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Server Move 09/13/2018I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.
ATTENTION Forum Database Breach 03/04/2019There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
Search the Community: Showing results for tags 'quest'.
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AlmightySquid posted a topic in Off TopicGalaxy Quest 2 [WIP] Current version: 1.0.4 Galaxy Quest 2 is my second game, and my first you could say big project. I plan on finishing this game and making it fully playable (and enjoyable, if possible). The game is a 2D topdown space shooter, where you take control of a spaceship on his quest (no actual quests, just shoot shoot shoot) to rid the galaxy of evil comets and mean aliens! So far I've got the titlescreen menu, volume and difficulty control (actual difficulty not yet implemented), 3D-looking background, a scrollable map and a spaceship along with movement and 360° rotation using the mouse. So this is still a very early version of the game. I plan on releasing the source code for aspiring programmers to learn from, and I'll be sure to comment the code out and make it as OOP and understandable as possible. However, the source itself won't be available for download until the game is finished. Here are some videos to show what I've got so far: http-~~-//www.youtube.com/watch?v=WaZEVxPC5IE http-~~-//www.youtube.com/watch?v=8FFLU7gQjXs http-~~-//www.youtube.com/watch?v=VW6A4UqQ4RY If you like this and would like to follow the development of the game, consider subscribing to my YouTube channel as I'll be pushing out updates frequently (I'll try to), so you can see the progress. To-do list: - Add bullets/lazors to the game, which the player and enemy spaceships can shoot (with fancy sound effects included) - Add actual enemies with (sort of) smart AI (comets will still be stupid) - Make enemies earn you money, which you can spend at the shop for upgrades to your ship (tri-laser superbeam cannon of death anyone?) - Boss battles! - Scaled difficulty - Space squids (???) I'm also open for some good suggestions. Changelog: 1.0.4 - A lot of code cleanup and bugfixes (a day worth of work) - Volume (music and SFX) and difficulty control through the options menu - Multisampling (not configurable yet) 1.0.3 - Credits screen in the titlescreen menu - New sounds - A map around which you can move (3000x3000p) - Player is now centered on the screen, while the background moves - The background consists of 2 layers which move at different speeds, giving a 3D feel - Started work on a minimalistic HUD - Some code cleanup - Improvements to the way menu buttons work 1.0.2 - Player (in the future enemy as well) rotation using trigonometry based on mouse position - Ingame menu (accessed by pressing the escape key, exited the same way) 1.0.1 - First release!