Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

      Any questions or comments can be directed to Claycorp on either platform.

fofi9753

Members
  • Content count

    86
  • Joined

  • Last visited

Community Reputation

25 Excellent

About fofi9753

  • Rank
    Stone Miner

Profile Information

  • Gender Male
  • Location Buenos Aires, Argentina
  1. Slow down on animal model details

    I believe this is what you're looking for: This is actually a really old image and the code is much more up to date now and handles a lot better. Pretty dynamic too, you can do a lot with it. In this image, all I've done is switched out the ingot model for this pottery model, which is why the pot is the colour of an iron ingot, and why there are ingots on my hotbar. As far as lag, I was messing around with different shapes and i only noticed lag on my laptop when I had full (64) stacks of ingot-pots each with 100 layers. (The pots are created by specifying layers, which are then rendered with 8 faces for each space between two layers. The pot in the image has 7 layers) which would be roughly the same as having 224 full pottery blocks on your screen at once (64 pots in a block with 100 layers vs 4 pots in a block with 7 layers = 16 times the number of pots with 14 times the number of layers = 14 x 16 = 224). Just some math for anyone who wanted it. Fire pit hasn't been attempted for 3d rendering. Personally, i kind of like them the way they are. Question: If we can have 3D models for placed ingots, why can't we have it for vessels? I think the fact that ingots can be placed and rendered in 3D contrasts highly with the spinning sprites we have for pottery. Also, while I'm at it, I'm going to express my desire for more 3D models in the game, using the example of mods like thaumcraft to back up my position. One of the main things that makes thaumcraft so awesome is the detailed 3D models and animations. Sure, functionality may be more important, but having some decent 3D models for certain very used items/blocks is really nice, and just adds to the overall quality and professionalism of the mod. Here's a link to another thread that touches on the topic of 3D models and has some interesting images:http://terrafirmacraft.com/f/topic/5003-3d-models-yay-nay-addons/
  2. Slow down on animal model details

    On the topic of models, one thing that really annoyed me when I first saw it was the "model" for placed vessels and clay items. They really broke the immersion for me, and really didn't look good anywhere, causing me to "hide" the placed vessels, instead of proudly displaying them on a counter-top or shelf. It was kind of disappointing, Honestly I would have even been happier with a poor model with a texture, such as vanilla minecraft's horrible flower pot. I'm not asking for a detailed vessel model with curves, but some simple 3D object would be REALLY nice. If the issue with it is performance, then just add an option for disabling it in the new config option menu. That aside, great work on the mod, I love the depth of the features and the direction the mod is going in. Keep up the good work and amazing models.
  3. Mechanical Power. Doing things Better, Faster

    I like all these ideas, I have always wanted mechanical power, and I know and see that the devs see these posts, but I have not yet found a conclusive opinion of theirs... So my question is: will mechanical engineering ever possibly make its way into TFC? And even such a definitive answer is not necessary, simply a acknowledgment of the fact that they don't abhor the idea, for example, and that maaaybe in some very far in the future build it will find itself integrated in some way or another, even if it isn't in the same way most people mention it. Devs, please see this and answer, I'd be happy even with a negatory response, so long as It means I stop expecting and waiting for something that won't be implemented ever.
  4. Multiplayer and inter-server travel.

    I've been on some vanilla servers where to access the minigame areas/PvP areas you have to enter a portal, or a warp. That switches you from "dimentions" or "servers", it gives you a similar screen as when you are travelling to the nether. I'm not sure how they do that, because they are two different save files/worlds, maybe at the border of one server you automatically get transported to the next server, although I'm not sure what the purpose of the whole idea of interserver travel is, when you could just have one server with people farther away from each other.
  5. [TFC 0.78.9] ExtraFirma Addon v1.0.4

    @Zerren can we get an update on what you are currently working on?
  6. Bauxite (Aluminum Ore)

    ---------------------------------------------------------------------- Like this one? http://terrafirmacraft.com/f/topic/4294-manganese-no-not-magnesium/
  7. Manganese. No not Magnesium...

    Why would we want another metal type? They're all exactly the same, unless you implement some metal that has different qualities other than more or less durability. There is really no point in adding more metals simply for the heck of it and because they exist in the real world. We already have high tier and low tier metals, what would be the difference with this one? Why not be content with red and blue steel as end-game OP metals?
  8. Studying seeds..

    Me likes this idea!!!!
  9. Falconry - Let birds hunt for you!

    One word: AWESOME Love the models by the way, did you make them? You should try to make the models for the birds of prey.
  10. More early game uses for straw

    ------------------------------------------- YAY!! multiblocks!!!!!!!
  11. [TFC 0.78.9] ExtraFirma Addon v1.0.4

    Option A would definitely be really cool, but I think that the left click attack should be a bit slower than the sword either way. Is there any way to make the swing/hit animation different than the sword's? I think the left click attack should have a stabbing/poking animation and the charged right click attack should have the swinging/slashing animation, if its possible.
  12. More believable plank size

    I quite like your suggestion, Stungun, I think though that sticks should be the ones placed like "strips", this way you can make small stick huts and frames. Maybe thatch should be gravity affected unless it has another block underneath, such as a stick (as a frame). If the block underneath were a solid block it wouldn't allow you to use the thatch as a roof (because you can't walk inside a solid block), however, considering that Steve isn't a full 2 blocks high, there would still be room to walk under a thatch roof held up by sticks.
  13. MORE Hunger!!!

    Underwater diving and squid hunting should be a LOT more dangerous IMO, making it harder to see, slower to move, and with squid running away and diving back in to attack. Squid are an OP source of food right now. I don't think food drops should be nerfed, I believe that the amount of meat there is in one large animal (cow, deer) is actually enough for a person to eat for a month or so IRL. The REAL problem though would be that IRL that meat wouldn't last a month because of food spoilage, and that (apparently) is either impossible or very hard to be well implemented. If food spoilage isn't implemented, then I don't think the drops should remain the same, and nerfed greatly. However if food spoilage were implemented (that would be awesome), then the drop amounts would be just perfect. Also, not sure if its simply because deer aren't finished yet, but last I checked they dropped nothing (in other words, please add meat, hide, and bones drops for deer).
  14. Hunting Overhaul

    Awesome suggestion, well thought out and organized, I have wanted believable animal behavior in minecraft for ages now, just never got it. By the way, I live in Argentina, like the bolas idea (they're actually more commonly referred to as Boleadoras, and we call cowboys Gauchos). When using bolas you swing them around your head until they pick up speed and the three rocks (all attached by string to each other in a Y shape) separate. When thrown, they fly through the air and spin, keeping the rocks equidistant. When the boleadoras come in contact with the animals legs, they immediately wrap around them (because they were still spinning when they were flying through the air), bringing the animal crashing down, unharmed.
  15. Harsher Winter

    ------------------------------------------------------------- Maybe heat levels should vary with light levels (in some cases). First off there is automatically a hotter at day and colder at night situation, not depending on what you may do to create artificial heat. And the there are seasons (And latitude, maybe altitude?), which also greatly modify the overall heat, not mattering any artificial situations. Alright, now, if it is possible, make it so that summer has the sun straight overhead, giving off more light, as such, more heat. In winter the lighting level would be similar to what it is now in rainy/thunderstorm situations, with cloud cover not allowing mobs to burn up in the sun. This would also be colder, considering there is less light, and if in a snowy biome/latitude, it will be even colder. Campfires give off heat and light (maybe they should be slightly boosted, for balancing issues, giving off a LOT of heat, considering they can melt metals, and a bit more light), as such, keep you warm. Torches can still give off light (a good amount), but barely influence the heat level. Clothing and armor also influence body heat level (Body heat and environment temperature are two different values on the F3 screen), but these require that you get some initial heat by a heat source, as they retain heat, not create it. Oh, and maybe the presence of cold blocks such as snow or ice reduce heat levels, but melt in higher heat levels (Doesn't really fit in if you're planning on building an igloo, but oh well). The heat level bar inside the campfire GUI would also be an indicator of how much heat the campfire is giving off. Summing it all up, there would be certain factors and conditions that modify heat levels, some more than others (such as season and latitude). Campfires and torches would all be external heat sources, and these influence you only if you are close to them (the closer you are, the hotter it gets). As such, it should damage the player if he walks over the red hot coals of his campfire, making surrounding yourself with campfires at night an actual practical defense (if you can keep the fires fueled all night). Fire was actually a method of defense against wild animals, just imagine the ring of glowing eyes peering at you from outside the ring of fire, slowly getting closer as the fire dims in a certain spot (White Fang style!).Once again, just a jumble of disorganized thoughts that pop into my mind as I write, hope you can make any sense of them, feel free to criticize.