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Vagabond

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Everything posted by Vagabond

  1. Questions By Vagabond

    'Ello, None of the surface rocks were yielding ore, which is why I went to sluicing. Good to know. No ore from surface rocks = no ore from sluices. It is an extremely large range of no surface ore, so I will likely start a new map as I've traveled very far with no luck already. Kinda sucks, because I spawned in a massive sequoia forest on basalt and the really dark soil. I liked the colors, felt very fertile. Thank you, Michael Decibert, My sluice is below sea level, up against the stone beneath the dirt. I made a hobbit hole house, so it was only natural I kept my sluice underground with me! Can anyone else confirm or not if the sluice needs access to the sky? Thanks, Michael
  2. Questions By Vagabond

    Hello, Updated thread with new question, and closed my old questions (putting answers after them for future reference). Cheers, Michael
  3. [TFC 0.76.X] Terra Bow Mod (Abandoned)

    Hello, What are the chances of this working with TFC B76 HF18, on forge 679? Cheers, Michael
  4. Del plays TerraFirmaCraft

    Hello! On the second episode and let me tell you, your lets play is the best I've come across despite your issues. Most people have incredibly annoying voices. The women tend to sound like hulk hogan, and the men like prepubescent eunuchs. I noticed you've got a bunch of episodes for this lets place, and I imagine you've figured this out already..but I find it easier to not make plank blocks in the beginning when trying to get a house set up. Dig a 3x3x3/5x5x5 hole in the dirt, then use put planks on the top edge of the block. It'll allow you to put dirt blocks on top as a roof. Then a door is just six planks in a crafting table of four plank blocks. Just helps to conserve wood in the beginning. Also suggest grabbing smart moving and rei's minimap. They are very helpful with TFC. Cheers, Michael
  5. Tree improvements and reproduction system

    Hello, I like your idea, it reminds me of a mod I used to use a long time ago... Nature Overhaul, by Clintonxa I believe. It did awesome things over the course of play - I built a home outsde the forest next to a creek, and over time the forest creeped up around my house and across the creek. Cheers, Michael
  6. Wattle and Daub

    Hello, Your post was very short and consise, any forum go'er would have little issue with reading such an easily formatted suggestion. However, your suggestion read more like a DIY in a home improvement magazine then a mechanical process in a game. When I said brick, I wasn't talking about a red brick, or like a cinderblock brick... I was talking about a square block that was placeable in the world as an object, you know, like every other square object the world is made of. I tend to use brick and block interchangeably due to the fact that playing minecraft is like playing with lego bricks, minus the nublies on the tops and indents on the bottoms. Making the waddle and daub a crafted brick/block as opposed to something crafted in the world with a cycle that changes the item under certain conditions (like crops phases) would be (I thought) much easier for the developers to do. A crafted brick process as I suggested in support of your idea would require four graphics and four item ids, and maybe a handful of crafting recipes. Building it in world by putting the frame up, and shoving the daub up against the frame(self connecting and all...on one or both sides depending on laziness or aesthetic taste), then having the sun cook it, then having the rain destroy it, then creating weight limits for roof sections, ability to dye the daub, and lastly a check for if its dry or not for the purpose of torches/fires.... I was simply trying to suggest a method of implementing the suggestion which would nestle into the established mechanics of the game, as well as trying to get ideas flowing in your suggestion thread. That first post tends to help move the thread along, until the OP bites someones head off for apparently not reading the topic. Blind conjecture. As a side note, I'd like to point out that nearly your entire bullet list was a "wild diagram" for a recipe, which you claim to be the least important aspect; the main difference between your's and mine, as I mentioned before, is that yours seems to describe how it would be done outside a video game and spoken as vague surmising (i.e: some, such as, I suppose, possibly), as opposed to a solid plan for implementation. Cheers, Michael
  7. Suggestions By Vagabond

    Hello, As this is my first post, I'd like to say hello to everyone. Hi. I would also like to thank Kittychanley for helping me out in IRC, and making a note to Bioxx (I believe it was) whom accepted me onto the forum due to website issues. Suggestion 1: A stone pickaxe (or maybe just use the stone hammer, since that is all a stone "pickaxe" really was). The stone pickaxe wouldn't be used to mine for ores or anything like that, but just used for minor terraforming, which would only yeild gravel when a stone block is broken with it. Stoneage cultures beat rocks against rocks in order to alter the features of the stone instead of mining it in search of ore. This wouldn't really give you blocks of stone, but little tiny pieces of waste, or what we call gravel. Suggestion 2: A chisel. Used to alter the appearance of a placed or naturally occuring stone block. Just for asthetic purposes. Suggestion 3: Cob/adobe/mudbrick/rammed earth type bricks. Building material we can use in the stone age to make use of gravel, clay, sand, and water. Suggestion 4: Log stairs. Just very basic stairs that use logs and clay (as a binder) to produce a rough luxury, no tools needed aside from a shovel to dig up clay, and an axe to chop a tree down. Suggestion 5: Cups, raincollector/toughs to get a drink of water instead of just jumping into the nearest body of water (Idea from BetterSurvival mod by Nokiaman) Suggestion 6: Not sure how I feel about this one myself, as it is kind of annoying, but at the same time, I think things might go to fast if it didn't stay the way it is...But when you chop down a tree, why not get the sticks and saplings that you might normally get if you wacked all the leaves off first? Takes quite awhile to blast all the leaves off to get sticks and saplings. Then it takes awhile to chop it down. I just feel like a logger killing the rain forests when I don't wack all the leaves off first for saplings. As a side note, "Fire-setting" might be something to look into. It was a mining practice that used fires to heat the stone to high temperatures then douse it with water to cause it to fracture from thermal shock, making it easier to mine. Might help to conserve your tools. /shrug Thats all for now, having a great time with this mod! Cheers, Michael
  8. Liquid troughs, and general liquid automation.

    Hello, Yes! I've traveled MILES, picking up every rock I can find, and still haven't gotten enough start ore to make my first metal tools! I have enough copper to fill a mountain, though! Any pro-tips for getting starter metal? Peat/logs don't seem to be very effective campire fuel to melt the copper into molds, either.... Cheers, Michael
  9. Wattle and Daub

    Hello! I like this idea! I had a similar one myself... http://terrafirmacraft.com/f/topic/4327-suggestions-by-vagabond/ Frame of sticks (Crafting table pattern, X are sticks, O is empty space: X X X O X O X X X Daub (X = dirt block, O = Clay): X O X O X O X O X Put the two products next to each other in the crafting table to get a raw brick, then put it in the campfire to cook it. Output is a ready to use block. Hell, it could probably look just like the dirt block used to make it, it just wouldn't be affected by gravity. You don't get anything back for breaking it. Cheers, Michael
  10. Arrow Heads: Stone and Beyond

    Hello, Arrow tiers: Having different tiers of arrows would be cool, yes. But what if certain arrows were better at certain things? Now, this would require more mobs and perhaps enchanting/alchemy to be put back in the game (I'm a noob to TFC, but I haven't come across either of those things while playing or on the wiki, so I am assuming they were taken out). Wrought iron arrow heads would be good against fae mobs, silver would be good against vampires and werewolves, and steel is what you want when fighting a enemy in plate harness (including something like a dragon, who's scales are as strong as plate). At the same time, mobs would be resistant to certain metals too; like vampires and werewolves who can heal through most non-fire/silver injuries rather quickly. Poison would be more effective on a porous items, increasing the chance of recovering a still poisoned item if you hit or miss. At the same time, certain metals could accept certain enchantments easier, reducing the cost associated with enchanting the item. Power Creep: I personally don't believe in leveled lists; someone mentioned stronger enemies spawning as your tech level did. All critters should spawn in areas they would live in, not just day or night. One of the worse things about minecraft was that enemies spawned only at night, and I couldn't find the evil necromancer raising the dead and kill him to put a stop to the spawning of skelitons and zombies in the area. Skelitons and zombies should be in dungeons, ruined fortresses, or a burned down cottage (as examples). In my opinion, TFC is the ultimate survival mod, but a survival game isn't worth much if its just got thirst and hunger - you need clear and present dangers from the climate as well as the flora and fauna. Which is why I think leveled lists are bad- if I get killed by a dragon for walking into it's lair, or not finding a place to hide when I spot one, that is my own fault and I deserve the K.O. My idea of preventing power creep is summarized above in the arrow section- instead of a straight damage boost, make different metals do different things. Wards: If more monsters were added, certain wards have been used in human history to prevent mankind from being overrun with them. Salt and/or ash sprinkled in entry ways to prevent evil from entering. Vampires couldn't cross running water or enter a house without permission. Wolfbane could keep werewolves away. A grove of Rowans was one of the safest places you could be, A sprig of holly hung in your doorway would keep seelie and unseelie wights away (fae). Dragons are lazy, always hungry, greedy, and have a love for puzzles; they love gold, but are too lazy to mine - you can give them some to go away. They love to eat, so you could give them livestock to go away. Win a game of riddles against them and they will spare you till next time. Just my two cents. Cheers, Michael
  11. Some kind of long term goal when playing TFC?

    Hello, OP, might I also suggest playing without beds or permanent residence? I decided to stop using them, a lot of the fun is taken out of the game when you can just go to sleep when it gets dark, or run and hide in a fortified house. My first day: Day 1: Woke up on a beach (convienently), didn't know where I was, or who I was for a moment. Then I remembered, I was a viking explorer! I had set sail with my comrades searching for new lands to settle when our ship was capsized in a white squall. I was wet and cold. My stomach growled and I wished I was in my Jarl's mead hall with a full tankard and a plump woman on my lap! *Ahem* Back to the matter at hand; I needed shelter and fire. I needed to be close to the beach in the off chance any of my comrades washed up after me. So I began to search the area where I washed up for a place to rest my head. Along the way I came across a piece of stone that was roughly axe shaped, it just needed some work done to make a decent axe head. About a quarter mile down the beach I came across an elevated overhang, if I managed to climb up ((using smart moving)) I could nestle in a recess that was about my length in height and width, and about twice my size in depth; the stone seemed relatively smooth as well. Picking up a hefty fist sized stone I climbed up into the nook and sat with my legs dangling over the ledge while I worked the axe shaped stone into a proper axe head. After about an hour I was finished and set off towards a tree capped hill. The only other trees were far off in the distance, but I could tell this was a resource rich, fertile land. Standing there, I decided to call it "Vinland". With my axe head in hand I began hacking branches off of the tree. I piled dead leaves and twigs atop the pile of branches and use them as a sled to transport the more lose debris I would need to get a fire going. It took me about two hours to return to my camp, as I came across further stones and even a tomato plant. The sun was two hands above the ocean's horizon, I needed to hurry if I was going to get a warm nights rest. I used my axe to split a branch and carved an indent down it's length with which I would use another stick and an old bird's nest to light the fire. After I had gotten the fire going I sat on the ledge working a strong branch into an axe handle, when it was of a satisfactory shape, I blackened it over the fire carefully, all the while it seemed as if I was being watched. Something lurking outside of my den and the reach of my fire's light. Like glowing eyes peering at me, then suddenly vanishing and reappearing elsewhere. I also heard the strangest groans in the night, as if someone was anguishing in the night. I would not be fooled, though. No Nykr water spirit would claim me this night! Exhaustion crept over me suddely when I finished my axe project so I lay down upon my bed of leaves for the night.
  12. Suggestions By Vagabond

    Hello, Sounds good. I only made the suggestion for the stoneage pickaxe and chisel after some research to see if it was even plausible; I was sure they were, as most megalithic structures pre-date metal tools and were made from stone chisels, hammers, and picks made of hard stone such as basalt and dolerite. The tools themselves were often used in conjunction with fire-setting techniques (starting a fire next to or on the rock you want to work) in order to create fissures via thermal shock. Thanks for you time. Cheers, Michael
  13. Questions By Vagabond

    Hello! I haven't tried out the farming mechanics yet, so I was unsure if the mod supplied a method of keeping the crops growing while you are away from the area they are planted in, and I thought that if it didn't it would also help the animals breed in the while if the only prerequisite to it was that the chunk had to be loaded, but you are saying they will not breed at all in the wild, or just when the chunk is loaded? Cheers, Michael
  14. Suggestions By Vagabond

    Hello, #1) Didn't think about using that to exploit sluices, perhaps a block called "Stone Chips" or something. #2) Don't get chisels 'till you get metal, and I kinda like the stone age! Stone Chisel with limited functionality is what I was getting at. Only able to alter inworld stone blocks. #5) Wouldn't it be coooool to have a cup though? Every one takes cups for granted. A waterskin would be cool too, using hide and thread (two things you get early on and that I haven't found any use for since I haven't gotten to the tanning mechanics) #6) Yea, that is why I was iffy about the suggestion myself. It just would make my life a lot easier since I don't make permanent houses or beds. I like to play as a semi-nomadic hunter-gatherer, because once you have a bed and/or a place to hide at night, you lose a lot of the early game survivor elements. Right now I am camped in this natural crevice in the mountain face working tier 0 metal into bricks by night, and gathering wood and cracking stones by day. I've almost clear cut this area though and due to my survivor-status, I don't have the luxury of smashing all the leaves off trees so I can replant them before I move on to the next area. I've scouted into the next territory and it seems to be a fertile plain with a lot of different veggies and stuff growing on it. I'll be able to include veggies into my diet and maybe collect some seeds for a farm I can return to at the end of each growing season (in time to harvest).