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jayliu1984

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Posts posted by jayliu1984


  1. What is stopping you then?

    I am just making an example. MC or TFC does not have "build" a boat mechanics. I been thinking about having a "engine" block in MC of which will give you thrust in one direction. And you build a "boat/ship" with that "engine" block attached and red stone circuit to button controls in the cockpit.

    So engine facing forward can stop a boat, facing backward is thrust, facing left and right turns the boat. And bigger the boat, the slower the boat goes, and u need to add more "engine" blocks to make it go faster.

    Sorry I derailed there, but I am a mechanical engineer and building something like that in MC would be awesome.

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  2. Bioxx and I are working on other projects than TFC. There is a definite aspect of that in something else we're working on, but TFC is staying as-is.

    Alright, I will play TFC as it is as well and enjoy what it offers. Mean while I hope you guys will come up something like that, a unforgiving, realistic survival game which does not boils down to find this find that. But rather I found this and this, what can I do with it to fulfill one of my survival aspect.

    I been thinking a game like that in my brain but unfortunately, I am not a software enginner, otherwise I would be writing my own MC too hahaha.

    I hope you guys will success in your projects.

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  3. But Endgame doesn't have to be the same for everytime you start a new world. End game doesn't has to mean killing a boss.

    It can be, if you crashed on an island, you have to gather enough material and make a raft go sail home (X, Y location) etc.

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  4. don't argue with game devs.

    What? Seriously? How was thread ever an arguement or criticism?

    It is more like a discussion or suggestion. I can't believe as a game dev, you just come in here and "fuk this fuk that" and then declear this is an arguement and then pulls the ultimate "I am the power" card.

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  5. reading your post. First few lines I was like :)

    then I read "purpose" and I was like "D:<" FUCK PURPOSES. THE PURPOSE IS TO SURVIVE. YOU CAN'T WIN AT LIFE.

    People this mod is early development you can't expect us to have all the content yet. We are missing a huge a mount still and I'm sure Bioxx knows that and is working hard on it. These armors will undoubtedly be necessary for new enemies that we will face in the future which are just yet to be added. Have patience please. Seriously why would he add them for no reason? That doesn't even make sense.

    The next person to say "where is the purpose?" I will spam your message inbox with my speeches on why there shouldn't be a purpose.

    Wow!!! What's going on here. If you don't like suggestions, you don't have to be rude about eh. Geee, relax...

    I am not questioning the purpose of this mod (the purpose of the mod is to provide fun for players). I am merely saying that there should be a purpose for each in game mechanics/items. Or, the game should promote players to use those mechanics/items.

    Take MC for example, there is no incentive for players to go out at night when one is trying to survive, or build a huge castle full of traps because the mobs are not smart/strong enough.

    So if the mobs are actively hunting for you, the player is forced to come up with ingenious trap designs, fortes etc to suvive.

    As for TFC, I am saying if it can implement something that would give the player the sence of urgency/necessity to mine/build stuff. In other words, harder game (but not in making the item harder to find way)

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  6. I know Ender Dragon was just representative of distant goals to strive for in general, and I wasn't attempting to belittle your overall point, which is completely fair. Most games do have tough, difficult goals to strive for. TFC does as well, but it seems to me that the developers are striving for emergent, believable, survival based goals and challenges.

    I don't think there is much chance for a "You have won the game, Champion!" type of situation, but as the mod develops even more, new and exciting survival challenges will present.

    Exactly I am attracted to TFC because of its "goal", but it feels like there isn't a need to mine or forge metals. Why do I need them to survive?

    In MC, I am trying to build a trap that collects arrows which is needed to defeat ender dragon. That's a drive for me to do things. The possibilties of making a chicken farm and make arrows, or make a trap and collect arrows or slay enough mobs to get arrow is the fun part.

    Same thing for TFC, if there is no need for make metal armor, why should I? Of course you can set a goal yourself, but isn't it better if making all those things is somehow vitally related to your survival?

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  7. For example, a goal can be to build a railway from A to B. First you need to find the resource, then build bridges, or bore tunnels etc.

    I am looking forward to play TFC once I "finish" MC, but without a goal of some sort. You will eventually get good with TFC and surviving won't be difficult neither. right?

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  8. Because TFC provides an amazing amount of creative resources compared to vMC, while at the same time making procurement of said resources that much harder to achieve.

    Thus, anything and everything you create has the added bonus of making you extra proud for doing it legitimately.

    See, no matter who the gamer is, they are looking for challenges.

    It is a challenge to build something with material mined legitimately, it is ALSO a challenge to ultilize in-game mechanics to archive a goal which can maybe done via different ways.

    Like the Hitman game, you can have different ways to archive a goal. Imagine a goal in TFC, or MC that is the same.

    You guys are taking the Ender Dragon too litterially. It merely represent a goal, but really 1 to 1 copy of the Ender dragon.

    I am just suggesting that creator/modder can look into adding something like that for players to go after and put those mechanics to use.

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  9. I just build stuff. I don't care about boss, because he's somewhere far away and don't bother me in any way except for his existence. Unlike those damn endermen that got into the habit of stealing the blocks my redstone wires are placed on.

    Well, if building stuff is your cup of tea then why do you even reply to my thread? All you basically said is "I don't like this so, no".

    I don't see the point of building red-stone circuitry in minecraft, but I don't bash nor discourage the development/improvement on them. Why are you even playing TFC if you just like to build anyway.

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  10. Enderdragon is the dumbest idea I could imagine to get in Minecraft. There's no need to have this kind of end game, I was fine when building completely automated mobtrap from ground to the sky up with switch that could turn off the trap and another one allowed to just get rid of spiders (which turned out unnecessary as we actually ended up farming spiders for wool and I's better to turn off other mobs).

    And when I finished the trap, I started to build fastest cobble generator that could keep up with unenchanted diamond pick.

    Now imagine those ingenunity can be used to help you defeat the end game which other wise will take you forever or impossbile to do. Wouldn't that be the best fun?

    I hope you get what I am saying. I am hoping an end game or a goal that would require the player to use their brians to best utilize ingame mechanics and to explores and ulitize the resources in the world.

    For example. you spwan in a world and you found out in this world your enemy is very powerful (randomly generated), you need a lot of resource, but how? Then you got to think of a way to generate/gather those resoruce (here comes in your mob trap or automated stuff).

    Or the enemy is very far away from you and in a harsh evironment. Will a rail way be the best to transport all the troops, etc. Just pointing out that a dfiferent world with randomly generated goal can be fun and maybe force you to come up with more smart designs.

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  11. Mods like TFC cater to a mature audience which prefers to set its own goals. The'endgame' content is whatever you make it. Whether there is some boss fight or cinematic available doesn't change the fact that you will one day achieve all your in-game goals and become bored. All that something like the ender dragon does is force you into a certain endgame scenario. Decide what your personal in-game goals are, and you'll have both a reason to play and an 'endgame' in mind.

    I understand what you are saying about forcing the playing into certain scenario but I think with careful programming, it doesn't have to be.

    For example, the difficult of the "boss", the location, the number of them can all be random in this game. Coupled with random world genereation, there could be times where you can't always beat the "boss".

    Also, the End game deson't have to be "defeating someone"...

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  12. There will be a new dimension, but TFC is a sandbox game and it must have no purposes at all apart making the player have lots of fun.

    I think that giving "ultimate" purpose would be fun and keep the player driven. The purpose can simply be "to get home" in a survival game like this.

    And the purposes can be random too to make each world different from previous one.

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  13. Games do not require a purpose. Over and over, games are made with a single purpose and it is the only driving force to the game. People fail to enjoy the actual gameplay and focus only on their purpose to the point that it is no longer a game, it's simply a test, at the end of which you are given the ability to boast about your victory.

    Look at games like Tetris, Mario, PacMan, and more recently Elder Scrolls, original Minecraft, MMOs.

    It's not about the end of the game, it's about what you have accomplished so far.

    I can see that the first 50 hours or first 4-5 worlds will be fun but a game like this isn't like online multiplayer game. The formula is the same for all the crafting it is just a matter of finding material. Besides, Tetris, marios etc do have end game boss or progressive difficulty. I doubt u will keep playing tetris on first level difficulty forever.

    I think you are talking about KDR, kill streak etc, those useless archivements in COD.

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  14. Hi, I am very interested in this mod and right now I am just playing stock Minecraft. Terrafirmacraft is the mod I been wishing MC to become ever since I played it a year ago.

    However, there is one thing that really irritate me about TFC, there is no purpose.

    Shouldn't there be an end game like the ender dragon in MC? Or an ultimate goal for all the trouble we go through to do more than just surviving?

    I can imagine a sinario like in Cast Away, I need to survive and find enough material to build something so I can go home.

    Or like in MC, survive and find material to launch a journey to defeat ultimate evil?

    I havn't played TFC yet, but it seems surviving is not that hard after a while.

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