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spudcosmicc

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Posts posted by spudcosmicc


  1. Perhaps this could be balanced by preventing spawning of the friendly mobs. Instead of spawning like normal mobs, a set number could spawn in chunks, a bit like ore does now. This would mean you would need to breed them to have sustainable access. It would also eventually counter the ability to just move out in search of more animals, as once you had moved cleared the chuncks around your house, you would have to travel further and further for food.

    They already do exactly this, it's been this way for months actually. You never noticed animals not respawning?

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  2. As I understand it, the purpose of this mod is "To make Minecraft more like Dwarf Fortress".

    Also, as I understand it, the makers of the mod are going for "believable" and not "realistic".

    Also, there is making something more intricate to reward extra effort being put forth, and then there is just making something mind-numbingly tedious.

    Every person I know who plays Minecraft refuses to play Terrafirmacraft because it's more or less "tedious to the point of unenjoyable"

    This isn't a suggestion to make cutting down trees more difficult, I'm just showing something that we're getting in the future whether we like it or not because it's going to be a minecraft feature. I suppose it will be a bit more difficult because you'll have to cut the tree into segments after it fell, but it's just like vanilla minecraft.

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  3. I've been a lurker for the last 3 months or so, so ive finally decided to come and place some of my feedback. i started up a server last month, for build 44. heres some of my story(s)

    its me and a friend playing, with up to 5 people we know have joined and dabbled in it. im teaching people how to smith for the mod so its easy enough going however theres several issues cropping up in the world

    1. Seasons, yes they're nice great addition. but when it comes to fruit trees, they were planted day 1 of the server starting, and now became harvestable. literately 30 + RL days of gametime to grow?

    2. Animals. are just worthless for this, we dont even bother keeping them around anymore, waste your wheat and "maybe in 3 weeks (RL time) you get a baby animal.

    3. zinc seems to be "everywhere, all surface deposits are zinc, all underground deposits are Galena, i tested this on the server giving my self creativemode and digging holes while spamming the prospectors pick as i went down, straight down to bedrock

    i drilled a hole every 25 tiles in every direction from 0.0 to 500,500 to -500,-500, i found 1 tetrahydrite vein (rediclious ammount of ore btw) 1 iron vein (didnt bother with escavateing it as cant even work it yet), and numerous .. rediclious ammounts of galena (which is worthless in current mod besides making silver alloys, that tetrahydrite doesnt solve in the firstplace) and -ALL SURFACE deposits were zinc every single one of them, without fail, if it was an ore above y50 it was zinc.

    4. resorting to creative mode to "exchange out ore" is just something i don't want to do. it doesnt feel like i earned it. maybe an alchemy table to exchange ores for other ores at a 2 to 1 ratio...?

    5. also flux stone was incredibly rare, a vein of marble around 400,-500 y=30

    do i need to kill the world to upgrade to a different build?

    and the mod tells me im playing with outdated files, if i tell it to download and update my client - i assume it works. i assume i'd have to update the server before it even allows me to log in? >.>

    6. the chest size... seriously, freaking huge storage room now.just absolutely rediclious literately have 100 chests in the storage area.

    1. If I'm correct, someone I heard said that one Minecraft year is about 48 hours if you let your game run, so you might be a bit exaggerating

    2. same as above, I think you might be exaggerating

    3. It all depends on the rock type for the biome, it's not always the same, and some ores can only appear in certain rock types.

    4. Go find the rock the ore appears in.

    5. find a biome with flux, there's six different types of flux, you're just unlucky.

    6. Only keep what you need; I wouldn't mind even if it was smaller.

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  4. If you must choke hold us into the miniature hot bar you should be able to add sheaths, hooks, various loops and so forth that could make these things easily accessible.

    I would suggest to everyone to give this idea I second look and search for possibilities it has potential, even if the base idea is rather horrendous.

    I did think of this, but couldn't think of a proper way of it being implemented.
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  5. I knew this would scare some people, but I thought of this idea after installing an adventurer crafting mod for dwarf fortress. I made an outsider, discarded my spear and knife, kicked a tame kitten to make me an enemy of the civilization, and set out into the wilderness to get terribly lost. With nothing I managed to knapped some tools, kill a goundhog, and make a bone spear, bow, backpack, waterskin, and shield in a matter of days. Most of that time was spent hunting mountain goats for food and leather. Yeah, it was kind of difficult juggling items in my hands when I had no backpack, but I set up a camp where I left all my tools, and that's what I envisioned you could be doing in minecraft until you got your situation together, so I made a suggestion.

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  6. Currently, the TFC inventory doesn't make any sense; you can hold more than a cubic kilometer of stone in you pockets, but a chest only holds about a fifth of that. I'd like to propose my idea's that could make this a bit more believable.

    The new inventory:

    Your Hands:

    When you spawn a new character, you shouldn't see that large row anymore, instead there will be two slots, these are your hands. They can hold just about everything, and will be the only things you have to hold things when you just start out. Your hands do have limitations though, some things will be too big for one hand, and will have to be held with multigrasp. Things that would be held multigrasp would be things like the pickaxe, hoe, shovel, scythe, and possibly things that exceed a certain stack level (16 maybe? or depending on the item?). With a multigrasp item in your hands, you may not put anything in the other hand, and the other hand slot will either disappear or be greyed out.

    Inventory storage:

    Now, when you open your inventory for the first time, you will only see the 2x2 crafting table, your player, and surrounding him on the left side will be the armor slots, but on the right side will be slots for backpacks and other things like it. However, there will be no inventory storage as of yet. You will need to make a backpack or pouch or something along those lines. I know some people won't like this so maybe a world gen option to start with a backpack. When you get a backpack and equip it; you will get one row of inventory, and a pouch will give you half, but would be a cheaper crafting recipe

    Weight

    Now don't think just because you have four backpacks equipped means your set for life, because everything you carry has weight, even your backpacks. Some items would weigh more than others, obviously, and full stacks would weigh a lot more than small ones (but having four stacks of 16 planks would be the same weight as a stack of 64). Weight would just be an annoyance if you chose to bring everything with you at once, because it would slow you down, make you hungry faster, and, eventually, make you unable to run.

    Better storage Techniques:

    Now, I bet your wondering, okay, so we had nerfed chest size, and now a nerfed inventory, what do we do with all of our stuff?

    Dropping:

    This change to the original pressing Q and having the item appear as a despawning entity isn't much different. Now when you press Q it will create a transparent "block" on the ground in front of you that shows up as the item you dropped laying on the ground. You can then drop more items on to the ground or right click it to take out/put in more. These piles can hold about 4 or 5 slots, but can only hold a single 32 stack. If the number items in a stack placed in the pile reaches 32, then you will be unable to place in any more.

    Storage Containers:

    Currently, we only have chests, when in reality, we have multiple ways of storing and sorting our items.

    Backpacks and pouches:

    These were already mentioned in this thread, but I feel like they need to be explained in more detail.

    Now, first off, backpacks and pouches should use durability, and every time you put an item in, it loses some, but not when you take an item out. They should also have a relatively high durability, and take quite a long time to break, and even if it's about to break, combine them with a piece of string and leather to patch some of it's durability back up.

    Bags and baskets

    Bags and baskets are storage items that can't be stored in the a backpack (because of their size) however, when held in your hand they provide an extra row of storage in your inventory. When right clicked, bags and baskets can be placed on the ground to provide storage much like a chest. Bags are crafted with leather and baskets with reeds.

    Cabinets:

    Cabinets are storage blocks that open outward (If you don't know what a cabinet is, go here:

    http://en.wikipedia....%28furniture%29) They would be placeable in the wall or on the floor, have a half row of slots, and not be able to be made double. They would be very mass-produceable and you could have entire warehouses with the walls made out of cabinets

    Ideas that don't fit anywhere:

    Cows drop more leather until proper butchering is in place

    If cloth is ever added then cloth bags, backpacks n' such could be added

    If thirst is ever required then water skins could be stored in the backpack slots

    Give your thoughts and ideas!

    2

  7. ... what's hail?

    *checks out in google*

    ... Yep. But, as well as tornadoes, make them as rare as in RL.

    Hail isn't rare. It just depends where you live. In Midwest United States hail happens just about every thunderstorm; so I could see that being implemented that hail would only happen in certain biomes.

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  8. Skeleton? That isn't very realistic isn't it all minecraft offensive mobs should be removed. I mean creepers? Never heard off a person who died by a creeper in real life. Bears, foxes, wolfs, etc, etc, etc. those are real things that should fit in this mod.

    Well, this mod is based of of dwarf fortress, and I never heard of a miner getting brutally murdred by demons while being told to mine all the adamantine by his greedy overseer. What I'm trying to say is, I think a little fantasy is exceptable, and I mean, who would want to take away our iconic creeper.

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  9. Ah yeah. there's your problem.

    Armor wasn't introduced yet in that version. you'd hardly recognize the game once you update to the most current one. also. you need to make a new world when you update from that old version. a lot of changes to worldgen among other things have happened.

    Damn, just got a bronze anvil too. Oh well, nothing's wrong with a little change.

    Oh, by the way, do I just neeed to get a new game zip folder to replace the old, or do I need to re get the core and everything?

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  10. The game should be updated so that zombies don't drop vannila ingots. and when villager trading comes around soon, We'll be able to trae or vanila tool recipies. This should change and villagers should trade terra firma craft items. Just thought I should bring this to attention.

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  11. Currently, you, the player, has no emotion in game. Not that this is a bad thing, but it'd be cool if like Dwarf Fortress you had somekind of "Happyness state" Except it would be in the form of bars in a gui istead of "You feel estatic lately, You've admired a finly crafed bed recently"

    This is what I think it should look like:

    Total Happyness

    (All the bars added up together)

    Unhappy |-----------------------------------[]--------------------------|Happy

    Hunger

    (How long it's been since you last ate)

    Hungry |---------------------[]------------------------------------------| Full

    Sleep

    (How long it's been since you rested)

    Tired |---------------------------------------------[]--------------| Well-Rested

    Warmth

    (what biome temperature you are in [ Fire should increase heat, good if you're in a cold area, and being inside helps, maybe armor is a factor in warmth too?])

    Very Cold |------------------------------[]----------------------------------| Very Hot

    (Note: the middle is the happiest in this one)

    Dampness

    (Being wet is uncomfortable right? Rain and water affect this)

    Wet |----------------------------------------------------------[]------------| Dry

    Pain

    (Pretty self explanatory, getting hurt doesn't feel good. This is based on your current life, it probably should stick around a bit even if it regenerated)

    Extreme Pain |-----------------------------------------------------[]-----------------------| No Pain

    (finally)

    Fear

    (Steve is alone, abandoned, and walking though a dark cave, not knowing what monsters are on the other side, you'd probably be scared too. This is effected by light level, monster sounds, and pain. In broad daylight this is usually zero)

    Very Scared |-----------------------------------------------------------------------[]--| Not Scared

    Without my notes it would most likely look something like this:

    Total Mood

    Unhappy |--------------------------------------------------[]-----------|Happy

    __________________________________________________________________________________

    Hunger

    Hungry |---------------------[]------------------------------------------| Full

    Sleep

    Tired |---------------------------------------------[]--------------| Well-Rested

    Warmth

    Very Cold |------------------------------[]----------------------------------| Very Hot

    Dampness

    Wet |----------------------------------------------------------[]------------| Dry

    Pain

    Extreme Pain |-----------------------------------------------------[]-----------------------| No Pain

    Fear

    Very Scared |-----------------------------------------------------------------------[]--| Not Scared

    _________________________________________________________________________________

    Now, Finally, what does all this do? Your mood effects certain things, thins like your mining speed, walking speed, health regen, and so on. Feel free to post your sugestions.

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  12. That makes sense. Also, shields. Shields bro, shields.

    Shields... we need shields. Don't listen to Jivix! But yeah, this is a great idea, I won't be missing battlegear anymore.

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