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Sasqaucth

Erosion?

4 posts in this topic

Idea at 11 o' 8. Maybe overtime inside you world, rivers and lakes cause blocks to either move the side or disappear, to simulate erosion. It'd be really cool, and would make the world feel like it's constantly shifting more than seasons that i [] barely notice.

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Idea at 11 o' 8. Maybe overtime inside you world, rivers and lakes cause blocks to either move the side or disappear, to simulate erosion. It'd be really cool, and would make the world feel like it's constantly shifting more than seasons that i [] barely notice.

Problem with this. Disappearing blocks are no good.

When servers are left on 24/7, even with a generous range for the random event, a week or two with this going on will start turning sections of the world into skyblock

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Hmmm.... Well maybe the blocks are moved around in directions based on their relative positions to the surface? ones onthe shores and above the bed are pushed to the sides, making large dunes of material, and one on the bed are moved downstream. Also forgot to mention that the process would have to happen maybe every two or three game years to slow down lag, or else be staggered. That many blocks updating would be bad.

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I think this idea might be a bit too large in scale for TFC. Silt and the like moving down a river, maybe, but erosion takes place over a much longer time than I've managed to get into a single game of TFC. Plus I tend to shift dirt around so much that I probably wouldn't notice the changes.

If every kind of block was subject to the same mechanics as we now have with chiseling stone blocks, then maybe it would be cool to see a hill get gradually eroded away - but entire metre by metre blocks disappearing suddenly after a few in-game years probably won't make much sense to a player, and won't have that much of an impact. :/

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