Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

      Any questions or comments can be directed to Claycorp on either platform.

jacob4408

Members
  • Content count

    45
  • Joined

  • Last visited

Everything posted by jacob4408

  1. Primitive Mobs NOT NPCs

    In a thread in the Discussion forum I made the following observation: So here's the official suggestion: when "magical" mobs are moved underground can we get primitive human mobs above ground? These would act the same as skeletons but in appearance would represent other hunter/gatherers like the ourselves who we are competing against for survival resources. Basically, it would just be a reskin of skeletons. Just to clarify, I'm NOT talking about NPCs. This would be nothing more than a reskin of skeletons to look like hostile tribesmen. Maybe some different skins depending on biome to give the feel of different tribes being in different regions.
  2. Tree stumps

    A common feature of many period woodcuts/drawings/paintings of new settlements are structures surrounded by acres of tree stumps. Settlers needed the nearby wood to build but left the time consuming and labor intensive stump removal until much later when survival was easier. In my game, I emulate this by leaving the bottom blocks of trees when I chop them and either not replanting or replanting farther from home. Would anyone else have interest in a difficult to chop/dig stump being left behind anytime you chop down a tree?
  3. Primitive Mobs NOT NPCs

    I have googled many things since I started playing TFC and reading these forums but orange cave crocs has to be the oddest...so far. http://www.abanda-expedition.org/orange-cave-dwelling-crocodile-012.html
  4. How to solve the lose of crops in winter.

    I like the greenhouses as long as they are balanced. No way should a player have 15 acre greenhouses. They should be expensive/difficult to build in order to keep them small. Also, they should require a mechanism like fertilizer to restore the nutrients in the soil since they are not exposed to the normal sun, rains, etc. In cold climates they would be worth the effort but in warmer climates they would yield too little benefit for too great a cost.
  5. Tree stumps

    Harvesting crops doesn't take skill, planting seeds doesn't take skill, animal husbandry doesn't take skill, digging a charcoal pit doesn't take skill, a pit kiln doesn't take skill....the list of necessary activities in TFC that require no player skill is quite a long one so I don't know that is a valid argument against And if a players wants a simple AFK way to farm resources then TFC probably isn't for them. Nothing would force you to remove stumps if you didn't want to. You could follow the historical models of leaving them there or waiting until you had TNT and blast the stumps.
  6. Easy to Implement Ideas

    Absolutely, if the deeper nutritional system was a something like forging that a player could opt out of and still play the game that would be optimal. I just don't want to be required to spend anymore time on nutrition than I have to. My strong feelings may come from the fact that I'm in the middle of weight cut to make a lower weight class before my BJJ tournament. Losing 4-5 lbs a week right now. I obsess over nutritional balance all day in RL. Don't want to do it in the game as well.
  7. Easy to Implement Ideas

    That is a perfectly accurate assessment of the procedure leading up to the goal. The difference (to me at least) is the result of all this activity. With smithing the result is a tangible something I can see, use, display, wield for a long time as the payoff for all my time and effort. With nutrition, the payoff is...I get hungry again in a few hours and have to do it all over again. I'm not militantly opposed to a deeper nutrition system, I just question whether most players would see it as an improvement or a detriment. @dutchraptor - I don't think anyone is simply dismissing this as "too complex" but rather doubting whether it make the game more enjoyable or whether the result is worth the coding investment.
  8. Tree stumps

    There are several different ways this could be implemented but I suppose it would all hinge on which is the easiest to code... when a sapling grows, have the first log above ground be a new block more resistant to chopping.on sapling growth create first log block underground and any log surrounded by dirt is more resistant to chopping (dig it out first or chop away)when a tree is chopped down, first log above ground isn't affected until all those above it are gone (would require 2 choppings instead of 1 and 2nd would only get you 1 log)I'm sure there are other ways but this is what I came up with off the top of my head. @Kittychanley - can you move this to the Suggestion forum or do I need to manually create another post there?
  9. Easy to Implement Ideas

    I realize that different people enjoy different things but it seems that the majority of people attracted to Minecraft find the crafting portion to be very enjoyable. As for me, the anvil and the complicated crafting is fun while micromanaging my diet....very not fun. If I forge an RedSteel breastplate I know my skills have progressed, I can see the different anvils and tools around my shop, I remember the time investment and I have a great sense of accomplishment because of the lasting result that I have achieved and can show off to my friends. If I spends hours to perfectly balance my diet, I know I'll just be hungry again tomorrow.
  10. Easy to Implement Ideas

    Didn't mean it as a scolding. That's why I had the in there. You asked for correction if you were wrong so I was simply trying to provide that feedback. Sorry if it came across differently than I intended it.
  11. Easy to Implement Ideas

    Actually, it was stated by the Devs that no reason ever could ever possibly ever be worthy of ever implementing NPCs....ever. Quote from Bioxx in the thread at the top of the Suggestions forum entitled Do No Post the Following Suggestions: http://terrafirmacraft.com/f/topic/16-do-not-post-the-following-suggestions/
  12. Ambient Sounds

    I wasn't aware of the MAtmos mod. I'm somewhat new to using mods and have been leery of conflicts so I only run TFC. I will give MAtmos a try. Thanks.
  13. Ambient Sounds

    One thing I've noticed is that the world seems very...sterile because there are no ambient sounds. Unless you are near animals or flowing water or in a thunderstorm there is only silence. Adding just a few noises that occasionally played would really bring the world to life. Some simple examples: wind, creaking limbs, birds, crickets, rustling grass, water splash (as if a fish or frog had jumped), squirrel bark (but only the non tomato thieving kind of course ), seagull and/or waves near ocean. Ambient sound is commonly overlooked but it can add incredible depth and life to a game for a relatively small coding investment. If you've ever played Skyrim with the ambient sound mods then you know just how much difference a few sounds can make.
  14. Etho does TerraFirmaCraft

    Etho is how I discovered TFC. As many followers as he has, TFC should get a big boost.
  15. Started in a northern region and this design fit in nicely with the viking theme that developed in our game. It's nice to head into the long house on a snowy day and toss some wood in the fire pit to warm up.
  16. Discussion regarding Bioxx and Dunk...

    +1 Kittychanley praise. Follow her on Twitter as well because she tweets about wiki updates. All in all, great bunch of developer's and great community.
  17. Primitive Mobs NOT NPCs

    If I recall correctly, the ones in armor don't burn in sunlight so they could all spawn with armor.
  18. Mobs above/below ground question

    I understand the direction the devs want to go in and I'm not complaining. But it wouldn't hurt my feeling if there was an add-on that reverted this change. When I encounter armored skeletons with weapons, my imagination immediately transforms them into hostile warriors from other tribes. Gives me that feeling that I'm a hunter/gatherer competing with other clans/tribes for the resources. I find this far more believable than my friends and I are the only people in this entire world. Hmm, maybe I should make this an official suggestion.
  19. Mobs above/below ground question

    I read in a post that the devs plan to move hostile vanilla mobs (zombies, spiders, skeletons) under ground in a future release. Is that official? If so, will that mean that we no longer need to fear the night. For one, I am very happy with how things are now: at night near your home just enough hostile mobs to keep you on your toes; at night traveling you better find/build a shelter.
  20. Mobs above/below ground question

    Personally, I would rather fight with armor-wearing javelin-flinging skeletons and the creepy moaning undead instead of a mundane albeit ferocious animal above ground at night. I find that more frightening and exciting. Plus, it would be hard to get decent variety for all the different biomes. I wouldn't expect to see crocs in the north or large bears in the south. Not sure about the habitat range of lions and tigers.
  21. Snow

    +1 snow accumulation. Make it scary to be far north in the winter.
  22. Charcoal pit

    Metal door would be perfectly acceptable. However, since I'm a glutton for punishment and quickly lose interest in game if it's not challenging, I still do it the traditional way. Dig a pit, fill it up, cover with dirt. More labor/time intensive but why do things the easy way when a hard way is available.
  23. Irrigation / Water Channels

    Valid point. I would support earlier game water movement if it is truly moving water from one place to another and not creating some sort of infinite water machine where I can use a 2x2 pond to irrigate 400 hectares of crop land. Then you would also need mechanisms (rain? metablocks?) to refill naturally occurring water sources like ponds and rivers if they had been drained. I'm not sure how feasible all of that is to code.
  24. Almanac

    +1 Instead of hitting F3, I would MUCH rather have a general temperature indicator such as Sweltering,Hot, Warm, Chilly, Cold, Freezing, Are-You-Stupid-Coming-Out-In-This-Weather. F3 is immersion breaking for me but I have to use it sometimes like spring planting. Just because there is no ice on the pond, I still need to know whether it is 0.5 degrees (not safe to plant) or 8.5 degrees (probably safe to plant.)
  25. Snow

    I was afraid of that. Thanks for the reply though!