Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

      Any questions or comments can be directed to Claycorp on either platform.
Buzhwaz

Improved Anvil Interface

8 posts in this topic

the current anvil interface is too complicated. I never really feel like i'm doing anything other than clicking buttons and hoping i hit the mark.

how about this:

make the anvil interface look like the knapping interface, except, of course, there's maleable metal in the grid rather than rock. as you make your tool, (same patterns as the stone tools) if the metal is too hot, there's a % chance a part of the grid will fill back in with the metal, and you'll have to "hammer" out that square again. as the metal cools, the squares you've hammered out will fill in slower and slower until the metal can no longer be worked. if you time everything right, you'll have a proper tool head. if not, you'll have to melt the piece down again.

0

Share this post


Link to post
Share on other sites

oh yeah, i forgot to add....

if you have plans for the tool, you'll always get a usable tool head, but its durability will only be a % of your successful blacksmithing. then you'll have the option of using it (and eventually losing it when the tool breaks) or you can melt it down and try again.

0

Share this post


Link to post
Share on other sites

I think i prefer the current system, it's challenging yet rewarding.

1

Share this post


Link to post
Share on other sites

I think i prefer the current system, it's challenging yet rewarding.

Easier to code,and already coded. Maybe if Bioxx has time after completing all the parts he deems important, he may look into this, option, addond or change. Although I thinks this is cooler, it requires a bit of work from him
0

Share this post


Link to post
Share on other sites

The existing anvil interface is far superior to this idea.

2

Share this post


Link to post
Share on other sites

so, why do you think the existing interface is superior? to me, it seems like more of a puzzle-solving type thing rather than a hammer-out-molten-metal type thing. trying to imagine myself hard at work in a sweltering blacksmith shop by solving a series of logic problems is difficult. it's like my brain is saying..."ok...let's see...a draw third from the last...so...click this...then this...then...this...crap!" rather than saying..."take that, molten metal! taste my granite god-hammer!"

so, in a nutshell...less thinking, more hitting. of course the entire interface doesn't have to change just for that. (i could only imagine the work involved.) it's just that, in other interfaces that tfcraft has created, i actually feel like i'm tapping out stone tools, or cooking on a campfire or forge. there's a intuitive logic to them. the anvil seems lackluster by comparison. so whatever leads to more hitting...new interface or not...i'm for it.

i should admit, i've only used the anvil a handful of times. maybe i'll get the hang of it eventually and like it better. but for now, it's pretty frustrating.

0

Share this post


Link to post
Share on other sites

It's not a puzzle. Just read the instruction from the bottom up, and that's almost alway the correct order.

0

Share this post


Link to post
Share on other sites

yeah... no.

Current system works fine. You're making it more complicated than it really is.

0

Share this post


Link to post
Share on other sites