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      ATTENTION Forum Database Breach   03/04/2019

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Legendary_Cookie

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About Legendary_Cookie

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  1. Kingdoms Brainstorming

    Block Protection seems like a good idea, but to me it feels a bit overpowered. If you can simply protect blocks and make them unbreakable, it really removes the ability to rob someone... which wouldn't be realistic. I know the goal of the mod is not realism, but it is still useful to have some. Number one, doors should have locks. Only the player with a key can get into a certain door. Also, maybe a lock pick to be able to pick those locks. Number two, if blocks are protected then they should not be simply unbreakable, they should just take much longer to break. Something like 2 or 3 minutes to break a protected block such as wood, and have a linear formula to multiply the block's original break time. Windows should still be easy to break, but you could maybe take damage when you break it with your fist? Glass shards hurt. Number three, in real life detecting who broke something is impossible without some neat CSI stuffs. Players who break blocks should leave something behind, maybe a fingerprint or a footprint that can be matched up to a player. It wouldn't be overly impossible to match it up, maybe being able to use a new type of dust to identify the print and right click the player with it to see if it is a match. Punishments should be enforced more than in real life though, as it is easier to commit crimes in Minecraft or TFC than it is to commit them in real life. You should lose all the items you have in your inventory, owe the town money, and move down a rank in society as well as being put in prison for a TFC month or two. Heh, you could also be banished from the town and not be allowed to have a home nearby. This would allow better law enforcement and would encourage players to not commit crimes.