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spudcosmicc

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About spudcosmicc

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    Caveman
  • Birthday 07/15/1997

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  1. Thoughts on B47 ?

    They already do exactly this, it's been this way for months actually. You never noticed animals not respawning?
  2. Thoughts on B47 ?

    You can still punch at stone until it breaks.
  3. Thoughts on B47 ?

    I was wondering, should you make a metal pick first as opposed to a chisel, because a bloomery won't serve you much good until you can mine out an ore vein.
  4. So it IS possible.

    This isn't a suggestion to make cutting down trees more difficult, I'm just showing something that we're getting in the future whether we like it or not because it's going to be a minecraft feature. I suppose it will be a bit more difficult because you'll have to cut the tree into segments after it fell, but it's just like vanilla minecraft.
  5. So it IS possible.

    cevkiv, I don't think you understood the purpose of this thread.
  6. So it IS possible.

    A whole bunch of people have suggested that trees should fall over instead of just turn into logs, but everyone just dismissed it as "impossible" or "too hard to code". However, it will probably become possible in the future because dinnerbone (a programmer for mojang) managed to do it. Proof: https://twitter.com/...757928076148737
  7. What happened to redstone dust?

    Cinnabar is found in andesite
  8. Feedback - Fairin style!

    1. If I'm correct, someone I heard said that one Minecraft year is about 48 hours if you let your game run, so you might be a bit exaggerating 2. same as above, I think you might be exaggerating 3. It all depends on the rock type for the biome, it's not always the same, and some ores can only appear in certain rock types. 4. Go find the rock the ore appears in. 5. find a biome with flux, there's six different types of flux, you're just unlucky. 6. Only keep what you need; I wouldn't mind even if it was smaller.
  9. Believable inventory and better storage techniques

    I did think of this, but couldn't think of a proper way of it being implemented.
  10. Believable inventory and better storage techniques

    I knew this would scare some people, but I thought of this idea after installing an adventurer crafting mod for dwarf fortress. I made an outsider, discarded my spear and knife, kicked a tame kitten to make me an enemy of the civilization, and set out into the wilderness to get terribly lost. With nothing I managed to knapped some tools, kill a goundhog, and make a bone spear, bow, backpack, waterskin, and shield in a matter of days. Most of that time was spent hunting mountain goats for food and leather. Yeah, it was kind of difficult juggling items in my hands when I had no backpack, but I set up a camp where I left all my tools, and that's what I envisioned you could be doing in minecraft until you got your situation together, so I made a suggestion.
  11. Currently, the TFC inventory doesn't make any sense; you can hold more than a cubic kilometer of stone in you pockets, but a chest only holds about a fifth of that. I'd like to propose my idea's that could make this a bit more believable. The new inventory: Your Hands: When you spawn a new character, you shouldn't see that large row anymore, instead there will be two slots, these are your hands. They can hold just about everything, and will be the only things you have to hold things when you just start out. Your hands do have limitations though, some things will be too big for one hand, and will have to be held with multigrasp. Things that would be held multigrasp would be things like the pickaxe, hoe, shovel, scythe, and possibly things that exceed a certain stack level (16 maybe? or depending on the item?). With a multigrasp item in your hands, you may not put anything in the other hand, and the other hand slot will either disappear or be greyed out. Inventory storage: Now, when you open your inventory for the first time, you will only see the 2x2 crafting table, your player, and surrounding him on the left side will be the armor slots, but on the right side will be slots for backpacks and other things like it. However, there will be no inventory storage as of yet. You will need to make a backpack or pouch or something along those lines. I know some people won't like this so maybe a world gen option to start with a backpack. When you get a backpack and equip it; you will get one row of inventory, and a pouch will give you half, but would be a cheaper crafting recipe Weight Now don't think just because you have four backpacks equipped means your set for life, because everything you carry has weight, even your backpacks. Some items would weigh more than others, obviously, and full stacks would weigh a lot more than small ones (but having four stacks of 16 planks would be the same weight as a stack of 64). Weight would just be an annoyance if you chose to bring everything with you at once, because it would slow you down, make you hungry faster, and, eventually, make you unable to run. Better storage Techniques: Now, I bet your wondering, okay, so we had nerfed chest size, and now a nerfed inventory, what do we do with all of our stuff? Dropping: This change to the original pressing Q and having the item appear as a despawning entity isn't much different. Now when you press Q it will create a transparent "block" on the ground in front of you that shows up as the item you dropped laying on the ground. You can then drop more items on to the ground or right click it to take out/put in more. These piles can hold about 4 or 5 slots, but can only hold a single 32 stack. If the number items in a stack placed in the pile reaches 32, then you will be unable to place in any more. Storage Containers: Currently, we only have chests, when in reality, we have multiple ways of storing and sorting our items. Backpacks and pouches: These were already mentioned in this thread, but I feel like they need to be explained in more detail. Now, first off, backpacks and pouches should use durability, and every time you put an item in, it loses some, but not when you take an item out. They should also have a relatively high durability, and take quite a long time to break, and even if it's about to break, combine them with a piece of string and leather to patch some of it's durability back up. Bags and baskets Bags and baskets are storage items that can't be stored in the a backpack (because of their size) however, when held in your hand they provide an extra row of storage in your inventory. When right clicked, bags and baskets can be placed on the ground to provide storage much like a chest. Bags are crafted with leather and baskets with reeds. Cabinets: Cabinets are storage blocks that open outward (If you don't know what a cabinet is, go here: http://en.wikipedia....%28furniture%29) They would be placeable in the wall or on the floor, have a half row of slots, and not be able to be made double. They would be very mass-produceable and you could have entire warehouses with the walls made out of cabinets Ideas that don't fit anywhere: Cows drop more leather until proper butchering is in place If cloth is ever added then cloth bags, backpacks n' such could be added If thirst is ever required then water skins could be stored in the backpack slots Give your thoughts and ideas!
  12. Weather?

    Hail isn't rare. It just depends where you live. In Midwest United States hail happens just about every thunderstorm; so I could see that being implemented that hail would only happen in certain biomes.
  13. Ore generation- Is this permanant?

    Ha! The gold veins reminded me of dwarf fortress. Often times my fortress walls were made of gold ore because I dug it out right in the middle of one of them.
  14. No longer compatible with modloader?

    I don't know if It's just me, but modloader plus TFC crashes minecraft on startup. I didn't even know it was possible for a mod to be incompatable with modloader; which really sucks, becuase now my modloader mods can't work.
  15. IGN: spudcosmic Age: 15 Read and agree to server rules? I agree What do you want to do on the server? Play online with my other TFC playing friends. I'm good at smithing, mining, and arcitecture too.