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Gorni

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Everything posted by Gorni

  1. StarForge - Stress points when building

    ehm guys...the thing with free game but buyable blocks was cancelled a while ago that is why they started the indiegogo campain cause the game will now be release as you would do normally. 1 pay and you get everything.
  2. Persistent Hunger/Thirst

    yep heard of that too... :S Also you loose a lot of hunger while sleeping.
  3. Can we get a subforum of the normal support forum, cause the forum where ppl would post if they had problems with TFC is getting flooded by bug reports. I would like if we had either 2 forums like on for support and one for bugs or like a support forum with a sub forum for bug reports. Cause like this, the ppl that need support are going down. thx and so on...
  4. tried to log in...spawn on y110 suffocating in a wall...wtf?
  5. i've seen pumpkins a lot...they were always in. But the foodsystem overhaul is just started, i think stuff like that will be added in the future. I also hope bioxx comes around to add the pumpkins and melons to the tfc crops.
  6. StarForge - Stress points when building

    ehm... i don't really get why everyone thinks those things are hydralisks... they don't shoot projectiles and look a lot more like worms to me... i don't really see that much in common except the rough posture.
  7. Stone Redux

    nice and simple idea. could be made like this unti we get the real overhaul, i like the fact that i could finally stand on my wall and throw stones at creepers.
  8. I saw that trees take a lot longer to cut with 56. While in 55 it was a lot easier, so something changed in between.
  9. Some crops turn invisible after some time...some come back, some not. hitbox still visible.
  10. As titel says. heat stays on item as long as in anvil. (at least stone anvil tried yet)
  11. 56 bug: Ingots do NOT cool in anvil...again

    we will see what it is when a devloper stops by.
  12. 56 bug: Ingots do NOT cool in anvil...again

    i don't think bioxx meant no more anvil cooling. They are cooling in the anvil since like march, when i started to play TFC. And a very good argument against that this is intended: I can now store up to 4 ingots warm inside a stone block (stone anvil) for free? This is never in any way intended by bioxx...
  13. 56 bug: Ingots do NOT cool in anvil...again

    why exactly should an item magically stop to cool as long as you are working it? they always cooled in the anvil.
  14. Bug - 56 (Graphical - Minor)

    i can reproduce it.... but just with a firepit i created with build 55.
  15. This is mostly moot now thanks to b56. Thanks Bioxx! *^_^*

    everyone has that problem till 56 comes out where all those bugs should be fixed.
  16. Using Build55 Godly zombies

    temperature can now be found in the F3 window. Along with rain and EVT. I got no idea what EVT is btw...
  17. As long as my main reason of playing is bug testing, i do that with the ability to go into creative. For example checking out the world generation with the new stone code and so on. Btw what is lovely: go to 256y and hit f3 then drop to ground and watch the temperature.
  18. I cut all the useless crap with entities... if you want that too just tell me, but that should be the significant part of the crash log. java.lang.ArrayIndexOutOfBoundsException: -1 at TFC.WorldGen.TFCWorldChunkManager.a(TFCWorldChunkManager.java:289) at yc.<init>(SourceFile:29) at yb.a(SourceFile:58) at yb.b(SourceFile:67) at TFC.WorldGen.TFCWorldChunkManager.a(TFCWorldChunkManager.java:156) at za.a(Chunk.java:1441) at xe.getBiomeGenForCoordsBody(World.java:172) at zr.getBiomeGenForCoords(WorldProvider.java:370) at xe.a(World.java:161) at xt.a(ChunkCache.java:275) at TFC.Render.Blocks.RenderLeaves.renderLeaves(RenderLeaves.java:21) at TFC.Handlers.BlockRenderHandler.renderWorldBlock(BlockRenderHandler.java:116) at cpw.mods.fml.client.registry.RenderingRegistry.renderWorldBlock(RenderingRegistry.java:145) at FMLRenderAccessLibrary.renderWorldBlock(FMLRenderAccessLibrary.java:78) at azd.b(RenderBlocks.java:507) at ayp.a(WorldRenderer.java:218) at ayy.a(RenderGlobal.java:1489) at ayt.a(EntityRenderer.java:1064) at ayt.b(EntityRenderer.java:949) at net.minecraft.client.Minecraft.J(Minecraft.java:884) at net.minecraft.client.Minecraft.run(Minecraft.java:779) at java.lang.Thread.run(Unknown Source) --- END ERROR REPORT be3bed21 ----------
  19. Build 55 Bug thread.

    I'd more suggest a subforum for bugposts...but bioxx wanted it that way.
  20. Items that do not have a tooltip yet but had one before: Hoe Knife Gravel Maces Swords looking for more.
  21. When you make a plan in the scribbling table and take out the plan normally, the ink and the paper stay in. Works correctly when using shift-click to remove the plan.
  22. When you wear an armor, no armor ammount is shown in interface. (probably not yet implemented)
  23. What i have witnessed: I threw in a clay mold and went outside, when i cam back the fire was dying. when it finally died out it ejected a ceramic mold. But inside it still was the finished ceramic mold which i could take out. Edit: Tried with multiple items, for example 2 molds and 8 torches left in the pit: 2 molds and 8 torches are dropped and 1 mold and 1 torch stay in the fire. AAAnd another update: Also dupes items on starting a fire.
  24. As title says, the left side of the sluice interface is just plain grey, rest works fine.
  25. Animals make no sound/sheep invincible, build 53

    everything is strange at my end... even mobs are strange (55 is what im playing) and i got a zombie burning the whole day now...still not dying.