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Beckoner

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Posts posted by Beckoner


  1. For those of you who want 'are more accurate version':

    Quoted from :http://en.wikipedia....ral_exploration

    The success rate of exploration and the return on investment is low because exploration is an inherently risky business. Figures for success rates depend on the commodity in question but a good strike rate can be measured in the oil industry; the supergiant Prudhoe Bay oilfield was found on the 12th well drilled into the area. Within gold deposits a discovery hole may be one in one thousand and within some base metals commodities strike rates range from one in fifty to one in one hundred.

    So even in today's high tech world, prospectors/miners are worse off than we in TerraFirmaCraft are..

    Would you like to trade the ProPick for some tech that will require you to dig fifty boreholes for an even chance of a strike?

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  2. Im having other smelting problems, some ores just wont melt in either the bloomery or the fireplace.

    Be aware that you don't have to use both the fireplace and the bloomery for ores.

    Some ores (such as Casserite) will happily melt in a fireplace with maple or hickory as fuel, maybe needing a little extra height, or a blow or two from a bellows.

    Other ores have to be melted in the bloomery (such as Haemetite). No amount of heating in a firepit will get them to melt.

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  3. You get 4 layers of rock in each biome, chosen at random from the complete list of ~23. (layers are on average about 40-50 blocks deep)

    Each rock can contain veins of various minerals, e.g. Granite can contain Casserite & Bismuthinite (to name just two), which can be melted in a fireplace to make tin and bismuth - both starter metals.

    You really have to watch/read Spotters guide on the Wiki to get an overview of the Mod.

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  4. I think it's part of the charm that if you don't recognize a tree, ore, rock, you pretty much have to mine/chop a block before you find out what it is. And if you can't see it properly, why not? Notch gave us torches for a reason!

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  5. Prospectors pick gives you a vague idea of what is in a box 25x25x13 centered on the block you clicked. By moving 12 blocks NSEW and 6 blocks up n down you can home in on a vein.

    Remember that the pick is not 100% accurate, and may give 'nothing found' as a reply when not true, so take a sample from several blocks in a location to get an average

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  6. This is a game for kids!

    Tell that to the Comp Sci Graduates using Redpower to lay out circuit designs...

    And to all the High school teachers teaching logic to their students...

    And to all the IT professionals building skyscrapers in their spare time...

    And to Slowpoke, who build the FTB map, Eloraam (Redpower), SirSengir(Forestry & Buildcraft)... I could go on..

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  7. Quenching (immersing in water) has the effect of making the metal hard (able to hold an edge) and brittle (shatterable).

    Tempering (reheating to one of a set of specific, lower temperatures) can reduce the brittleness without lower the hardness too much.

    If you just quenched the metal after heating, you would get a durable tool, but one that would shatter if swung/struck too hard (e.g. sword being used to hit rock)

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  8. I've become a fan of MultiMC - you don't have to muck around inserting/removing class files etc, just drop the files in the 'insert in jar' folder or the 'insert as mod' folder - it then rebuilds the jar automatically

    a couple of silly errors crop up (breaks instead of creating a new /mod folder etc) but works wonderfully - add a mod , run, resolve id conflicts, add next mod (or add em all at the same time)

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  9. Ooh, it's nice. I'll be tossing in stuff as well. First order of business is adding that fellows ore chart in :P

    Thank you (can never get the layout to look right when I try to edit wikis.. I'll leave that stuffs to everyone else)

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