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ATTENTION Forum Database Breach 03/04/2019
There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again. -
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Posts posted by Nighteyes
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Good idea, salt could be used as a preservative for raw meat, or making jerky instead of cooking meat.
But I sense a drift off topic...
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Maybe thunderstorms could increase the chance of collapses in caves, perhaps dependant on depth (i.e. closest to surface = bigger risk)? Or perhaps rain turns grass to mud (dirt) and thus collapses.
As for salt water causing dehydration, I wouldn't mind seeing it get some use, like shortening the length of poison? (Very limited use though, unless you do find a nest of cave spiders)
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Sequoia and Kapok saplings.
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I imagine it'd go the way of jewellery if bioxx could implement more item slots on your character, these could then be enchanted.
I'd personally like to see some cross-mod integration for these to be used in economy/villager mods, it seems beyond the scope of TFC as it is.
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Technically the Minecraft world is infinite, if you want more after denuding your jungle, go walking for a few days.
IMO though anything to make resources rarer adds to the fun.
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Hehe, Windows NT I'll hazard a guess at a mod conflict. Make a fresh .jar with only Forge and TFC, then try again. If it works, it probably is, if not I can't help.
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To answer my own concern it's just that the link now points to Pre2 rather than Pre1, but Pre2 isn't released yet, so just edit the link to
http://www.terrafirmacraft.com/files/TFCraft-Server-Core-B2pre1.zip
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I'll assume a new version is coming up and replace the pre2 with pre1 since I've got that on client. What a time to start a server.
Trying to download the Core files for server and the link brings this back:Simple Download Monitor error
Requested file files/TFCraft-Server-Core-B2pre2.zip not found.
Probably a good thing. If I set my server up now I won't sleep tonight.
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Agriculture and Livestock
in Suggestions
Posted
I'd like to see cattle/oxen/horses usable for use with redstone, so rather than redstone being powered by switches, it's powered by literal horsepower and redstone just carries the current. So you tame a horse, then craft a... not sure what they're called, mill? Glorified hamster wheel? And when you right click the horse with the mill, it saddles it to the contraption. You can then whip the horse into motion to do whatever machine process you need done: Automated bellows, grinding flour, maybe the saddle could work like a sticky piston, so when the horse moves it drags a block/tool. Maybe even a wheeled chest as a wagon? The sky's the limit in theory.
The animal would have to be fed (or "fuelled") wheat/fodder or it won't work.
Of course it relies on a non-block entity manipulating blocks...so I'm assuming that's a lot of coding to work.