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About Antikas

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  • Birthday 11/26/1975

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  • Interests Minecraft
  1. Terrafirmacrack Resurrection: S2 E23 - Ghostly tour Time for some pranks!
  2. Terrafirmacrack Resurrection: S2 E22 - Base Camp Season 2 launches with a mad scramble for shelter, and a noticeable lack of food! (part 2)
  3. Terrafirmacrack Resurrection: S2 E21 - Is it safe? Season 2 launches with a mad scramble for shelter, and a noticeable lack of food!.
  4. I am, and it's pure coincidence I used 'Terrafirmacrack' when I did season 1. I had no idea Pakratt was doing that at the time. To make the distinction clear, my series is called 'Terrafirmacrack Resurrection'. Not the same thing, at all. Since this is my second season doing a 'Terrafirmacrack Resurrection' LP... I feel entitled to continue to use the brand. I'll clarify up at the top of my first post.
  5. Terrafirmacrack Resurrection: Season 2 - Afterlife Mechanics We're looking at the Resurrection mechanic on the server, and how you bring yourself back from the dead. You could call this a sort of guide or tutorial.
  6. Hi guys, Just wanted to give everyone a heads up that I'll be launching a Season 2 beginning this weekend. This time, we have a functional 'Resurrection' mechanic! If you liked the original series, stay tuned-- multiple youtubers should be recording this time around.
  7. Episode 20: World Tour Part 3 http-~~-//
  8. Kicking off the world tour with episode 18 (posted this morning)-- and the JohnSmith texture pack. It's actually been two months since we recorded (big back log) so there are a few surprises in store-- we've been busy!
  9. I love the Johnsmith texture pack. Actually I have a world tour episode coming up, I might switch out just for that one.
  10. Episode 16: The Haunting 'So much death. What can men do against such reckless hate?' --King Theoden http-~~-// Episode 17: The King of Zinc This is what happens when we stay up too late. http-~~-// Episode 18: World Tour Part 1 We take a look at the Kapoc Forest Outpost, and mines. http-~~-// Episode 19: World Tour Part 2 We showcase additions and improvements made to our main town, and mines. http-~~-//
  11. Lol, I'm glad you are enjoying the series Terrafirmacraft multiplayer is so much fun as a group!
  12. Episode 11: 5000 blocks from home Discouraged, wet and cold from the lower temperatures we continue Northward. I make something that doesn't resemble a house (at all), Gwth becomes a mute, and Sicken is lost at sea. http-~~-// Episode 12: Extreme lumber camp makeover Having our eyes assaulted by another ugly building, I go back in time using build 75 to rebuild the lumber camp. Interesting possibilities abound with this new 512-microblock chiselling feature! http-~~-// Episode 13: Parkour carepentry Today we show off some alternatives techniques to building with traditional dirt scaffolding, and discover some inconstent chisel behaviour. http-~~-// Episode 14: Micro-'rock' Chiselling win I break all my tools, and finish the house by making chisels out of the bones of the nearby hill ogres. I also check out micro-block chiseling. http-~~-// Episode 15: The Mineshaftinator We head back home, and prepare to build my best invention ever-- the human machine known as 'the Mineshaftinator'. I find out just how much damage a bow at close range really does.
  13. Episodes 7 and 9 are up, and we are growing from incompetent noobs into ... mildly foolish noobs. I would like to mention this is all still all in build 67-- because we recorded very long gaming sessions. Currently we are playing on build 72 and loving it! The chisel mode gui, and ability to shape the various woods into stairs/slabs is awesome. I love building in Terrafirmacraft.
  14. Thoughts about Fishing

    This is a really interesting topic for me, because I detest minecraft fishing. Trapping, or hand fishing immediately come to mind as a non-game breaking ways of getting food. Both return relatively low yields of food or require larger time investment to return higher yields of food. Hand fishing could be implemented a lot like gathering crops, but underwater-- where you would find a kelp bed or simply dig for clams/shelfish. Trapping would be more along the lines of how sluices work, where placement and geography would determine what kind of yield or sea creature you would get. There are tons of different styles of 'traps'... some are woven baskets, others like lobster cages so there is plenty of viable crafting recipes that could make use of string, sticks, and planks. Netting is a more active form of fishing as opposed to the 'set and forget' method I envision with trapping. Most nets require them to be trawled behind a boat or operated by hand (much like casting). Still, if the key to yield was based on location and choosing the right method to catch fish it could make for interesting game play. Overall however, accumulating food doesn't seem to be a big challenge. Currently there really are no steps required to preserve meat. We joke around in our LP about eating steak after it has started to rot but the reality is that it stays fresh forever!
  15. I'm not really a terrible builder. I published this sneak peak early (by mistake), so enjoy! Episode 8: Sneak peak! http-~~-// Also, in reverse order... Episode 6: As we near the 3AM mark on our first night playing Terrafirmacrack Aunt Jemima betrays us. http-~~-// Episode 7: A year has passed, and we are joined friends from the server. John, Gwth, Sicken and I decide to head out and find a sequoia forest. http-~~-// Episode 9: We continue north in hopes of finding a sequoia forest. I get stuck on a door, sicken gets his flower back, and well... plains. http-~~-// Episode 10: Confused, and somewhat lost we make camp and try to decide what direction to go next. Gwth gets stuck in a box, and I make fun of Sicken's pants. http-~~-//