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If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
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Posts posted by Emris
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Why not use Gypsum in mortar recipe?
That would put an unused mineral to gut use.
note: I started playing Dworf Fortress, and now i'm getting all kinds of ideas
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Have you tried another port, like 12345.
It seems the port you are trying to use is used by another program.
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In you server.properties file, change
"address=localhost" to "address=[your lan IP address]
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[sTDERR] java.lang.NoSuchMethodError: iq.getServerPlayerBase(Ljava/lang/String;)LServerPlayerBase;
[sTDERR] java.lang.NoSuchMethodError: ays.getPlayerBase(Ljava/lang/String;)LPlayerBase;
It's a PlayerAPI problem. I use version 1.7 for MC 1.4.6
Maybe the order is not right.
1) Forge 486
2) PlayerAPI 1.7
then
3) TerraFirmaCraft B75
4) [Other mods]
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Are you sure you are using
- Minecraft version 1.4.6
- minecraftforge-universal-1.4.6-6.5.0.486
and
- PlayerAPI 1.7 for MC 1.4.6
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As far as i know, that happens with a wrong Forge version.
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Did you also install PlayerAPI?
And to help you, we need more information... a crash log would also help a lot.
You can also take a look at my signature, maybe you missed something.
and ... Welcome to the Forum
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I tried it with 500, then went looking for a creeper.
I guess i could have spawned one, but it was night, so i went looking for him.
But guess what...he found me...and seeing the health bar go down like that... i had that creeper feeling again
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It's a TFC class.
TFC uses Forge hooks to override/adapt vanilla damage values.
I used the same method in my Fly mod to not get any damage when i land.
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java.lang.NoSuchMethodError: iq.getServerPlayerBase(Ljava/lang/String;)LServerPlayerBase;
PlayerAPI 1.7 for MC 1.4.6 is also installed ?
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It's called DynMap, and there is a Forge version now that supports TFC, but its a bit CPU intensive.
http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/
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Download version 1.4.6 minecraft.jar from http://assets.minecr...6/minecraft.jar
Take a closer look in my signature "Dedicated TFC Client", all the info is there
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Edit your first post with "Edit" then "Use Full Editor"
With full editor you can change the topic.
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Creative mode fixed.
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... exploding, but Dunk can't change explosion damage without making base edits, which would break forge compatibility. ...
Actually, all it would take is to add this code to EntityHurtHandler.java
else if(event.source == DamageSource.explosion) { event.ammount = 500; }
500 being the damage to any living entity.
edit: you could make that to "+= 500;" , that would add 500 damage to vanilla damage, that way TNT would also work properly ....that is if we had any
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You are using Minecraft Forge 6.6.0.497
TFC needs Minecraft Forge 6.5.0.486
And did you install PlayerAPI 1.7, that's also needed.
You can take a look in my signature for more info.
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Left click on the post number... yours would be #61by the way, is it possible to link to a specific post?
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A small update on the StackOverflowError.
Checking so many blocks with the way how they are checked, the default java stack size runs out of memory.
So this can't really be called a bug.
To solve this problem, you have to add -Xss4M (or at least -Xss2M) to your server start script.
This will make the memory stack big enough to handle 25x25x13 block checking.
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TFC is not compatible with MC 1.4.7, it needs MC 1.4.6.
You can follow the step by step in my signature to make a dedicated client for TFC.
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There are many GitHub repositories of mods that are for MinecraftForge.
MinecraftForge is also on GitHub.
To list just a few:
MinecraftForge => https://github.com/MinecraftForge
ForgeCommands => https://github.com/keepcalm/ForgeCommands
Necessities => https://github.com/kdx7214/necessities/
ForgeEssentials => https://github.com/ForgeEssentials/ForgeEssentialsMain
and also my code
https://github.com/emris?tab=repositories
And much more for Forge and also Bukkit.
Much to learn i'd say
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I know that for many players things like flying or warping are not so interesting in TFC.
But for some, it would be a nice feature.
So i made a /fly server side mod. (works in Singleplayer also)
It has no permission system and ones installed, anyone can use the /fly command.
But it works really nice with Permission system mod from fihgu
http://www.minecraft...vanilla-server/
Download => Fly.zip v1.2
Changes
1.2
It works in Singleplayer now.
1.1
No more damage on landing (When /fly is activated, there is no fall damage at all...still working on that one)
Have fun with it
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If it's only the new items you need for other "tech" mods, i guess you could make a mod that use TFC items to create the needed/missing items for these mods.
Though it wouldn't be that believable from the TFC point of view, but it would give items that other mods need.
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Well i changed my mod so i can make any kind of pit size now. (for science )
A few pics:
9x9x9 starting the fire in the first left block, and not in the middle.
20x2x3 also starting the fire in the first left block
As you can see, all logs turned into charcoal 12 blocks away from the fire.
This gave me an idea to test other sizes, and i managed to reproduce the BUG that took down Raiser server when Jee and i tried to fire up the 25x25x13 pit.
One of the fixes for this bug is very simple. The code is in TileEntityTerraFirepit.java
In "private void ProcessPile(....)" this needs to be changed from
while(!reachedTop && j+y >= 0)
towhile(!reachedTop && j+y >= 0 && y < 13)
This will make sure that only 12 blocks above the fire will be processed and the array will not go over board.But i don't think we had that problem on Raiser server...our pit is 13 blocks high.
The other bug is a StackOverflowError, and i'm still trying to pinpoint that one.
It happens with a pit that is 25x25x13 or bigger. (I still have to find all the sizes where this happens)
Update coming soon....
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TFC Build 76!!!
in Discussion
Posted
I stand corrected.
Bloomeries works only with brick blocks.
It would still be possible though, only MUCH harder.
You would have to work with zinc, tin or bismuth and a firepit, making enough pickaxes and propicks until you find Gipsum... and then be able to make a bloomery.
Come to think of it, i would probably need about 2 or 3 tin pickaxes to find gipsum... but maybe i'm just lucky at mining