Will this crop index mod allow someone to add RotaryCraft's canola to TFC?
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Conflict with Mekanism over an ID
source: disappears with bellows disabled
Description: Initializing game
java.lang.IllegalArgumentException: Duplicate id: SteamBoiler
at net.minecraft.tileentity.TileEntity.func_145826_a(TileEntity.java:43)
at cpw.mods.fml.common.registry.GameRegistry.registerTileEntity(GameRegistry.java:281)
at mekanism.common.Mekanism.addEntities(Mekanism.java:1026)
at mekanism.common.Mekanism.init(Mekanism.java:1198)0 -
Capturing and releasing animals are both done using the right click. Releasing can be a little tricky, best way to release is to walk to the position you want to release, look upwards (so not straight ahead) and then right click when the bag is in your hand.It takes a little practise but I do a check if there is something in the way of you and about 1m in front, in your viewing direction, then the release fails. That is why if you look up a little you should be good to release.Remember to release the tucker bag must be equipped in your hand.
You, sir, are a gentleman and a scholar.
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How do you release mobs from the tucker bag? I wrangled up a pig, threw it over my shoulder and brought it back to the farm, but can't seem to release it.
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Finite Water
in Discussion
Posted
Is there some way to have finite fresh water, yet still have infinite oceans? The config file seems to be for both types only. I tried to use the mod, "Infinite Fluids" but it either doesn't work, or I'm not configuring it correctly.
https://mods.curse.com/mc-mods/minecraft/247286-infinitefluids