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letalhell

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Everything posted by letalhell

  1. Emphasis on Caving

    For me Caving is the easiest way to find ores. In vanilla i've never strip mined, it's so much easier to find a cave and go for it. I like strip mining in TFC, you gotta be carefull with the suports to avoid unwanted cave-ins and all that and it also have a more "mine" "Feel and Look". As stated, I would like deeper rocks to be harder then surface ones but in counterpoint better tools would make faster digging, and I mean really fast. Mining the surface stone with a stone pickaxe would be the same speed as mining the almost-bedrock stone with a blue-steel pickaxe, and therefor mining a surface with a blue-steel would be A LOT faster, and mining the bed-rock stones with a stone axe A LOT slower.
  2. One post one question topic

    I did that and I'm still getting "End of Stream". And now I messed up even more. I tried shift+clicking to get the item and now I can't logging anymore.
  3. The Problem with Trees - Seeds

    Perhaps those seeds could drop from trees without the player interference and with that a new tree would grow nerby. That would make forest grow by it's own;
  4. [Suggestion] - Stacking Sticks of Various Types

    Another GUI? I'm not sure if sticks worth that much of coding. The second idea tho is quit good. Another thing could be that sticks be able to be put in the firepit as fuel, so you could leave the unwanted sticks types(the ones you have less) in the fire pit. Other thing is that you could place sticks in a wood-pile similar but for sticks and that could hold up to 8 stacks of sticks.
  5. Nature's might!

    Animals breeding and dying of old age... Humm... That gives me ideas. I guess that would be hard to balance, but would totally be worth. Also, big animals like cows would walk in packs(perhaps every animal should walk in packs) and once a cow is attacked the others will 1) attack back 2) run away(if the enemy is too powerful). No clue about the testificates, I don't like then I always destroy their houses and kill them Perhaps make them builders or something, and they try to build a city/village, making them gather stuffs, hunt animals and so on. There also could be evil-testiticates that will try to hunt you, will place traps to get you and so on.
  6. One post one question topic

    mod_TFC_Core, TFC or TFCOptions?
  7. One post one question topic

    I'm trying to make a plan for chisel in SMP pre36b and i'm getting "End of Stream". Can anyone help me?
  8. One post one question topic

    Not sure about searhs(I guess they are not implemented). But buckets are now made out of wood. 5 pieces of wood planks place like this in the crafting table. X X X X X
  9. The Most smallest suggestion EVAR!

    As for me sticks are like a plague. I'm making a tree-farm and I get tons of it, I had to make a chest just for sticks! Beside torches and tools what are sticks used for? Also I would like that sticks could be able to burn in a fireplace too(of course they wouldn't last long);
  10. Chest storage size

    Well maybe not weight but a "size-value". Let's say a regular block(dirt, cobblestone) have a "1" in size-value, a single chest can hold up to 10 in size-value(20 for double chests), but some items have a size-value of less then 1, like arrows that can have 0.1 or less. That way you can't place a whole desert, or mountain inside a chest, cuz 64(stack of sand/stone)*54=3456! for me that's not realistic, not to enter the fight between realism and TFC, for me that not even believable. And for those that don't want to store stuffs in open air, I can only say that IRL logs, stones and most stuffs are stored in open air, not in a chest that looks more like a portable hole from looney tunes or a bag of holding from D&D.
  11. Chest storage size

    If you increase the woodpiles you will increase the charcoal pit required wood and also it's outcome. By doubling the amout of wood in a woodpile you would need 4 full chests of wood and would get 4 stacks of charcoal and more around 32 pieces... You can't change the woodpile containment capacity without changing the charcoal system.
  12. Arrow Heads: Stone and Beyond

    But the human kind only had troubles with animals and stuffs in the begining, after they mastered how to craft armor and good quality metals animals posed no threat.But I see your point, perhaps if mobs spawned with relation to the metal tier you are? Llike a dragon would only show when you have blue steel.
  13. More player built structures

    I like it. +1 there My only concern is bringing the creature to the base, perhaps a cartwheel?! Of course you could bring a pig, a chicken even a sheep, but a cow?!
  14. New Brick types, old building methods

    I was thinking in the recipe number of item divided by 3, so if the recipe is 9 blocks(3 dirt, 3 clay, 3 sand/gravel) would produce 3 rammed-earth bricks, plus the second slab(your sugestion) would grant 6 rammed-earth bricks per block. That's even more interesting, perhaps you would have to soak them with water(or blood hehe) before placing the compressing stones.For that mechanic you would need 9 blocks of clay(equal 81 clay items) which is a bit is costly :/
  15. Big List of Mobs

    I would like to see ents, dryads and green hags Making harvesting wood much more dificult
  16. More player built structures

    I lol'd.
  17. My guy it Thirsty i need to drink water

    I'm not OP, I was just stating. Criticize the grammar of some is rude, the person may not have english as it's first linguagem.But nevermind.
  18. More player built structures

    Well, I guess it would be so hard to code, just take the chest code, change the skin and make a variable that it can't be open without a certain item. It's not rocket science in my seen, but i'm no programmer so bear with me And i'm not throwing it just to throw it, it makes no sense a "man" be able to carry a dead cow, they wheight around 600~1000 pounds!
  19. My guy it Thirsty i need to drink water

    You don't have to be rude to say that something have already been suggested.
  20. More player built structures

    Damm, you should use more periods, It's hard to read. But I see your point. I guess a rotting system would come pretty nice in this mode. But not sure about the mob drop being a entity, cuz can you imagine someone killing a cow an "collecting" it? It's damn heavy should take more then your full inventory to carry. Perhaps you could place the dead-cow in a sledge or a cart and bring it home. I think a chest-like interface in a dead-cow that can only be open with a knife, once open there will be all the stuffs(meat, bones...) and then you would have to use another type of knife(skinning knife) and get the hide. If they are heatead(even warming) they wont stack, also if they have been worked they wont stack. Only recently made ingots and cooled ingots stacks.
  21. Enchantment system

    DO WANT.
  22. A little suggestion to flint/wood "age"

    I posted in the other topic but I guess it can be here to...
  23. More player built structures

    Ceramic pit, similar to the charcoal but you put ceramics in it and can make a bunch at time. Skewer for the fireplace, animals like pig could be cooked in here. It would take some time but would generate more quantity of food(made 5 pieces of cookead pork). It would require that animals bodies could be a new item, perhaps after dying they would generate a "block" type similar to woodpiles but with the animal skin and you could pick it or open it with a knife and harvest some stuffs(meat, bones, guts(?!) and blood(if you have a bucket or some container). After cooking the animal-block-thing in the fireplace using the skewer interface it would leave bones.
  24. New Brick types, old building methods

    For compressing the rammed-earth you could make the mixture in the crafting table, 3 lines of sand, gravel and clay then it would make a block of uncompressed rammed-earth, then you would place it somewhere and place some stones in the sides an a cobblestone over it. When finished it would be a slabtall rammed-earth block. Piggy piggy piggy, come here piggy *evil grimm*
  25. Arrow Heads: Stone and Beyond

    @Peffern But those are end-game alloys, not any cheap metal or flint arrowhead, all the others(iron and downwards) are less powerfull than the regular vanilla arrow. @RogueHydra That wouldn't change anything, only that you could make arrows out of more materials.