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BetterDeadThanRed

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About BetterDeadThanRed

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  1. Discussion thread for the Combat Revamp

    I had to make an account just for this. It seems like you've got a lot of good ideas already for the new combat overhaul, but the one that I have the largest gripes about is your damage idea. If one were to simply apply the coefficient across the body, wouldn't that entirely negate the reason someone would put armor on their head instead of their legs or so on? It seems a bit silly to make a helmet work for the rest of your naked body. I'd suggest using your armor system coupled with a detection system so that the helmet, which has say 50% slash, 50% blunt, 50% pierce resistance only kicks in when you're smacked in the head as opposed to your naked torso. It just makes more sense. Moving on from there, Magic could be a terrible idea, or a great idea depending on how it's implemented. As you've said, it would be nice to NOT have knowledge based skills, and instead have them created by the person by simply gathering ingredients and throwing them together to see what comes out of it. Much like what one encounters playing Skyrim and using the alchemy system. An idea would be some sort of material, maybe redstone, to be mixed with something along the lines of sheets of paper, or pendants, gloves, etc, to allow for certain spells. Such as throwing redstone in X pattern + 3 sheets of paper/a book to get a spell tome for, say, fire. You can use this to light campfires, forges, and so forth by equipping the book and right clicking, which shoots out flame. Just my two cents.