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Auburn Crow

Better Movement/Gameplay

5 posts in this topic

Now somthing that I've found that really fits with TFC, and I mean REALLY fits is Advanced movement. The natural landscape of TFC and the ability to be able to climb, and scale mountains would be essential in a hardcore survival mod. So I wondered if there would possibly be a way to either tweak some better movement into the game via the mod for the player. (Aka arms would be jointed, legs, yada yada.)

Things like crawling would have thier own animations and using certain tools would to. Even maybe a system where players watching another making a tool on the anvil would see them holding a kind of low-render hammer and ingot, hitting it so while the player works. (Not typical, player sitting at a anvil smacking it while thier in the GUI but somthing along the lines of each time that player hits a button to do somthing their character would show that action outside the anvil GUI.)

It seems like it would take a bit of messing around with the player movement and rendering stuff ( I think don't quote me on this. :/ ), but it seems like to me it would make the game much more interesting and in-depth.

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i have to admit although it would be interesting to see some of your ideas implemented, i think most of them are a bit far fetched.

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Smart Moving mod. It has crawling, climbing, modified swimming animation... it's pretty often used on servers. I don't think we really need new animations outside of GUI, since 90% of the time, no-one except you would see it, and you would be busy checking the GUI. There's also the Improved First Person mod, which renders first person as third person with camera fixed at your face, Mirror's Edge style.
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I could never get smart move to work with TFC.  It used to back in December for me but not anymore >-<

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