Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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      ATTENTION Forum Database Breach   03/04/2019

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About dunkleosteus

  • Rank
    Former Developer
  • Birthday 11/02/1994

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  • Gender Male
  • Location Mississauga, Ontario, Canada
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  1. TFC+: Continuation of the original TFC

    I don't know if I've ever talked about it here in any capacity. I've been working on a fork of TFC for 1.7.10 which I'm calling TFC+. I didn't really know where else to post this on the forums. If anyone's interested, they can find information and updates on the pack at Downloads of the mod are available at The mod contains new features such as plaster of paris made from gypsum, which you can use to cover planks to fireproof your house, changes to fishing mechanics, more wood from trees, improved glass work including glass blowing, the ability to cast sheets of metal directly, changes to weapon damage, weapon reach and hunger and thirst. I'm actively working on the mod and will continue to do so. If you're interested in a continuation of the original TFC, please check it out You can also join our discord: Thanks to Bioxx for permission to continue the project we used to work on together.
  2. Any Interest in Civ 6?

    Hey, it's me again. I'm going to upload content about TFC soon! But until then, here's some Civ 6
  3. When I try to sleep in a bed on the freebie server I often take 4 points of damage and get kicked out of bed. I can manage to sleep like 5% of the time.
  4. Minecraft 1.10 models

  5. What do you listen to while you play?

    I listen to the in-game music ;-;
  6. the problem with sheep!

    once every 1000 chunks is not true...
  7. Help me with a school project!

    thats part of the plan, you should be able to define any number of exclusions based on your diet
  8. Help me with a school project!

    We're designing an app for a school project, and so I really would appreciate any feedback you guys have about the idea- would you use it or not, why, what would be your biggest issue with it? The idea is to have an app you take with you while grocery shopping. Pull up the app, scan the barcode on a product and you get a list of recipes with pictures and short descriptions, a list of the other ingredients you need to make the meal and the nutrition information. Thanks for the feedback
  9. Slings!

    I could see this being functional. A good slinger would be OP though, since rocks would probably do crush damage rather than piercing, and then slings would be a ranged weapon strong against skeletons (arrows and javelins do no damage to skeletons). If accuracy was difficult, I could see this being pretty cool though. (my bad, I thought this was TFC1 sorry about the confusing bit about dev stopping)
  10. Animal husbandry

    Back when I was a developer for TFC and in charge of animals, I had lengthy discussions with Bioxx and I think Kitty about the feasibility of such a feature. Being a shepard/herdsman back in the day was a full time job. Adding the familiarization mechanic means that players at least had to acknowledge their animals once a day until they are tamed, but it really doesn't approach the sort of interaction that is possible. Most of the time, we arrived at the same conclusion, that this feature would suffer the same problem that many other features might: time scale. If any significant time passes while you're offline (say on a server) your animals could go a long time without any care. Taming an animal does take a while, but the feature is designed so that a player who really cares can do it in one sitting (about an hour or two of real time for wild animals, and not to fully tame). The other issue is the scale of time in TFC. A day is 20 minutes, and half of that is night. Without good protection, working at night can be very dangerous. We try to approximate or represent real events in TFC, but you can only do that so much. An in-game hour is 50 seconds long, and you have about 12 of them to get everything done in the day. Moving around is done in real time, so that really drags down productivity. In real life, walking a kilometer (1000 blocks) might take you 10 minutes at an even pace. If that was scaled to in-game time, that would take less than 10 seconds. In reality, it takes 12 in-game hours. Basically, players can't be online all the time and it just becomes one more thing to take up all the time you have in a day. As far as the functionality, this means that it couldn't be required for animal survival. One of the approaches I looked into was using it as an efficiency tool, which probably fits better into the style it took in real life- thousands of years ago, shepherds herded mouflon or primitive sheep through the low hills and mountains, grazing them on grasses. Wild animals in real life do graze to sustain themselves, eating the grasses and vegetation that naturally grow. Obviously it's incredibly high maintenance if you're taking your animals out of their pens and leading them somewhere to eat (as well as dangerous- mob AI is finicky and difficult, and there are wolves and cliffs and bears-- it's not a good idea). Instead, the animals would eat grass blocks as they currently do. Animals do in fact have an internal hunger value that determines whether they'll heal or regrow wool, and they restore it by eating grass. Wolves have to be fed meat. Each block of grass they consume gives them one day's worth of hunger, and if they're less than a day's worth from max, they can do all those things I just mentioned. The proposal was to modify this system so that they might only eat tall grass, which would have to grow at a semi-predictable rate. Then, based on the amount of tall grass they eat and its growth speed, you could calculate how many grass blocks an average sheep would need in an enclosure to sustain itself. Feeding would only be necessary if there wasn't enough grass for the animals to sustain themselves. It means that if you leave your animals unfed, they /would/ die, but only until they reached natural equilibrium again. There are obviously inherent flaws in this system, and it might be better to fudge it and just calculate if the animals can eat based on proximity to other animals and the number of grass blocks around them (less reliance on AI, but potentially harder on memory, not sure). Regardless, I think we decided that it just wouldn't work terribly well. The other option is to make it non-mandatory, and only a bonus. Feeding animals might increase their production rate of wool or milk or eggs or maybe make them fatter to give more meat. Something like that. Since I've left the TFC team I have no more say in the matter, but I thought I'd give my two cents.
  11. Issue with Calendar time in Modded SMP TFC

    SHould this be in the bug part of the forums?
  12. [TFC 0.79.23+] Decorations Addon for TFC

    This is really cool!