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nmarshall23

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Posts posted by nmarshall23


  1.  

    3520758 blocks of ore found in 831663420 blocks in 23233 chunks in 46 regions.

     

    Could you share how you got the data for that graph? While I don't want to cheat to find graphite, I am rather curious. Also a large part of my map is ocean, and I am starting to think I may need to be excavating under there..  

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  2. I am new to TerrafirmaCraft, so I know I might have a few misconceptions.. I did feel that I should share my first impressions. First, I have been looking for a better survival experience then what vanilla Minecraft offers. I became enamored with TFC, via the let's play series Icy and Friends Play: Terrafirmacraft. IcyNewYear, sold me on checking out TFC, his video's gave me a good idea what to expect. Although there have been a few things that still managed to surprise me. 

    First the world feels so empty, there are hardly any animals. Nor do I find any preexisting structures. Compared games like "Don't Starve", the world feels so very barren.. It's been like a year and I have seen only like 4 pigs, and 3 chickens. I've traveled almost a kilometer around my homebase, I still haven't found any surface Bismuth, and only traces of Tin not enough to make a bronze anvil.  I have multiple mines that go deeper than level 60, and found Iron Ores and lots of copper and zinc. Yes, I have sluices; I am building a grid of sluices to check an area, for Bismuth. I even have underground sluices to look for Tin. 

     

    While I enjoy the exploration aspect of the game, I do wish there was more to find then just more rocks.. 

     

    Second, how on one hand the developers don't want exact numbers, but then give me a clock / calendar that tells me the exact time. I just find it odd.. that's all.  

     

    Lastly, I am puzzled with the talk that this mod needs a combat revamp. What I wish for was roads that gave me a movement bonus, like in "Don't Starve". I have mines all over the place and no reason to build roads connecting them.. With the amount of travel end up doing. Would be godsent if I was a little bit faster on planks and cobblestone. 

     

    There is a lot to the game that I really enjoy that I didn't talk about. I did want to start a discussion on these topics. I already see that finding ores has been discussed, and I am curious about the ore distribution. Soon I will be at the point where it's just not fun looking for ore that just doesn't seem to exists on my map.

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  3. What you recommend would require complete rewrite of all tools. And would require similar system as Tinker's Construct is using. And then, we can have modular tools. But that would require tons of effort.

    I would love a system like Tinker's Construct. However being that it's random as to what gems you get. Well, Gems would need to be updated, so that you could seek them out..
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  4. Part of the problem is that there is no logic as to what gems you get. I can't go mining for Rubies.. I just have to hope someday I will find a Flawless Ruby. It's hard to build sometime that requires random inputs..

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  5. That is biggest problem I have right now. Only ideas I have are simple time-saving machines. Nothing really "big" that would be worth the effort. I would really want people to brainstorm and suggest about this as much as they can.

    Mmm, brainstorming challenges?Well, part of the fun is in seeing what you can build. I do enjoy that, however I know that's not for everyone.I do agree that it would be awesome if a new threat or territory was opened up by these tools. Hmm, what if we could use Steam power to pump water into the lava pools, thus letting us mine into the nether?..
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  6. *Player A is in plate armor and alone. Slow, lumbering.*Player B is in leather, with a bow.What will happen now is that Player B will now continually run away from A, shoot an arrow, and rinse and repeat. Since A cannot run as fast as B, there won't be a way from him to catch him with a melee weapon no matter what he does. So now he has the options of switching out armor mid-combat, changing to a bow himself, or die.

    Seems reasonable, Player A was stupid, he should have worn the appropriate gear for the situation.The Bow was king of battlefield. It's only because of western obsession with knights and swords that we feel that somehow ranged combat isn't fair. If anything should be added to even up the odds is a changing attack, where pushback from taking damage is ignored. Hmm, or maybe pushback from standard arrow heads, should be removed.Look at this scenario in another light, You player B don't yet have lots of metal. How else are you going to take on someone fully armored up? If he is dumb enough to come out in the open, where you can run away. Why wouldn't hit and run be your tactics?
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