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Ryuugumo

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Posts posted by Ryuugumo


  1. so... you guys want to go to heaven? Isn't that essentially what's described here?

    That's not what I described; however, everyone sees what they truely want. What I described is actually the place where hobos go when they die. Go google "the big rock candy mountian."
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  2. Well, why wouldn't you want to?

    This world and the lives we have aren't worth living for. If on the other hand, I could have a body that never got old, never broke, never became ill, and this world was flawless and didn't resist everything we wish to do, then I think I could stand living forever. Mind you it would need to be a perfect world with nothing but perfect people for me to want to stay here. (Yes, that includes chickens that lay hard-boiled eggs, lemonade springs, where dirt tasted like chocolate and you never had to worry about food, shelter, greed, or over-crowding.)
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  3. I simply posted what code you would change so that minecraft's engine will understand that the block doesn't fill the entire space. If minecraft's engine thinks the block is supposed to fill a 1X1X1 it won't render texture for that block if it thinks it's hidden. What we do is shrink the bounding block's par# so minecraft is on the same page as us. A collision block is different from a bounding block and for the point of textures it's what we would need to change for minecraft not to misunderstand what we're asking it.

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  4. edit these:

    public AxisAlignedBB getSelectedBoundingBoxFromPool(World world, int j, int k, int m)    {        float var5 = 0.0625F;        return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)((float)j + var5), (double)k, (double)((float)m + var5), (double)((float)(j + 1) - var5), (double)(k + 1), (double)((float)(m + 1) - var5));    }
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  5. :huh:

    Really? I mean... REALLY?? Hey, Gulliver, you can't pee on creepers!

    You must be a little-ender. We big-enders have a more open mind to other people's brain-washings. [Wait I just realized the king was an idiot for cutting his thumb on the little-end. Does this mean I'm a little-ender now?]
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  6. The official statement isn't "No mod compatibility" it's "we're not going out of our way to make things compatible", Most mods that could be used won't be usable simply because you can't make the items for them given the lack of vanilla wood, stone, dirt, sand, gravel, iron, etc... but they're not going out of their way to do it, it's simply this mod is a whole package, you can find a few mods compatible, and with vanilla recipe's enabled might be able to use some parts of them, but by and large it just won't work.

    I'm sorry, but I'm failing to see the difference. If you don't mind could you use smaller words, because it sounded like you said exactly the same thing I did.
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  7. It annoys me how many of the players of Minecraft have begun to have the same mentality, bugs are features, yay!!

    No, bugs bad, stop encouraging them to not fix things :(

    Hey, I didn't say it was good coding practice. I did however say that companies do it all the time because they're lazy.

    Bugs are bad. Hmmmkay?

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  8. Thus the easiest way to fix bugs is to write them into the changelog as new features!

    Why not? That's what Microsoft, Apple, Sony, MoJang and everyone else does. I used to work in IT and you're not allowed to use the word "bug" you must say "feature."
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  9. It's been like that since B2P52

    Beta v2 Build 52

    New Features

    • The inventory size mechanic has undergone a further revamp. Each item now has a size and weight defined for it. Some inventories may have weight requirements in the future(such as bags) wherein they can’t hold items over a maximum weight and already the chest has a maximum size of Medium. There are currently three Weight classes: Light/4, Medium/2, Heavy/1. Weight applies a modifier to the stack size determined by the items’ size(which now only represents the item bulkiness). Ex: Item A is Large and Heavy. Large tells us that the stack size is 4 and Heavy says the multiplier is 1. (4 * 1 = 4) so Item A would stack to 4. If Item B is Large and Light it would be (4 * 4 = 16), so Item B would stack to 16. Hopefully this is explained well enough.
    • First stage of mob spawning rewriting is complete. Each chunk now has a stored Spawn Protection value. When this number is greater than 0, mobs are not allowed to spawn in a given chunk. In order to increase this number, simply spend at least 1 hour(In game time) in a chunk and 6 hours(in game time) of spawn protection will be added to that chunk and each neighboring chunk. Every chunk starts at -24 hours of protection. This means that you must spend at least 4 hours in a place for a chunk to start to be considered “lived inâ€.
    • Added wall mountable tool rack for putting your tools and weapons on display. Each Tool rack can hold 4 items. With the item in your hand simply right click on one of the 4 quadrants of the weapon rack and your tool will be placed in that spot. Right clicking again in that spot will remove the tool. The recipe can be seen Here Yes the icon uses the colored sticks textures atm. Programmer art.
    Tweaks
    • Changed log placement. The side of a block that you click on is now where the inner part of the log is placed.
    • Chests now accept items up to size Medium.
    • Added a proper mcmod.info file and logo image for the FML mods screen.
    Bug Fixes
    • Fixed placing logs not reducing the number of logs in your inventory.
    • Fixed several instances of items and tools stacking when they shouldn’t have been.
    • Fixed some cases of improper item cooling and generally streamlined that code.
    • Fixed saws getting destroyed after one use when crafting support beams.
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  10. What I say you is delete your saves or keep playing in 52e. There are too many changes and Bioxx said that you don't need to make awesome worlds in a still beta mod. the spawn protection is a feature that reduces the mobs spawn in an area where you lived for long. The spawn meter may help you know how much protection is in that chunk.

    And...

    :wacko: WELCOME TO THE DERAILED FORUMS!!! :wacko:

    Agreed, this is still a BETA mod and things change here often. We are currently Bioxx's Beta Testers and I must personally say that if you cann't handle the constant changes, then it might be best to wait till it's released. This will be an awesome mod when it's done but it's still under-development.
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  11. Sorry but the official statement is "No mod compatibility until TFC can sort out it's own bugs." Please don't make Bioxx's and Dunk's efforts of turning out this great mod harder by allowing the masses to confuse themselves with multiple mod bug reports.

    P.S. I know it's hard to wait but my mod is waiting too. I'm just busying myself by filling out features. If you're that bored try getting into modding your own mod and you might understand why they say "Not yet."

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  12. Yes you install forge the same way and you also keep the meta-inf folder. So it should be like this:

    Open minecraft.jar, delete meta-inf

    Drop MCForge into the .jar, leave the meta-inf that it has alone

    Run Minecraft, close minecraft

    Drop PlayerAPI into .jar

    Run minecraft, close minecraft

    Drop TFC into your mods folder, WIN!!!

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  13. I think Bioxx would have motivation to get this mod to work with TFC because I think some of the stuff he wants to implement in 'Kingdoms' is covered in this mod and he could suggest to TFC server owners to use this mod for regions/permissions/locking instead of rolling his own version of this.

    While I agree with you, Bioxx likes to do his own work. I think it has something to do with a project for his masters degree.
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  14. I just visited "TerraFirmaCraft" website,

    they seems changed that you now can install their core into mod folder.

    Try adding the tfc mod to your mods folder. (not the jar)

    so how would i go about changing the path name to get the other mod to work

    You ask Bioxx to very nicely.
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  15. Stone supports would be awesome if you were to turn gravity on for worked stone. Also sorry about you not getting the second half of my post I usually post something and then read it and change it pretty soon after writing it. I love the edit button. :)

    P.S. The stone versons should look more like pillars then the current wood supports which just wouldn't look right if you just reskinned the same model.

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