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TonyLiberatto

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Everything posted by TonyLiberatto

  1. Too many sticks!

    A little OCD myself, I use to have the same problem. Terraforming everything and hoarding the dirt. End up with so many chests full of dirt is not even funny. Solution is 2 parts: First install Decorations and use dirt to create mud bricks, they are beautiful and very decorative. Second make a conscious effort to build following the natural terrain, I know is hard since I have the same struggle, but the rewards are worth. Your buildings will have a much more natural look and feel. Build stairs and bridges, go around and up and down.
  2. [TFC 1] - Food - Crock Pot

    Of course a clay pot needs a chance to break and loose all the ingredients. It would be the main reason to update to the iron pot. As far as cooking time, at least in real life there is no much of a difference. I should point that I have done cooking in both in real life. The thing that bothers me with some concepts in tfc and some addons is to try to tier mechanicks and features. Everything you can do in a iron pot can be done in a clay pot. There is no difference. Modern recipes should need different setups, No way you should be able to make pizza in a pot. Bread and pizza should be done in an oven. bacon and eggs need a frying pan, and before anyone points out I actually have one made of clay, it works great.
  3. Efficient tree farms

    Willow farms and scythe. Is the fastest way to get tons of sticks.
  4. [TFC 1] - Food - Crock Pot

    I like the idea of creating recipes that actually make sense. I would like this mod more if it also included a clay option. People on the stone age were able to cook soups and all kinds of food. When you think about the only difference between a iron pot and clay is that the clay has a chance to break. Before anyone says that people would not make the iron one if they had the clay, I like to point out that the same as in real life, once you loose all your food 3 times because the pot broke, you will take the time to make that iron pot.
  5. Clothing

    I think straw would work for Hot weather, protections against the sun. For cold weather plant fibers should work better. An idea is to have cattails drop fiber that need to be processed somehow and turned into clothes. It would not be as good as pelt or wool, but it would be a start.
  6. Clothing

    I like to pretend that when I create a new world I am a castaway or a stranded astronaut in a strange world. So I just spawn there and it has strange creatures and vegetation. It is a survival challenge. Not sure if we should have a safe mechanism to prevent players from spawning in hot deserts or frozen tundras. In any of those cases, is hard to survive naked. I think tfc right now already has something like that , Not sure about the numbers, but I do belive it goes something like from -6000 to -13000. Someone can check the code and correct me please. Even within those coordinates it is possible to get very hot or very cold. I guess the question is how easy you can have access to some rudimentary clothes that will give you basic protection against the enviroment. Also how much of a buffer do you get before you start to literally die of heat or cold exposure? For the Heat I believe the quickest option would be straw. some Hat and basic covers should help with the sun. For cold you may need to just start a fire and heat yourself for a while so you build a buffer time. that would give you time to run and find some animal for leather.
  7. [0.79.29] DarkAgeCraft Off Line

    Welcome to the serverMaenethal, have fun and remember to register in our forum.
  8. Too many sticks!

    One other idea for using sticks is to install Carpenters blocks. You will use tons of sticks and it makes building anything a lot easier and nice. I love using carpenter's blocks for scaffolding, and the fact that I can build with cobble. Also it makes using stairs and slabs a lot easier.
  9. Food + Taste + Hunger

    In real life, one of the most bonding social situations is the act of eating together. It's the reason for the Family and Friends Barbecue, The Dinners, The Thanksgiving Dinner. The take your date to a fancy restaurant. In primitive societies the meals were always communal. When the hunters came back with meat it was always a feast. I envision a system where the Town cook can prepare a feast and invite all players in the town for the banquet. On special occasions the server could also make those and invite all players to commemorate. To achieve this we would need a few things: First a reward for the player, eating in a feast could for example double your hunger bar so it would take longer to deplete. The effect should last for a limited amount of time, lets say 10 days. The eating meal UI would be a nice addition too. The other important aspect would be the possibility to create perfect cooked and seasoned meals without caring for personal preferences.So no matter which players show up the food will be delicious. The food should not be easy to make, since is a good reward, it would need special ingredients and carefully cooked to perfection.
  10. Crafting Table 2.0

    I really do love the idea of actually interacting with blocks and items outside of the crafting grid.
  11. Better Forests/Biomes

    Since the OP is about Better Forest Biomes, there it goes. What about having more descriptive biomes? Instead of just plains, we could have frozen plains, temperate plains, tropical plains and Hot plains. Every single mod out there that generates animals, creatures monsters, plants, flowers and trees uses a biome system, so this would be a great advance in compatibility. As I have said many times, I am no coder, so no idea how much more work is involved in that. From the point of view of someone making a modpack it would be extremely helpful.
  12. End of TFC 1

    Not a creative player myself, but I have enjoyed some survival maps in the past and know that the ability to create challenging and realistic maps depends on having blocks and items available in the creative tab. I believe it would only add to the mod if people were able to create convincing maps.
  13. End of TFC 1

    Thanks for the clarification Kitty. If I understand correctly, there is no way to just adapt the existing code to work in 1.8 or 1.9, so one way or another someone needs to write a new code from scratch. Now the tfc Developers have 2 choices: They can just write this new code over the same functionalities and game mechanics that make tfc what it is today. Something mechanical and boring, with no creation process. They can write a new code, but with new ideas and mechanics, exciting and fun. Now I play this mod for free and cannot in any way shape or form criticize your decision. This mod should bring as much for the Developers to make it as it bring us to play it. Me and I believe others just feel sad about not having tfc in 1.8. But like I said we are also excited about the new mod. So conflicting feelings. Don't mind us too much, just keep up the good work and have fun doing it. If you do not enjoy what you doing, what would be the sense in doing it? This is after all a hobby. We are all just very thankful to be able to play this amazing mod.
  14. Magic!

    I agree. Personally I would like to avoid anything that even resembles like religion. Magic could follow some paths like: Gemology. Alchemy.
  15. Domestication through Mendelian Inheritance Revisited

    One way I see this to be really interesting and rewarding to the player is if by select procreation the player could acquire animals that otherwise would not be found in the wild. Even though man found Arouchs in the wild their cows would not give as much milk as modern cows do it. What if cows at first only give 1 Lt of Milk 1/5 of a bucket. As you keep breeding cows for better you would finally get to the best and would have a full bucket of milk. The same principle could be applied to all other animals.
  16. End of TFC 1

    Agree and Agree. I still wished tfc1 was just converted to 1.8 or 1.9. After all how many times did we hear that tfc is in Beta development? For me is like abandoning a project that was never finished. I understand and agree with the argument that this conversion would be very boring without any new creation. But understanding the Dev's motivation does not prevent me from feeling sad to see the end of tfc1. After all it was the realism of the mod that got so many players interested in it. Every time I hear about magic in tfc2 it makes me more aware of how different it will be from tfc1. I still remember the first time I played tfc and was amazed by the fact that you cant punch a tree, because that does not make sense. Is such a conflicting feeling, for one side I just cant wait to see what tfc2 will be. It looks like we finally will have enough animals. The Islands look beautiful ! And what about the new trees? So many new things to explore and learn. BTW if my post does not make sense to you is because those are contradictory feelings. I am both sad and excited. And I think that is how most of the community feels.
  17. Animal husbandry

    I hear all your arguments. Now one thing to consider is that animal husbandry is not really necessary for survival. There is plenty of food in tfc. So you do not really need to have animals. They are more like an upgrade to the food system. The truth is that there is no way to develop a game for multiplayer and expect someone in single player to do everything. And they shouldn't. And I don't see a problem with that. Actually what we have aimed is to have as much depth in Animal Husbandry as we have in Smithery. To be honest all other areas of the game could have as much depth also. That would not make the game impossible to be played in single player. It just would just mean that the player would have to choose paths to fallow. To this day there are players that never evolve past bronze. They do not like to work in the anvil and that is OK. They play the game and have fun. That's all the matter. The same thing would be with a well developed Animal Husbandry. You do not want to raise animals? Don't do it. Just eat soy beans. Please. Is very hard to convey intonation on written language. I do not mean disrespect or to start a fight. Just exposing my views on the subject. Peace and Love.
  18. Animal husbandry

    Thinking better I like the idea of a buffer time. So 5 days to fully fed and 5 days to starving. Now consider that 5 Minecraft days equals 100 Minutes. In a busy server, just going to sleep for 8 hours equals 480 Minutes, so any system where animals die of hunger would not work on a server. What about if you go on a trip in real life and cant play for a few days? That's why I suggested that animals should not die of starvation. I know is not realistic, but for servers I do not see any other solution.
  19. Cooking with TFC (WIP)

    Can't wait for it. So far loving everything about.
  20. Slings!

    You right, I always forget about Large Vessels.
  21. Animal husbandry

    One idea that I proposed was to make a system similar to the one we have now for Familiarization. Because of Server/Multiplayer and single player exploration, we have to take on account and make it so animals would not die of starvation. I think the way to go would be to tie animal production to a minimum of 5 day feeding. take a chicken for example: Feed a chicken for 5 days and after that it will give you an egg a day as long as you keep feeding. The same could hold true for other animals: Sheep with Wool. Cows with Milk. Any and all animals unfed would be considered too skinny to give any meat.
  22. Slings!

    I agree, I think arrows and javelin shafts should need steam work to make them straight, also arrows should need a head, even if it is stone it should be knapped. Bows should be carved and even if possible to do with a stone knife it should take time and with a chance of ruining the piece and having to start over. I do wood carving as a hobby, and is very unforgivable, one wrong chipped and you either change the design or start again. One of the problems I see is how at least in tfc 1 leather was put after the metal tech, and I think the sling is one of the most simple weapons and should be one of the first accessible to the player.
  23. Slings!

    What if when pressing the left mouse the movement starts in a circular shape and you have to release the right moment to hit your target? This way players would have to actually train to get the feel of the weapon and it would be a learned skill. One where some players would never be good and some others would excel.
  24. [TFC 0.79.29] TerraFirmaPunk - HQM SteamPunk Adventures

    We actually started using "Just Another Spawner" and is working like a charm. I love what you did in this pack is really nice.
  25. Sorry Kitty. I don't really care much about having Hygiene added to the mod. Was just trying to make a point about how much is actually involved when you think about adding something to the game. About adding needs and uses for a new item or feature.