Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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thundertwonk

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About thundertwonk

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    Freshly Spawned
  1. Cpu usage sky rockets

    Ok final post on this issue as It seams to be resolved now... I ended up going into creative mode and pouring lava all over the ground where these 1300 horses where at, killed em all cleaned up the lava gave the server a restart and can now play free of tick lag.. It seams when I created the world and left the original spawn location, these things just re spawned and had sex like rabbits got stuck in a hole and kept going.. Just happy to have the ability to break a block with out the 2-3sec delay of it breaking. Thanks, David
  2. Cpu usage sky rockets

    I think I may have found the issue... I've been messing with opis as stated above, and found a massive heard of horses...... https://www.dropbox.com/s/sx9hlwphq2nvkij/2014-06-08_12.19.18.png what would be a good way to get read of these?
  3. Cpu usage sky rockets

    Bump... anyone got any ideas?
  4. Cpu usage sky rockets

    dual intel xeons E3-1200v2, and no there arent many services running.. Just whats required for the machine plus mysql and multicraft. I think the main issue is when I break a block it delays before showing the block gone.. takes like 2 extra seconds...
  5. Cpu usage sky rockets

    Server its self has 32Gb, the MC server is set at 6G. Still have atleast another 20G of mem that I could allocate to the MC server. MC Server ram usage avgs around 500Mb - 1500Mb..
  6. Cpu usage sky rockets

    Hey all. First off this is an awesome mod and I love it.. Now onto my issue. When a player connects the cpu usage of server goes to 100% and stays there. If everyone disconnects it goes down to 20... Ive deleted the map and started fresh and it stays arround 20 to 50. But if I reload the original map, it goes back to 100 with players connected. Im running the latesst version of forge with TFC 78.17.