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Kompayaa

Thoughts from me =)

4 posts in this topic

Hi! (blush)

I dont say that this 'should' be added, but I think that some of these ideas may be implemented in the future. I just want to share my thoughts of possible changes.

- I really ike the limit of storage abilities in the game, but I dont find this completely balanced. Wagons and carts droven by horses, like in the simply horses mod could be nice to have in tfc. Horses!

- Bellows and the quern seems a little bit weird to work with, so I think that elements of mechanical power could be added to drive these machines. Better than wolves has such a system, and a combination of btw and tfc would make me a perfect mod. anyways- the quern could be worked w mechanical power, to make the mill a real deal. + bellows

-The confirmed features in b78 sounds great, so I support that completely.

- Nerf Tetrahedrite. By whatever higher power, please nerf tetrahedrite, it doesnt fit, its totally op, and as far as I know, terahedrite has no historical value at all.

- I'd like to see copper nails and fine plank boards so that 'real' ships or boats can be created. river cruising is fun, but those vanilla boats break easily... the large ocean areas in tfc has the potential to host boats or ships of larger sizes. sails from jute or flax maybe?

Other than this, I really enjoy B77, which I find much better than the previous bloomery and early tools system. Thank you.

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Welcome to the forums.

Please, search and read before you start posting.

Everything what you said has already been suggested and discussed a lot.

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- Bellows and the quern seems a little bit weird to work with, so I think that elements of mechanical power could be added to drive these machines. Better than wolves has such a system, and a combination of btw and tfc would make me a perfect mod. anyways- the quern could be worked w mechanical power, to make the mill a real deal. + bellows

 

Both bellows and the quern was worked by hand for a long time. mechanical power to drive the quern did make it easier, but wasn't really needed for the small querns. Now, a big quern(I dunno. 3x3x2?) with multiple slots driven by mechanical power would make more sense, and be a big help for grinding lots of grain

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Both bellows and the quern was worked by hand for a long time. mechanical power to drive the quern did make it easier, but wasn't really needed for the small querns. Now, a big quern(I dunno. 3x3x2?) with multiple slots driven by mechanical power would make more sense, and be a big help for grinding lots of grain

 

I like the idea of a multi block quern. I think it could be operated by animal power at first maybe a mule when they get implemented in build 78. Witch would need to be fed and would need to rest once in a while.

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