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DJRehab

Ground Water

12 posts in this topic

One stormy evening, our hero, Steve was mining... As he mined, he noticed little puddles pooling at his feet. He climbs back to the surface, shaken from this event, and sleeps in his leaky-roofed wooden lean-to. The next morning, he awakes and goes down into the mine, only to find it flooded to his knees. Where did this water come from? The stone around him.

In other words, for this suggestion, I want to propose a groundwater system. While raining, the rain water would soak through dirt, and porous stone, just to pool up in caverns later. This will work well with the finite-liquids. All that disappearing water must go somewhere, and it sure ain't all being evaporated. This also presents a new risk to mining from the possibility of flash-flooding underground. I am relatively sure this idea hasn't been posted elsewhere, but feel free to prove me wrong. The inspiration to this was through another's post about run-off an pollution. The water will not only leak when raining, but within a distance from a river, lake, or ocean. It will be a probability-induced feature, not meaning that water will directly do it during storms. I just thought this might be an interesting proposal, and would make a great addition to TerraFirmaCraft.

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Im liking this idea. It will be hard to do but would be epic.

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Im liking this idea. It will be hard to do but would be epic.

That is what I go for, hard work, but it pays off. And cool, interesting ideas... I am going to donate $75 to Bioxx when I save enough to. He is doing a fantastic job so far, and deserves it.

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So what are proposing? Sedimentary stone and dirt, below sea level, will act like aquifers from dwarf fortress?? (nerfed a bit, but the same general idea)

I like it :D

It should only happen within, say 16 blocks from actual water (such as a river or ocean), and it could chain react to other air pockets.

Also, keep it to the uppermost stone layer, at the deepest (Unless underground water systems are introduced ;))

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So what are proposing? Sedimentary stone and dirt, below sea level, will act like aquifers from dwarf fortress?? (nerfed a bit, but the same general idea)

I like it :D

It should only happen within, say 16 blocks from actual water (such as a river or ocean), and it could chain react to other air pockets.

Also, keep it to the uppermost stone layer, at the deepest (Unless underground water systems are introduced ;))

Maybe you guys could try and merge this thread with the underground rivers and ravines thread. I think they would work perfectly :)
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i think that would be difficult to code, as the water would have to travel through other blocks.

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i think that would be difficult to code, as the water would have to travel through other blocks.

Once again, it will be probability based, not based one actual travel through blocks, making the coding a bit easier. As for merging, if the owner of that thread wants to, I will. His thread seemed pretty good.

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I can see this using a similar calculation that the prospector's pick takes advantage of. Perhaps it could be something that is only calculated a few times a day, since I could see it being a pretty intensive thing to do. Perhaps if water has a location that it can travel to within x number of blocks that is further down in elevation, it will move to it. The more vertical the angle is between the water and the block below it, the more likely it will move down.

Another option would be to increase the "drip effect" distance from one block to 3-4 blocks, and have it able to drip horizontally as well. If the block face continues to drip for x number of ticks, a finite amount of water will become displaced from the source block.

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Once again, it will be probability based, not based one actual travel through blocks, making the coding a bit easier. As for merging, if the owner of that thread wants to, I will. His thread seemed pretty good.

Actually, I don't think either of those are particularly hard to code
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Actually, I don't think either of those are particularly hard to code

Neither did I, but the probability based seemed a bit easier, as cave-ins are already probability based. Do you like this idea Dunk? You seem to.

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Bump this maybe?

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I think dunkle is definitely right, why not consolidate this thread and the underground lakes thread ?

I would, but I feel I already post entirely too much PLUS nothing about these idea's had anything to do with me :P

Just go and ask the other guys permission then merge them into one "Modified water" thread :)

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