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    • Dries007

      Server Move   09/13/2018

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.
    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.

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  1. Merchant Guild

    I wish to create a guild, faction, town, or how ever the server sets up groups. The Guild will be very RP oriented but will have properfunctionality as a whole. The focus of my Guild will be to facilitate trade ,as the name Merchant Guild may suggest. Our duties are but not limited to, Delivery. As we know on a server the distance between two settlements can be quite large as a good settler will be quite picky on where they set up shop. As such trading does not happen often as it can take hours to just get to your trading partner and then after the trading is done you have to get back. Minting of Coins, economics is a small passion of mine and one of the things that erk me the most is an economy that is based off of a cheap and abundant resource where little work is put into getting it. Like cobblestone. A good resource is something that can be used by everyone and is needed by everyone and is useful, my preference is grain. I choose grain since it is limited (it decays eventually), It is used by everyone (Sandwiches are love, Sandwiches are life), and finally is can be gotten by everyone. My ratio which my economy is based off of is 1 full stack of grain is worth 5 silver (the lowest level of coin). The rest is based off haggling and barter. Finally the last one I can think off the top of my head is, Build Large Server Scale Construction. Such as connecting roads. This helps make the trade routes safer and allows the server to be a closer community. Along the way it can create spaces for people to open things like a tavern for people to stay in, and new areas where towns might spring up.This Idea only really works on a RP server,with a few key mods, good communication, and support from the staff and admins. I implore anyone interested in this idea who may want to join or have me join their server please post and/or message me.