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ATTENTION Forum Database Breach 03/04/2019
There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again. -
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22 ExcellentAbout drkoaeg
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[TFC 0.79.23+] Streams - Real Flowing Rivers
drkoaeg replied to delvr's topic in Addons & Applications
My version (0.3.1) does not have any config file. Did you create one? -
[DISCONTINUED][TFC 0.79.29][0.13.0]TerraMisc - Misc, Magic, and More!
drkoaeg replied to Necoxus's topic in Addons & Applications
Other proposals: - like in 1.13 debarkified wood - like in 1.12 lamas - rendering (if you have the ability) snow on fences and walls, maybe chiseled; water rendering in those blocks (see MC 1.13) - weeds grow on the fields, if not cared, and tilled soil will eventually turn back into soil - making upgrading hoes more worthwhile by tilling soil 1x1 (stone) 3x1 (bronze) 3x3 (steel) as example - by pushing a key you can look into vessels/other container in your inventory - beekeeping with bee swarm mob Not all of it may fit perfectly well, but I wanted you to give you as much inspiration as possible -
[DISCONTINUED][TFC 0.79.29][0.13.0]TerraMisc - Misc, Magic, and More!
drkoaeg replied to Necoxus's topic in Addons & Applications
It might be a too crazy attempt, but I see the foundation already set in your mod: Would you mind incorporate Growthcraft mod or make it compatible or so? The booze stuff is quite lovely made for TFC and an upgrade to your fruit press implementation. Also the mod is open-source (community edition) and was until recently updated. I will brainstorm a little more, maybe I come up with another suitable idea keep up the amazing work, I have a lot fun with your creation! -
Hi, I got aware that there are mods, imitating pretty much every aspect of TFC 1.7.10 and even more. So what do you think about a TFCish modpack? Do you know one already? drkoaeg
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Long story short, replace the old nutrition system by this one: http://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/wip-mods/2370592-biota-adding-adding-life-to-plants
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Terrafirmacraft has a long stretched starting time, travelling is almost essential. So, there is repeating action for placing down stuff and break it up again. There comes this great mod in: Nomadic Tents mod. It lets you create different tents that allow building and storing in the tent dimension. The dimension is limited in space but can be taken with you. I think the mod fits very well with the game mechanics of TFC without breaking intended struggle. https://www.curseforge.com/minecraft/mc-mods/nomadic-tents/files?filter-game-version=1738749986%3A5 I have tried out to use it but there are some compatibility issues with the mod it seems, so I wanted to let you know about this mod and maybe somebody would even get into this rather small project. Thank you for reading drkoaeg
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It might be sufficient to use burning wood piles for iniating breaking of stone.
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Taeo's WIP addons - TerraThaumcraft, TTFCAPI, TTFCMat
drkoaeg replied to TaeoG's topic in Outdated/Abandoned
Hey, are you still working on those patches? Especially Mo' Creatures and Ye Gamol Chattels would be interesting to know. -
Could so help, please? ---- Minecraft Crash Report ---- // You should try our sister game, Minceraft! Time: 22.09.17 10:46 Description: Exception ticking world java.lang.NoSuchMethodError: com.bioxx.tfc.WorldGen.Generators.WorldGenLooseRocks.rocksNearby(Lnet/minecraft/world/World;III)Z at com.bioxx.tfc.Blocks.Terrain.BlockGrass.func_149674_a(BlockGrass.java:235) at net.minecraft.world.WorldServer.func_147456_g(WorldServer.java:391) at WorldServerOF.func_147456_g(WorldServerOF.java:477) at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:183) at WorldServerOF.func_72835_b(WorldServerOF.java:234) at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:625) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547) at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:396) at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at com.bioxx.tfc.Blocks.Terrain.BlockGrass.func_149674_a(BlockGrass.java:235) at net.minecraft.world.WorldServer.func_147456_g(WorldServer.java:391) at WorldServerOF.func_147456_g(WorldServerOF.java:477) at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:183) at WorldServerOF.func_72835_b(WorldServerOF.java:234) at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:625) -- Affected level -- Details: Level name: Neue Welt7 All players: 1 total; [EntityPlayerMP['Majorhantines'/405, l='Neue Welt7', x=11809,51, y=150,77, z=-12429,41]] Chunk stats: ServerChunkCache: 279 Drop: 0 Level seed: -5409538002066184989 Level generator: ID 00 - TFCDefault, ver 0. Features enabled: true Level generator options: Level spawn location: World: (11812,151,-12428), Chunk: (at 4,9,4 in 738,-777; contains blocks 11808,0,-12432 to 11823,255,-12417), Region: (23,-25; contains chunks 736,-800 to 767,-769, blocks 11776,0,-12800 to 12287,255,-12289) Level time: 577109 game time, 577109 day time Level dimension: 0 Level storage version: 0x04ABD - Anvil Level weather: Rain time: 73625 (now: false), thunder time: 154452 (now: false) Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: true Stacktrace: at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547) at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:396) at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) -- System Details -- Details: Minecraft Version: 1.7.10 Operating System: Windows 8.1 (amd64) version 6.3 Java Version: 1.8.0_25, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 472461912 bytes (450 MB) / 1271738368 bytes (1212 MB) up to 4697620480 bytes (4480 MB) JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms1G -Xmx5G -XX:NewSize=1280M -XX:MaxNewSize=2560M -XX:SurvivorRatio=2 -XX:+DisableExplicitGC -XX:+UseConcMarkSweepGC -XX:+AggressiveOpts AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 16, allocated: 0, tallocated: 0 FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 Optifine OptiFine_1.7.10_HD_U_D7S_pre 110 mods loaded, 110 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10.jar) UCHIJAAAA Forge{10.13.4.1558} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10.jar) UCHIJAAAA tfc_coremod{0.79.29} [TFC[coremod]] (minecraft.jar) UCHIJAAAA CodeChickenCore{1.0.7.46} [CodeChicken Core] (minecraft.jar) UCHIJAAAA NotEnoughItems{1.0.5.110} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.110-universal.jar) UCHIJAAAA terrafirmacraft{0.79.29} [TerraFirmaCraft] ([1.7.10]TerraFirmaCraft-0.79.29.jar) UCHIJAAAA ForgeMultipart{1.2.0.345} [Forge Multipart] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar) UCHIJAAAA McMultipart{1.2.0.345} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar) UCHIJAAAA TerraFirmaCraftNEIplugin{1.5.3.24} [TerraFirmaCraftNEIplugin] (TerraFirmaCraftNEIplugin-1.7.10-1.5.3.24.jar) UCHIJAAAA FMPIntegration{1.0} [FMPIntegration] ([1.7.10]FMPIntegration-1.2.2.jar) UCHIJAAAA ForgeMicroblock{1.2.0.345} [Forge Microblocks] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar) GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread. Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Player Count: 1 / 8; [EntityPlayerMP['Majorhantines'/405, l='Neue Welt7', x=11809,51, y=150,77, z=-12429,41]] Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'fml,forge' OptiFine Version: OptiFine_1.7.10_HD_U_D7S_pre Render Distance Chunks: 2 Mipmaps: 4 Anisotropic Filtering: 1 Antialiasing: 0 Multitexture: false OpenGlVersion: 4.5.0 NVIDIA 381.65 OpenGlRenderer: GeForce GT 520M/PCIe/SSE2 OpenGlVendor: NVIDIA Corporation CpuCount: 4
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Ferreusveritas will be happy to help looking over the code, if you make a fork in GitHub. But he has no knowledge with TFC, so it would be needed someone who is well experienced there. You can contact him on the link below: https://mods.curse.com/members/ferreusveritas
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In order to revive this thread, I would like to give somebody the chance to get a feeling on how assessable this could be: Adding trees *should be* simple. create a class that extends myGrowingTree class and add whatever it is that differentiates it from other trees. An example(birch tree): /////////////////////////////////////// public class TreeBirch extends GrowingTree { public TreeBirch(int seq) { super("birch", seq); //Birch are tall, skinny, fast growing trees setBasicGrowingParameters(0.1f, 14.0f, 4, 4, 1.25f); retries = 1;//Special fast growing //Vanilla Birch Stuff setPrimitiveLeaves(Blocks.leaves, 2); //Vanilla Birch Leaves Block/Meta setPrimitiveLog(Blocks.log, 2); //Vanilla Birch Log Block/Meta setPrimitiveSapling(Blocks.sapling, 2); //Vanilla Birch Sapling/Meta //How the biome affects the growth rate envFactor(Type.COLD, 0.75f); envFactor(Type.HOT, 0.50f); envFactor(Type.DRY, 0.50f); envFactor(Type.FOREST, 1.05f); } @Override public boolean isBiomePerfect(BiomeGenBase biome) { return isOneOfBiomes(biome, BiomeGenBase.birchForest, BiomeGenBase.birchForestHills); }; } /////////////////////////////////////// Then you register it like so: TreeRegistry.registerTree(new TreeBirch(seq)); Where seq is the sequential tree number for the mod. The mod uses existing textures so you basically will make another mod that depends on growing trees and whatever mod provides the remainder of the 15 trees you are interested in. The source is still at the link at the first post to be forked. Hope to see some interest = )
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[TFC2 0.2.4] Material Expansion - More building materials
drkoaeg replied to Stroam's topic in Addons & Applications
Sorry, I didn't notice this is for TFC2. I am with you, but as TFC2 is still prerelease I was not prepared for this- 12 replies
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[TFC2 0.2.4] Material Expansion - More building materials
drkoaeg replied to Stroam's topic in Addons & Applications
Very nice! The gravity and support law feature seems fantastic. May you want to expand it to Vanilla TFC blocks?- 12 replies
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Hey Dulakaba, would you mind publishing your shaman mod as far as you got?