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drkoaeg

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Posts posted by drkoaeg


  1. 1 hour ago, Narmo said:

    Um I created creative mode world, searched all menu, tried different keywords and couldn't see them. Are you sure that in the newest version of terrafirmacraft you can see terrafirmacraft leaves as block too?

    Okay, I will have to take a look at this.

    0

  2. 12 minutes ago, Narmo said:

    Erm if I see this correctly (but maybe I'm missing something) there isn't such think as terrafirmacraft leaf block (I mean item version with separated ID). There are vanilla ones, but they have different colours. 

    They are hidden in creative menu, so if you use NEI (with TFC addon) you will find those blocks with ID. But keep in mind without log in surrounding they will disappear.

    0

  3. 29 minutes ago, Narmo said:

    After a some research looks like it isn't as easy as adding custom recipe because I need to add a new block which looks exactly like already existing in the game so I'm not sure if minetweaker or similar mod can do it. I asked on minetweaker forum but don't have any answer.

    What is the problem with the existing block?

    0

  4. In nature you can not use everything, too. In game relation I really enjoy those "useless" features, as they could rise difficulty (like the mentioned ore finding) and brings diversity without having too high complexity because of hundreds of things you could make but are not essentially needed (see plants from Plantmegapack, they are almost only for the look).

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  5. I don't know how important the ravines are for you, but you could reduce the generation probability, so the chances are low to see those formations.

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  6. I would like to propose plants, that look like the the normal food plants, so when you wander around, you must taste several plants until you find one, that does tolerate your body. Some might be cooked first before you will be able to eat them or be mixed with milk etc. That way you could achieve your planned food developement tree.

    At the beginning those plants supply quite low saturation. But the longer you cultivate, the more food you will get.

    1

  7. On 21.5.2016 at 3:25 AM, Flobilbo said:
    On 21.5.2016 at 3:25 AM, Flobilbo said:
    On 19.5.2016 at 2:01 PM, drkoaeg said:

    Will you provide some sneak peek after some time passed? =)

    Most definitely. Like I said in the post above Millinare is coming out first and maybe a couple months down the road I will release the tech mod patch.

    Did you make some progress? =)

     

    2

  8. 5 minutes ago, Kittychanley said:

    I'm fairly sure you can already plant vanilla crops on TFC farmland.

    Wow, THAT is amazing!! Thank you very much, I did not know that is possible...

    So, does this also count for modded plants, that use the vanilla mechanics?

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  9. Hey,

    I would like to ask, if anyone is interested in making hoes of TFC work with soil in two modes (analog chisel). You could chose between default mode, which means the recent behavior and the new mode that turns TFC soil in vanilla farmland, so vanilla plants can be planted.

    Otherwise is there a way to merge both planting methods?

    Thanks for thinking about this

    0

  10. 53 minutes ago, Lenaco said:

    Besides it not always handling TFC blocks and entities well I also had maps go corrupt after editing TFC maps.
    I did not have these issues with vanilla MC or FTB maps.

    Obviously just because I had these issues in the past doesn't mean you will have them now, just make sure you always make a backup copy of your map just in case.

    Okay, thx

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  11. 47 minutes ago, Lenaco said:

    The TFC blocks have a different ID than the MC blocks, so MCEdit schematics do not change to TFC blocks.

    Also, MCEdit and TFC do not get along very well, and I have ruined many a map trying to get them to work.
    I have switched to Schematica together with WorldEdit.

    Might I ask you, what problems you had with WorldEdit?

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  12. And stone and grass may turn into the corresponding blocks Bunsan already mentioned.

     

    If you wanted to use these blocks yet, I would recommend block physics mod, which overrides the TFC physics.

    0

  13. 22 minutes ago, Powerman913717 said:

    It depends on what version you are using, however, Ciekma is right in a way, I might just need to add a chat message and disable shooting in creative or add some defaults. What the longbow is doing is allowing you to shoot because you're in creative mode however the longbow isn't able to gather the needed information about the ammo in that process. I would suggest that you remain in the survival mode as much as possible, especially with anything relating to TFC as it is intended for survival mode. I take a look at fixing the issue, though, it just might not me soon as I'm under a busy schedule between some other stuff I'm working on and some school related things.

    Edit: I looked through the crash report and yes, you should update as you're two version behind, this likely won't fix your issue though.

    Thank you for explanation!

    1

  14. Had crash while shooting with longbow:

    Spoiler

    ---- Minecraft Crash Report ----
    // I'm sorry, Dave.

    Time: 08.06.16 09:54
    Description: Unexpected error

    java.lang.NullPointerException: Unexpected error
     at terramisc.items.tools.ItemCustomLongbow.func_77615_a(ItemCustomLongbow.java:168)
     at net.minecraft.item.ItemStack.func_77974_b(ItemStack.java:402)
     at net.minecraft.entity.player.EntityPlayer.func_71034_by(EntityPlayer.java:196)
     at net.minecraft.client.multiplayer.PlayerControllerMP.func_78766_c(PlayerControllerMP.java:449)
     at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1918)
     at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
     at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
     at net.minecraft.client.main.Main.main(SourceFile:148)
     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
     at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
     at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
     at java.lang.reflect.Method.invoke(Method.java:483)
     at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
     at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
     at terramisc.items.tools.ItemCustomLongbow.func_77615_a(ItemCustomLongbow.java:168)
     at net.minecraft.item.ItemStack.func_77974_b(ItemStack.java:402)
     at net.minecraft.entity.player.EntityPlayer.func_71034_by(EntityPlayer.java:196)
     at net.minecraft.client.multiplayer.PlayerControllerMP.func_78766_c(PlayerControllerMP.java:449)

    -- Affected level --
    Details:
     Level name: MpServer
     All players: 1 total; [EntityClientPlayerMP['Majorhantines'/49, l='MpServer', x=5156,70, y=146,75, z=-11382,30]]
     Chunk stats: MultiplayerChunkCache: 81, 81
     Level seed: -7247708345375048118
     Level generator: ID 00 - TFCDefault, ver 0. Features enabled: false
     Level generator options:
     Level spawn location: World: (1272,153,-7728), Chunk: (at 8,9,0 in 79,-483; contains blocks 1264,0,-7728 to 1279,255,-7713), Region: (2,-16; contains chunks 64,-512 to 95,-481, blocks 1024,0,-8192 to 1535,255,-7681)
     Level time: 1259581 game time, 43128606 day time
     Level dimension: 0
     Level storage version: 0x00000 - Unknown?
     Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
     Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
     Forced entities: 16 total; [EntityBat['Fledermaus'/1082393, l='MpServer', x=5230,06, y=63,10, z=-11373,25], EntityBat['Fledermaus'/1082394, l='MpServer', x=5216,75, y=57,10, z=-11366,25], EntityClientPlayerMP['Majorhantines'/49, l='MpServer', x=5156,70, y=146,75, z=-11382,30], EntityBat['Fledermaus'/1082480, l='MpServer', x=5228,25, y=56,10, z=-11369,25], EntityZombieTFC['Zombie'/1083496, l='MpServer', x=5205,03, y=70,00, z=-11352,56], EntityZombieTFC['Zombie'/1083497, l='MpServer', x=5201,72, y=69,00, z=-11348,59], EntityZombieTFC['Zombie'/1083498, l='MpServer', x=5198,00, y=67,00, z=-11340,56], EntityZombieTFC['Zombie'/1082514, l='MpServer', x=5159,50, y=85,00, z=-11335,50], EntityZombieTFC['Zombie'/1080513, l='MpServer', x=5209,50, y=53,00, z=-11377,50], EntityBat['Fledermaus'/1083622, l='MpServer', x=5228,78, y=63,98, z=-11390,09], EntityZombieTFC['Zombie'/1083623, l='MpServer', x=5202,94, y=84,00, z=-11312,50], EntitySkeletonTFC['Skelett'/1083631, l='MpServer', x=5182,50, y=151,00, z=-11317,78], EntityZombieTFC['Zombie'/1083676, l='MpServer', x=5171,97, y=79,00, z=-11317,50], EntityZombieTFC['Zombie'/1083677, l='MpServer', x=5173,78, y=78,00, z=-11315,16], EntityZombieTFC['Zombie'/1083650, l='MpServer', x=5217,50, y=77,00, z=-11338,50], EntityZombieTFC['Zombie'/1083651, l='MpServer', x=5213,50, y=77,00, z=-11335,50]]
     Retry entities: 0 total; []
     Server brand: fml,forge
     Server type: Integrated singleplayer server
    Stacktrace:
     at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
     at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)
     at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:927)
     at net.minecraft.client.main.Main.main(SourceFile:148)
     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
     at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
     at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
     at java.lang.reflect.Method.invoke(Method.java:483)
     at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
     at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
     Minecraft Version: 1.7.10
     Operating System: Windows 8.1 (amd64) version 6.3
     Java Version: 1.8.0_25, Oracle Corporation
     Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
     Memory: 2050993144 bytes (1955 MB) / 3758096384 bytes (3584 MB) up to 3758096384 bytes (3584 MB)
     JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms4G -Xmx4G -XX:NewSize=1G -XX:MaxNewSize=2G -XX:SurvivorRatio=2 -XX:+DisableExplicitGC -XX:+UseConcMarkSweepGC -XX:+AggressiveOpts
     AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
     IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
     FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 54 mods loaded, 34 mods active
     States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
     UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
     UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
     UCHIJAAAA Forge{10.13.4.1558} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
     UCHIJAAAA itemphysic{1.1.5} [ItemPhysic] (minecraft.jar)
     UCHIJAAAA tfc_coremod{0.79.29} [TFC[coremod]] (minecraft.jar)
     UCHIJAAAA sapmanpack{2.5.1} [SanAndreasPs Manager Pack CORE edition] ([1.7.10]SAPManPack-2.5.1.jar)
     UCHIJAAAA AccidentallyCircumstantialEvents{1.12.5} [Accidentally Circumstantial Events] ([1.7.10]AccidentallyCircumstantialEvents-1.12.5.jar)
     UCHIJAAAA BetterFoliage{2.0.9} [Better Foliage] ([1.7.10]BetterFoliage-2.0.9.jar)
     UCHIJAAAA BNBGamingLib{2.3.2} [BNBGamingLib] ([1.7.10]BNBGamingLib-2.3.2.jar)
     UCHIJAAAA BlockPhysics{0.9.5} [Block Physics] ([1.7.10]BNBBlockPhysics-0.9.5.jar)
     UCHIJAAAA creativecore{1.3.14} [CreativeCore] ([1.7.10]CreativeCore-1.3.24.jar)
     UCHIJAAAA DynamicLights{1.3.8} [Dynamic Lights] ([1.7.10]DynamicLights-1.3.8.jar)
     UCHIJAAAA DynamicLights_onFire{1.0.4} [Dynamic Lights Burning Entity Module] ([1.7.10]DynamicLights-1.3.8.jar)
     UCHIJAAAA DynamicLights_creepers{1.0.4} [Dynamic Lights Creeper Module] ([1.7.10]DynamicLights-1.3.8.jar)
     UCHIJAAAA DynamicLights_dropItems{1.0.8} [Dynamic Lights EntityItem Module] ([1.7.10]DynamicLights-1.3.8.jar)
     UCHIJAAAA DynamicLights_entityClasses{1.0.1} [Dynamic Lights Entity Light Module] ([1.7.10]DynamicLights-1.3.8.jar)
     UCHIJAAAA DynamicLights_mobEquipment{1.0.8} [Dynamic Lights Mob Equipment Light Module] ([1.7.10]DynamicLights-1.3.8.jar)
     UCHIJAAAA DynamicLights_flameArrows{1.0.0} [Dynamic Lights Fiery Arrows Light Module] ([1.7.10]DynamicLights-1.3.8.jar)
     UCHIJAAAA DynamicLights_floodLights{1.0.2} [Dynamic Lights Flood Light] ([1.7.10]DynamicLights-1.3.8.jar)
     UCHIJAAAA DynamicLights_otherPlayers{1.0.8} [Dynamic Lights OtherPlayers Light Module] ([1.7.10]DynamicLights-1.3.8.jar)
     UCHIJAAAA DynamicLights_thePlayer{1.1.4} [Dynamic Lights Player Light Module] ([1.7.10]DynamicLights-1.3.8.jar)
     UCHIJAAAA HardcoreDarkness{1.7} [Hardcore Darkness] ([1.7.10]HardcoreDarkness-1.7.jar)
     UCHIJAAAA MineTweaker3{3.0.10} [MineTweaker 3] ([1.7.10]MineTweaker-3.0.10B.jar)
     UCHIJAAAA MobProperties{1.0.2} [Mob Properties] ([1.7.10]MobProperties-1.0.2.jar)
     UCHIJAAAA PushShove{1.0} [Push and Shove] ([1.7.10]PushShove-1.0.jar)
     UCHIJAAAA betterboat{1.0.0} [Better Boat] ([1.7.10]SAPBetterBoat-1.1.0.jar)
     UCHIJAAAA soundfilters{0.8_for_1.7.X} [Sound Filters] ([1.7.10]SoundFilters-0.8.jar)
     UCHIJAAAA terrafirmacraft{0.79.29}  ([1.7.10]TerraFirmaCraft-0.79.29.jar)
     UCHIJAAAA tfcadditions{@MODVERSION@} [TFC-Additions] ([1.7.10]TerrafirmaAdditions-1.0.3.jar)
     UCHIJAAAA cookingwithtfc{0.01.00} [Cooking with TFC] ([1.7.10]TerrafirmaCooking-0.01.00.jar)
     UCHIJAAAA MerchantsTFC{1.1.4} [Merchants] ([1.7.10]TerrafirmaMerchants-1.1.4.jar)
     UCHIJAAAA tfcm{0.10.0} [TerraMisc] ([1.7.10]TerrafirmaMisc-0.10.0.jar)
     UCHIJAAAA terrafirmastuff{0.1.3} [TerraFirmaStuff] ([1.7.10]TerrafirmaStuff-0.1.3.jar)
     UCHIJAAAA TooMuchTime{2.4.0} [TooMuchTime] ([1.7.10]TerrafirmaTooMuchTime-2.4.0-universal.jar)
     UCHIJAAAA TFCTweaker{0.01.01} [TFC Tweaker] ([1.7.10]TerrafirmaTweaker-0.01.01.jar)
     UCHIJAAAA ftfragileglass{1.7.10-1.7} [Fragile Glass and Thin Ice] (Fragile Glass and Thin Ice-1.7.10-1.7.jar)
     GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 352.86' Renderer: 'GeForce GT 520M/PCIe/SSE2'
     Launched Version: 1.7.10-Forge10.13.4.1558-1.7.10
     LWJGL: 2.9.1
     OpenGL: GeForce GT 520M/PCIe/SSE2 GL version 4.5.0 NVIDIA 352.86, NVIDIA Corporation
     GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

     Is Modded: Definitely; Client brand changed to 'fml,forge'
     Type: Client (map_client.txt)
     Resource Packs: [default]
     Current Language: English (US)
     Profiler Position: N/A (disabled)
     Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
     Anisotropic Filtering: Off (1)

    thx for taking a look at it

    0

  15. 10 minutes ago, Kittychanley said:

    The forum will stay the same way it currently is with both TFC1 and TFC2, just under different sections. The wiki will likely be something like the dwarf fortress wiki, in that all of the pages will be for TFC2, but there will be a box at the top that provides the link to the TFC1 version of the page.

    Okay, thank you very much

    0

  16. 1 hour ago, JAWolfe said:

    The block references are:

    com.bioxx.tfc.api.TFCBlocks.woodSupportH

    com.bioxx.tfc.api.TFCBlocks.woodSupportH2

    The classes are:

     com.bioxx.tfc.Blocks.BlockWoodSupport

    com.bioxx.tfc.Blocks.BlockWoodSupport2

    thank you very much! I did not think to look in api file:o

    0