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Theruinsage

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Everything posted by Theruinsage

  1. world-gen broken

    Anyone else notice how there are major differences on some borders of chunks in the new update? I would give you the seed of the worst world i have seen, but i don't know it.
  2. beta 2 build 50, looking for marble

    I'm looking for a seed where i can get some marble, both for building and for flux. Cool features are a plus, especially known tin deposits, but not a requirement.
  3. Seems that my first post wasn't detailed enough to be noticed, so ill give it a go being more precise: IGN: Neraphim Age: 21 Id like to play on this server because i enjoy terrafirmacraft, and with the new giant biomes tracking across country looking for all the ores by yourself is a huge undertaking, and something i simply do not have the time for presently. I also enjoy playing minecraft with others, which is the main reason why im applying to this server (you seem to want a tightly knittet community, which seems awesome). I am most interested in the mining/survival/trading aspect, so i suspect i'll set up some sort of shop with different kinds of ores and rocks. I have a microphone and im willing to get whichever program i need.
  4. huge biomes

    well then all hail Bioxx! excuse me, im of to play
  5. huge biomes

    I was quite thrilled that the mod was updated to 1.3.2, mainly because i want the huge biomes but i can't get it to make the damn map for huge biomes Is this a bug, not implemented yet or simply my pc being mean to me?
  6. Help with install needed

    try installing this with multi mc. It's a simple program that you just download and run in the folder where you want it installed. It will allow you to simply install multible mods, add memory to your minecraft and much more. if you are still having problems, id be happy to help you install it with multi mc
  7. Now that you're starting a new world, id like to be whitelisted, or given a chance to join the server. Is there some kind of interview or something for this? IGN: neraphim
  8. Buildcraft

    Id like to see this mod be compatible with buildcraft. The automated diggers would be an excellent way to prospect an area before digging, and would only be available at the iron age anyways. If automated worktables could be tweaked to also make stuff like clay molds and then burn them in an automated fireplace (which would need to be either a separate recipe or a unique building like the forge and bloomery). This could take some of the more annoying work out of the equation when you are at the point where you can make the more advanced alloys anyways. Could be it's just me, but i could see something like this working quite well. And maybe quarries could be tweaked to work more like actual quarries, as in strip mining, not just dig a huge hole in the ground.
  9. Quarries

    In the real world it's possible to refine gold and other metals from bare rock. Gold is so precious that people are grinding up granite for it. A system could be implemented, so that rock could yield a very small amount of ore if processed (which would be an expensive affair). This would make strip mining a more viable option, when digging for the rarer types of metal.
  10. Quarries

    Having used the search bar, i haven't found any topic on this. The method of using bare rock to get ore might have a specific name, but as i don't know it, i really have no way to search for it. It's easy to just scream "its been said before, read the rules and use the search bar" but unless you happen to phrase yourself in the same way as the previous guy who suggested something akin to your idea, you really have next to no chance of finding it.
  11. Buildcraft

    It's mostly that they don's use the same id's for iron, gold, diamons and lapus lazuli.
  12. Buildcraft

    What i want is the satisfaction of building a fully operating factory in terrafirmacraft, which would require endless effort, as i often run out of motivation for standard builds, and mining just to get a better pickaxe seems pointless. I see alot of posts here saying that i don't get that the point of terrafirmacraft is to make it harder, or a more believable survival situation I get that, i really do. But most of buildcraft is centered around iron, gold and diamonds, which are all endgame'ish in terrafirmacraft. And i somehow want to combine my experience from terrafirmacraft with my experiences from buildcraft, and as the only thing holding the two apart are iron/ gold ingots and diamons plus lapuz lazuli. The only reason why i want automated fireplaces and stuff, is that it take forever to make torches (i appreciate looking for ore for hours on end, but clicking 64 times with a 2 sec interval to make two stacks of torches bugs me). Also, glass is pretty important in buildcraft, and takes a lot of time and effort to make in terrafirmacraft.
  13. Huge Mountains

    More in the sense of a giant solo mountain
  14. Huge Mountains

    Id like to see something like mount fuji in japan
  15. Huge Mountains

    Id prefer if mountains became bigger, at the cost of the standard lvl height of terrafirmacraft. Most ores are found in mountains, and for those of us who wants to build huge ass mountain fortresses, that's really the way to go. Something like the extreme hills biomes of standard minecraft, but bigger.
  16. Installation with multimc and nostalgia

    So basically i downloaded: minecraftforge-client-3.3.8.152 MC 1.2.5 - Player API client 1.5 TFCclient-client-core-B"build47f TFC_Resources And put them into the minecraft.jar folder in "edit mods" with multimc. I had used minecraft nostalgia to get a 1.2.5 version of the jar folder and deleted the meta-inf, so everything should be the correct versions put in at the correct order, yet i get this when trying to start minecraft: Loading jars... Loading URL: file:/C:/Users/Daniel/Downloads/instances/dsfh/.minecraft/bin/minecraft.jar Loading URL: file:/C:/Users/Daniel/Downloads/instances/dsfh/.minecraft/bin/lwjgl.jar Loading URL: file:/C:/Users/Daniel/Downloads/instances/dsfh/.minecraft/bin/lwjgl_util.jar Loading URL: file:/C:/Users/Daniel/Downloads/instances/dsfh/.minecraft/bin/jinput.jar Loading natives... Exception in thread "main" java.lang.VerifyError: (class: net/minecraft/client/Minecraft, method: k signature: ()V) Incompatible argument to function at java.lang.Class.getDeclaredFields0(Native Method) at java.lang.Class.privateGetDeclaredFields(Unknown Source) at java.lang.Class.getDeclaredFields(Unknown Source) at MultiMCLauncher.main(MultiMCLauncher.java:61) Instance exited with code: 1 Crash detected! So any input on what might be missing/wrong?
  17. I would be interested in joining. My pc recently crashed, so i lost my world, and i figured i might as well start on a multiplayer server if i had to start over. It might take some time before i can join, as i have to re-install the mod, and i am quite busy at the moment. Edit: my ign is Neraphim
  18. Installation with multimc and nostalgia

    I guess i kinda ended up abandoning the issue, as i got it to work by myself. When i got it to work, i kinda locked myself in a room for a few days... (this mod is awesome) I couldn't get the nostalgia version to work with the standard use of multimc, so i changed the jar file from multimc with the modded jar i got to work outside of multimc. This solution worked quite well, except that somehow trees gave me game-breaking lag.. luckily, optifine fixed that.
  19. installation compatability issues EDIT

    Yes i know my tone was not exactly helpful, i apologize for that. At that time i had spent most of a day trying to get this to work, and everywhere i had looked for help was either extremely outdated or downright not helpful. I then see this guys post (and also his previous one), and all i see is people being pricks. Not a great first impression of this community, although i am sure i have just somehow caught people when they had a bad day or something. But i would like to raise another issue, if you have a lot of people asking the same basis questions, then maybe you should ask yourself what you have done wrong, seeing as so many people have problems with it. It shouldn't take long to update the website when a new update comes out to say "not compatible with 1.3.1, only 1.2.5". All credits to hydra, this mod is awesome, but these things needs to be done.
  20. installation compatability issues EDIT

    It's hard because it doesn't say anywhere that you need 1.2.5, how to get that, nor which version of PlayerAPI you need. It might seem logical to you, but for people who are modding for the first time, having conflicting instructions on this and the actual website, it becomes confusing. This entire community is rather unhelpful actually, the guy is asking for help and the first thing you people tell him his gonna get ignored or banned? And you just go "how the hell is this hard?" Quite frankly, so far all i have seen is you guys being condescending assholes.
  21. Installation with multimc and nostalgia

    It was in this install order, which is the order they are in at the download part of the terrafirmacraft website And when i use the vanilla client i get black screen, as terrafirmacraft is incompatible with 1.3.1..