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The Shadow

Tweak to Alloying

6 posts in this topic

Nothing major, but I think this would make more sense:

 

Currently when alloying metals in a ceramic vessel or crucible, existing alloys add as separate ingredients.  But really, molten metal doesn't care if you add 'bronze' or just copper and tin in the correct proportions.  Once it melts, it all get mixed up anyway.  Now that we're free of the metallurgy table, we shouldn't need to alloy things multiple times.  (Though on the other hand, now you can require tighter tolerances on making things like blue steel.  It might require some finicking with the ingredients to get just the right mix.)

 

The one downside to this that I can see is that if you melt down an ingot of say bronze, you don't know what exact proportion of copper and tin went into it - unless you want to add metadata to every ingot, which you almost certainly don't.  But it seems easy enough to just say that ingots get auto-standardized - when melted, they give the average composition of bronze.

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This has been put into consideration already. Keep an eye out for the fix.  ;)

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This has been put into consideration already. Keep an eye out for the fix.  ;)

 

Yay!  Thanks for letting me know.

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Unfortunately, after consideration, it will not be possible to revert alloys back into their base components when adding them to a crucible due to the fact that the majority of alloys in their complete form are used as ingredients in higher tier alloys. If we were to revert alloys to their average components once you put them into the crucible, higher tier metals like blue steel for example would require complicated percentages of a bunch of the base metals, instead of not-so complicated percentages of alloys.

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It's often very difficult to separate components of a homogeneous mixture like an alloy.

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If we were to revert alloys to their average components once you put them into the crucible, higher tier metals like blue steel for example would require complicated percentages of a bunch of the base metals, instead of not-so complicated percentages of alloys.

 

You say that like it's a bad thing. ;)  But you guys are the devs, not me, you know what's feasible and what you want.

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