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mrpwase

UnReal World

5 posts in this topic

I don't know if anyone hear has ever heard of UnReal World (http://www.jmp.fi/~smaarane/urw.html), but I got a lot of my enthusiasm for wilderness survival and land management games from playing it. It costs a token amount to buy a license, it hasn't been updated recently as far as I can tell but it's a very expansive and realistic game.

There's a few ideas implemented there that I thought might be good to incorporate in TFC - rain shelters made out of branches and leaves (sticks in TFC I suppose), pit/stick traps and snares for capturing game, temperature mechanics like frostbite, pack animals, and basic AI companions you can give simple orders to.

It's pretty heavy going to play for any length of time, for me at least, but the ideas and the spirituality mechanics make it a really interesting game. I just wish there was a bigger team behind it!

(wiki here http://unrealworld.wikia.com/wiki/Unreal_World_Wiki)

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Agree'd ! I can't believe it has been being developed since 1992 :o

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Too bad I despise games with graphics like that.

Never got around to liking Dwarf Fortress either cause of the layer changing interface.

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Too bad I despise games with graphics like that.

Never got around to liking Dwarf Fortress either cause of the layer changing interface.

Yeah, this is why I am so heavily into TFC. Chopping up trees in 3D!!

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