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mossman

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Posts posted by mossman


  1. The new requirements for blast furnace chimneys seems to me to be a bit excessive. Metal sheets in particular seem like a quite arbitrary requirement, as from a realistic standpoint they'd only increase heat conduction from the furnace. This doesn't seem believable and it irritates me.

     

    The same point can be said about the construction of the furnace block itself, or even the bloomery, in that a refractory ceramic would actually be used rather than the metal sheets, which are forced in order to enforce a linear metal progression.

     

    I should also like to note that graphite really isn't used as a part of fireclay. Kaolinite group clay without additive is what's generally referred to as 'fireclay'.

     

    In general I feel that constructing the furnace has been made rather arbitrarily difficult. Balance-wise, I'd rather be spending the bulk of my effort in designing structures and getting food (which is a bit trivial at this point, even with food decay) rather than smithing out the 40 (80 ingots worth!) iron sheets needed for a modest 2-block high blast furnace.

     

    If steel production should be made difficult, more focus should be put on making minerals (ore) rarer and/or more challenging to extract.

     

    Thoughts?

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  2. ---

     

    due to your responses on your applications, i do not feel it appropriate to include in the Bad Wolves community. Please feel free to join another TFC server, as several of others seem to be updated as well.

    ---

     

    hey thanks for giving me permission to join other TFC servers

    you're a real stand-up guy rhodance

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  3. I'm particularly excited for sauerkraut.

     

    Also, very important to note: Contrary to what some may believe, vinegar is in no way involved in the preparation of sauerkraut. To make sauerkraut, you shred cabbage and pack it with salt.

    Simple as that.

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  4. This is going to read like a bit of a wishlist but I would feel better for having my ideas voiced here, so here goes.

     

    So right now the stone age isn't as interesting or nuanced as I think it could be.

     

    Why not have the most basic weapon be a pointed stick?

    We could sharpen our sticks by either scraping it with a stone or whittling it with a suitable tool. The latter should produce superior results than the former, but I'm not sure how it would be best to represent this in-game. This would of course be neccessary if stone tools were to be made less trivial to produce.

    One could potentially improve on the pointed stick slightly by "fire-hardening" it, which involves lightly toasting the point over a flame. This would

     

    Starting and maintaining your first fire should be a bit of a challenge. Anyone here ever seen the 1981 film "Quest for Fire"? As you can probably imagine the entire plot of that film revolves around the struggle to control fire by a group of early humans. It's not a trivial thing to do.

    My idea would be to have a mechanic that made initially starting a fire difficult, so that it would incentivize keeping your current fire alive, either by way of a continuous merry blaze or a few embers smouldering in a gourd packed with straw (As is historically faithful).

     

    Chipped (knapped) stone tools are only possible from rocks with conchoidal fracture (meaning they do not break into cleavage planes), such as quartzite, basalt, and significantly, obsidian and Chert AKA flint. Obtaining good quality stone tools should not be trivial either.

     

    Another major pain pre-metal is inventory management, that being, there's no easy chest substitute other than clay vessels, which can be frustrating to manage in any quantity. As many others on this forum have suggested, some variation on a low-capacity container made from basketry would be believable.

    A low-capacity ceramic equivalent to a barrel is also neccessary - mainly because treating leather and preserving food should be quite possible for those with stone tools. I should also note that just beating rawhides with a rock or other tool would not be totally ineffective at softening it.

     

    On the topic of leather, the ability to craft basic clothing/armor out of rawhide would be quite believable.

    This guy probably didn't have a copper saw and a nice tanning barrel - just some goat skins and maybe a stone cutting tool.

     

    Posted Image

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  5. It's actually going the other way around. The sluice will be a larger version of the current gold pan. The logic behind not making it scan the environment around it is to A. Prevent infinite of a hard to fine ore by just plopping a sluice down next to a vein of it and B. Reduce the amount of lag that was caused by the sluice constantly scanning the area around it.

     

     

    So why couldn't you write in a cap on metal nuggets found in a specific sediment bed or stream, that's actually coorelated with nearby mineral deposits?

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  6. Actually, a lot of forges IRL *are* made with metal. The hottest parts are in the center of the forge and the outside has the great advantage of being exposed to air, so it doesnt melt down. The only parts hot enough to actually heat/melt the metal for further working are in the center of the forge covered by coals. It's like a cooking pot; tin IRL can definitely be melted in the hottest parts of a good bonfire style campfire, but people still use pewter pots above the fire. 

     

    It's totally believable.

    -----------------------------

     

    The reason it's not believable for me here is that the metal is the only material you can make these objects from. Ceramic refractory materials (as simple as clay) would be the obvious prefered material - and they're not used for the purpose of imposing a rather arbitrary progression limitation.

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  7. One should be able to weld an ingot of high-carbon steel with an ingot of lower carbon steel, or even wrought iron, to produce a double-ingot with superior properties for bladed tools. IRL this was/is quite common, you'd weld a piece of hard high carbon steel to the front of your ingot, which would become the 'bit' or cutting surface of your axe head, or the blade of a sword, et cetera. The very hard steel on the cutting surface would keep a sharp edge very well, but the softer metal behind it would allow the tool to flex and deform rather than shatter as it might if the entire tool was made with high carbon steel.

     

    Obviously you could still make tools just fine out of just normal steel without including HC Steel, but I think this little feature would make a good 'secret technique' for good quality weapons for the informed metalworker. Thoughts?

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  8. It's been stated by the developers that the mod is balanced for multiplayer.

     

    So I guess the singleplayer crowd are going to get shafted anyway, heh heh heh. Not that I have any problem with that.

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  9. (This, incidentally, is the reason you use charcoal or coke in forges and blast furnaces instead of natural coal. What we call "steel" is an iron/carbon alloy, and natural coal is not pure enough carbon to make it work. And when working with metal in a forge, you don't want to get it all sooty, forge byproducts into your blade and smoke yourself to coughing. You want the smokeless flame and heat of a pure carbon/oxygen reaction.)

     

    This isn't completely correct. Coal isn't used for smelting because it typically contains a good deal of sulfur and related impurities, which iron readily absorbs when molten or being reduced from an oxide in a bloomery. However, coal is used quite extensively in forges; coal on the edges of your forge is heated and coked from burning coal/coke in the centre. You really don't need to worry about your workpiece absorbing impurities unless it's starting to melt in the fire (which can happen). Soot isn't really a problem as it will just burn off/can be scrubbed off.

     

    Raw coal is far from useless. If you ask me, a good way of balancing this is to make mining it more difficult.

     

    Source: I have dabbled in blacksmithing myself and have used a coal fired forge personally.

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  10. I do have to say that bloomery blocks made out of bronze seems pretty silly and is something that has bothered me since they were introduced.

     

    Why should metal progression be forced linearly, anyway? The OP made a good point when he said that he sometimes preferred to use bronze instead of iron when charcoal became scarce; materials shouldn't necessarily have absolute superiority over others. There should be tradeoffs to make, as in real life; this, if you ask me, is a hallmark of good game design.

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  11. There is also the possibility of salting, pickling, and smoking food as means of preservation. A stack of fish goes into a barrel of salt and comes out preserved, cabbage goes into a barrel of vinegar and comes out sauerkraut.

     

    I'm sorry, but I have to nitpick - saurkraut is made simply by shredding cabbage and packing it with salt. In no way is vinegar involved in its preparation.

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