Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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    • Dries007

      Server Move   09/13/18

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.

I'm a geek, not a nerd

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About I'm a geek, not a nerd

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  1. [0.79.?] Fix Shaders for Terrafirmacraft Water

    I'm using the modpack "TechNodeFirmaCraft" on ATLauncher, with TFC version 0.79.28, and the water IDs are different to what I've seen posted here. The IDs start at 537 and upwards. I just spent the last 5 hours trying to make mods work, so I hope this helps people get to a solution faster. Also, while I'm here I'm just gonna confirm that this does indeed work with MrMeepz Shaders v05, and the line that has to be edited in gbuffers_water.vsh is line 64. Well, I think an appropriate way to leave off for now would be this quote: "Engineers like to solve problems. If there are no problems readily available, they will create their own problems." -Scott Adams