Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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      Server Move   09/13/18

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.


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About Nikuksis

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  1. PaintedCraft[128x/64x TFC 0.79.xx]

    Make sure you have this structure (see attachment), may be you create another folder when unpack the archive and got something like this: resourcepacks/paintedcraft/paintedcraft/assets - wrong This what should be: resourcepacks/paintedcraft/assets - correct
  2. PaintedCraft[128x/64x TFC 0.79.xx]

    Yeah, its known bug. Just Unzip the archive, and use it as ususal. Use normal folder instead of zip archive. As of no shortgrass texture, try to download latest version of pack (v11)
  3. PaintedCraft[128x/64x TFC 0.79.xx]

    Thanks Yes, ill improve that some day, now im currently working on vanilla mod's textures like IC2/Harvestcraft/Thaumcraft/Bibliocraft etc. Just noticed also that cooked meat in tfc should keep same texture form as raw meet for correct cooking process, will repair it next version.
  4. PaintedCraft[128x/64x TFC 0.79.xx]

    Yea i had same problem when used zip archive. may be i did something wrong when packing it. Unzip archive to your resource pack folder, and then use it.
  5. PaintedCraft[128x/64x TFC 0.79.xx]

    Theres compare of 64 and 128-pixel versions. Not that much difference. x64 version: (original image 128x version:(original image
  6. PaintedCraft[128x/64x TFC 0.79.xx]

    I was deleted from forums for some reason, and cant edit start message and topic name. Well i finished the x64 resolution texture pack, and some fixes for both versions: +added missing foods, string, rope, lamps, clay vessel, opaque leaves for low graphic settings etc. +improved some stone textures, grass, crops (cabbage finally) You can get it here: download x64~40mb download x128 ~100mb It seems like i should start new topic for this.
  7. PaintedCraft[128x/64x TFC 0.79.xx]

    I will make that when i finished it, but you can downgrade it yourself using the online picture converters.
  8. PaintedCraft[128x/64x TFC 0.79.xx]

    You should turn on fancy leaves in optifine or just enable fancy graphics in your options. You have opaque leaves blocks which are faster and has no textures in my texture pack yet.
  9. PaintedCraft[128x/64x TFC 0.79.xx]

    V0.10 Updated to b79.15. I lost all my almost done v0.9 armors, but im too lazy to paint them again, so still no armors and no deer, but all new b79 done
  10. PaintedCraft[128x/64x TFC 0.79.xx]

    I think i will, a bit later when textures will be finished, you can make it with if you want.
  11. PaintedCraft[128x/64x TFC 0.79.xx]

    Yes, i already fixed that. You can just delete this texture from gui folder to use original one until i upload new version. Just dont want to upload 1000 versions, just wait until i finish armor items =) THey are uin progress and will look like that:
  12. TFC is missing a goal

    Please dont blame me, i just didnt read whole the topic, but i just like the goal idea and want to share my suggestions about this idea. I was thinking about some "ancient structures" - it can be some kind of ancient ruins or labirinth or just tunnels made from hard destructable material, and contain lots of mobs and some relics. So player will need a good stuff(probably top armors and weapons, enough food and possible some keys to explore those structures to collect some relics which could be useless.
  13. Heat bugs

    Also metal sheets hanging on the walls does not cool too.
  14. PaintedCraft[128x/64x TFC 0.79.xx]

    Im already fixed packing problem, just wait for bunch apdates(armor items) thne ill upload it. I think i should not make armor models textures, because character skins are still 16x quality, and no need to make an hd armors for them. But armors items in progress.
  15. Heat bugs

    Im really dont know is it a feature or bug, but in b78 forge: "Items in slot 11-14 retain their temperature. This is useful when trying to deal multiple items." does not work, but instead of it items dont cool in the frames on the walls.