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crafter15

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Posts posted by crafter15


  1. Looking at this a year later, and god do those stone walls look ugly... I really thought it looked nice at the time (although I guess it's an ok midgame build).

     

    Has there been any aesthetic blocks added to the mod since then? Would be nice to try this with a smoother textures.

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  2. None of that would work, you need a team that can make decisions according to specific goals. There is no lack of that in TFC, the issue we have right now is that devs have decided to alienate a whole bunch of players that had no problem playing the previous versions.

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  3. The poll is missing the "I'm not even going to bother with the mod" option. Turning it off in the configs makes you play a very different game than the one everyone else is playing, so no thanks.

    This is not an innovative feature, there are several mods that do this. Guess what, those mods have a very specific and limited audience, because this feature is very "not for everyone".

    Now, TFC was already a very limited mod in the long term. After you get to the endgame steel, there's very little to do. Building cool stuff was the only real endgame at that point, and without convenient lighting that is not really feasible anymore. Smallscale uninspired architecture with minimal lighting is all you can accomplish.

    I've also had a look at the other new features, and frankly, I'll pass on this version of the mod. For every feature that adds something interesting, there are several that make it too boring and tedious to play.

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  4. With this statement I'd like to quote the OP for one of the huge points that you guys are missing here.The HUGE key words you guys are missing: "when I get to lanterns"We are not ignoring or dismissing your concerns, they were already addressed in the OP! The fact of the matter is that even if lanterns were added in the next major build of TFC (and I say major build because hotfixes very rarely add new content), that is still 4 TO 6 MONTHS away. We are using that current period of time to determine just how things should be balanced.

    The huge thing YOU are missing is that lanterns will not address the lighting needs of a huge amount of people, and they won't be in the mod for a year or so.Vanilla torches have a very specific purpose. They give you a convenient freedom that makes the game less boring, because you can do the fun stuff and don't have to worry about replacing torches. That allows you to have a huge variety of playstyles in one game.In TFC you are going the opposite route. You remove all the convenience, forcing a very narrow playstyle that matches your own. You may enjoy making a small hovel that has two torches in it, but a lot of people won't.You ARE dismissing and ignoring feedback that doesn't suit you, and you have been doing it since forever. This is not something I noticed today, it's always been here. It's everywhere, too, in the mod, on the wiki, on these forums...
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  5. Why didn't I make more torches and light up my areas? Because it's a pain to have to load sticks into my fire 1 by 1 to get a handful of torches.

    You can make a forge and cook torches 5 by 5. All you need for a forge is some charcoal and cobblestone.
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  6. I don't think this will add any fun to the mod. It needs more interesting mechanics like the smithing, not tedium like cutting out rot from cabbage and relighting torches.

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  7. I've said this a few times on the forums now, that there isn't enough information to warrant a skills page. You guys keep insisting though, so I'll make the page... just don't be surprised when you're disappointed at how little information is on it, simply because of how little skills actually do. Edit: Here ya go, like I said.. there's not much to it: http://wiki.terrafirmacraft.com/Skill

    You need to mention that Armor Smithing does nothing, as well as everything else that does nothing.
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  8. White cedar farms suck for charcoal making. You'd be better off making expeditions into forests and chopping them down, making charcoal pits right there and moving on.

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  9. Actually I was wrong, I just tested it and you can have the firepit right next to the door.

    Perhaps you haven't filled the room to the top, and there were air blocks?

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  10. These will be very useful for beginners.

    Bellows don't increase the speed of heating. They just raise the max temperature of the forge or firepit or blast furnace. The only time that's useful is when you make steel, and only when the steel ingot is at the maximum possible temperature that the forge can reach naturally. Bbellows are completely useless before that (unless you use firepits instead of a forge for some reason).

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  11. I find that level 2 blast furnace is just perfect. If you put a forge with a crucible next to it, it creates exactly enough ingots to let you work on the forge non-stop.

    Once you make the smallest blast furnace and make a steel anvil with it, you can melt the iron anvil that gives you more than half of the iron needed for the second level.

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  12. I get what you're trying to do, but I think that your way of handling this isn't a good idea. Instead of this information blackout, you should be focusing on proper usage of spoiler tags and wiki sections.

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